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Magicka Nightblade - QOL suggestions

React
React
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These are some QOL changes that would be pretty easy to make and could really bring magNB up in terms of (pvp) viability. None of these are massive buffs, but rather adjustments to the toolkit that modernize it to be more in line with the Power levels present in other classes toolkits.

1. Merciless Resolve - Currentley this heals you based on the damage done when it hits a target. Unfortunately merciless resolve is dodgeable and blockable, in addition to needing approximately 5 GCDs before being ready to use. Because of this, the heal portion of the skill is not consistent enough to rely on. Instead of healing you based on damage done to the target, it should heal for a fixed % of the tool tip each time you shoot it. Say 25-30% of the tooltip (for reference, on my clever alch/maiden/magma incarnate/markyn setup with master at arms and deadly aim, my TT is about 25k-27k.)

2. Sap essence - should grant the major buffs without hitting a target. If I spend the magicka to cast an AOE that isnt even hitting someone, I should at least get the buff for it.

3. Mass Hysreria - Used to be one of the best hard CCs in the game, now it is one of the worst. They took the snare and maim off this skill which was fine, but now with the insane server/location desync, this skill misses more often than it lands. This isn't really a fault of the skill, but they really need to increase the range on it to make it useable. Currentley it is not worth a slot on your bar. Even just a 3 meter buff to the range would be a HUGE QOL improvement for this skill without changing its power level.

4. Concealed weapon/suprise attack stuns - I have a love/hate with these skills, as a primarily melee magblade player. For a while the concealed stun was great for catching people off guard, and it was built into the spammable which helped a lot with the bar space issues. The problem now though is again, location/server desync. The skill is supposed to stun when you're flanking the target, but half the time it will stun a target who is directly in front of you and facing you. This makes it difficult to use as a spammable, because it really messes up your stun timing when you're trying to apply pressure before going for the stun. Since the location desync isnt going anywhere, I think the best solution for this is to remove the stun from both morphs, but make them apply off balance on every cast (to targets that aren't off balance immune, of course). Off balance medium/heavy attacks are a far more reliable stun than the inconsistent "flanking" stun the ability currentley has.

5. General projectile travel time (swallow soul/debilitate/merciless) - swallow soul is the spammable of choice for ranged magicka nightblade players, but unfortunately it travels far too slowly to be able to pressure low health/dodging targets. If the travel time was increased by 33% this skill would be much more consistent. Also, on the PTS the base morph and the group healing morph got a 5% buff in damage - I am unsure why this was not also applied to swallow.

Debilitate is an extremely slow moving ranged dot that often misses, and should also either have its travel time increased or become instant - similar to entropy. One of the biggest issues with the class is that almost all of its damage is dodgeable and blockable, apart from sap and tether. Having an instant cast dot would be a huge QOL improvement.

Merciless resolve should have its minimum travel time removed - currently at point blank range when you fire a merciless, it will not land on the target for (200? 400?) Miliseconds. This results in targets being able to easily break free of a stun and dodge it every time, and visually often results in targets that haven't started a roll dodging it while standing up. The skill requires far too much preparation and setup to be punished by a travel delay like this. This was added back when you could CC a target with incap or fear and hit the bow every time, which for performance reasons is simply not the case anymore.

6. Major buff duration is tied to HEAVY ARMOR on the "burst damage/assassin" class. Instead of shadow barrier increasing the duration of ward/resolve based on your heavy armor pieces, it should increase it based on your medium & light armor pieces. This far better suits the archetype of the class, and just makes more sense in general. Every other class has a long duration fire and forget armor buff already, so allowing 5 medium or 5 light armor nightblades to have a 12-15 second buff would bring them more in line with other classes when using their intended armor weight.

7. Impale threshold and travel time - In pvp, the threshold for impale being 25% makes it extremely difficult to use. Abilities like executioner and radiant destruction are far better in general, with higher thresholds allowing them to be much easier to use. Impale is a dodgeable and blockable projectile, and as such should have its threshold increased by a small margin to make it more viable in pvp. I would suggest buffing it to 30-35%. Additionally the travel time should be decreased - on live, the unmorphed version is just better because it is an instant cast ability.

Here is a link to a bit of my gameplay to vouch for my time on the class.

https://youtu.be/608syMVsb8I

Edited by React on February 4, 2022 7:20PM
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  • Treeshka
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    Merciless Resolve is so slow that on target can easily break free and roll dodge and you miss as you mentioned. Most of the case with the lag and ping target just stands still and you still miss it on your screen.
  • Mojmir
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    cripple morph, drains magicka
  • Mannjdyr
    Mannjdyr
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    Build ?
  • React
    React
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    Mannjdyr wrote: »
    Build ?

    The build in that video is outdated now, but it was medusa/war maiden/vma resto/1 piece monster set/1 death dealer or wild hunt

    Edit: actually it might have been heartland conquerer instead of medusa, I can't remember. If all of the clips are using race against time, I definitely wasn't using medusa.
    Edited by React on February 5, 2022 8:14PM
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
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  • Selot
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    Agree! Magicka Nightblade needs some love when it comes to PvP.
  • Nick1620
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    1. Merciless Resolve - sometimes when you press a button to fire a bow having all 5 stacks, instead of firing a bow you have to recast it for no reason, the second problem is most of the time even when ancestral bow hits the target, target dont get any damage because they just dodge it, that is frustrating
    2. I dont have enough CP on NA still but i dropped down ele drain and i really like to use piercing mark and that is the main problem with it, in the most cases it does not have 3 seconds duration of invisibility, it can be purged, on the most targets that using cloak after they roll dodge invisibilty is only 1.5 seconds so u have to recast it every second, and the last problem with PM, why does my character is stopping during the animation cast of that skill? whlie casting PM character is stopping that is stupid.
    3. Crippling crasp should be faster
    4. Healthy Offering must give the same healing as Regeneration from resto staff so we can choose without dropping any good abilities. Right now on the back bar with resto staff Regeneration gives me 8k more than ***
    5. Shadow Image please revert the changes that this ability cant be casted while jumping or in the air
  • JoSePHRiNG
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    Liam12548 wrote: »
    6. Major buff duration is tied to HEAVY ARMOR on the "burst damage/assassin" class. Instead of shadow barrier increasing the duration of ward/resolve based on your heavy armor pieces, it should increase it based on your medium & light armor pieces. This far better suits the archetype of the class, and just makes more sense in general. Every other class has a long duration fire and forget armor buff already, so allowing 5 medium or 5 light armor nightblades to have a 12-15 second buff would bring them more in line with other classes when using their intended armor weight.

    I like the idea of armor buff increasing by the armor type you wear since it helps tanks, but they shouldn't remove it from the heavy armor but rather also add durations to others such as "Increase the duration by 1 second per "Light armor" and increase the duration by 2 seconds per "Medium armor"
    Liam12548 wrote: »
    7. Impale threshold and travel time - In pvp, the threshold for impale being 25% makes it extremely difficult to use. Abilities like executioner and radiant destruction are far better in general, with higher thresholds allowing them to be much easier to use. Impale is a dodgeable and blockable projectile, and as such should have its threshold increased by a small margin to make it more viable in pvp. I would suggest buffing it to 30-35%. Additionally the travel time should be decreased - on live, the unmorphed version is just better because it is an instant cast ability.

    About that Impale (or Assasins blade) skill, first, we need to understand the way it works, unlike Executioner(from 2H skill) and Radiant Destruction(templar execution) their damage is not static but dynamic so their damage increases further by missing health, while Impale does the same damage regardless.

    If you want them to be equal in damage threshold either, Impale needs scaling damage per missing health instead of normal damage(which is currently) or it needs to deal less damage since the difference between %35 and %25 could be huge.

    My suggestion would be;
    A)Make it scale from %100 to 0 so it deals more and more damage the target gets low, in %25 it is going to deal normal execute damage and the lower the HP goes the more it deals.

    B)Make it scale from %50 to 0 but the execution ratio is even higher (like %400),

    Other than these directly increasing the percentage scaling from %25 to %35 could cause problems ( then we need to increase Mages' Wrath to %30 too since these abilities are basically the same.)
    Jorvuld's Guidance and SPC all the way down.
  • Solariken
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    I love all of your ideas! Except maybe for #6... I actually think this is the one class that shouldn't get major resolve natively. Just my opinion tho. I'd replace Major resolve with Minor Evasion.
  • exeeter702
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    Fair points to an extent but nightblade is able to occupy the assassin stealth style archetype, that does not mean their entire class adheres to that archetype.

    Shadow barrier passive is explicitly designed as a quality perk to help nightblade tanks be having it augmented based on heavy armor type, since the passive is enabled by a health scaling cloak that gives minor prot and nightblades source of air minor maim via shade.
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