These are some QOL changes that would be pretty easy to make and could really bring magNB up in terms of (pvp) viability. None of these are massive buffs, but rather adjustments to the toolkit that modernize it to be more in line with the Power levels present in other classes toolkits.
1. Merciless Resolve - Currentley this heals you based on the damage done when it hits a target. Unfortunately merciless resolve is dodgeable and blockable, in addition to needing approximately 5 GCDs before being ready to use. Because of this, the heal portion of the skill is not consistent enough to rely on. Instead of healing you based on damage done to the target, it should heal for a fixed % of the tool tip each time you shoot it. Say 25-30% of the tooltip (for reference, on my clever alch/maiden/magma incarnate/markyn setup with master at arms and deadly aim, my TT is about 25k-27k.)
2. Sap essence - should grant the major buffs without hitting a target. If I spend the magicka to cast an AOE that isnt even hitting someone, I should at least get the buff for it.
3. Mass Hysreria - Used to be one of the best hard CCs in the game, now it is one of the worst. They took the snare and maim off this skill which was fine, but now with the insane server/location desync, this skill misses more often than it lands. This isn't really a fault of the skill, but they really need to increase the range on it to make it useable. Currentley it is not worth a slot on your bar. Even just a 3 meter buff to the range would be a HUGE QOL improvement for this skill without changing its power level.
4. Concealed weapon/suprise attack stuns - I have a love/hate with these skills, as a primarily melee magblade player. For a while the concealed stun was great for catching people off guard, and it was built into the spammable which helped a lot with the bar space issues. The problem now though is again, location/server desync. The skill is supposed to stun when you're flanking the target, but half the time it will stun a target who is directly in front of you and facing you. This makes it difficult to use as a spammable, because it really messes up your stun timing when you're trying to apply pressure before going for the stun. Since the location desync isnt going anywhere, I think the best solution for this is to
remove the stun from both morphs, but make them apply off balance on every cast (to targets that aren't off balance immune, of course). Off balance medium/heavy attacks are a far more reliable stun than the inconsistent "flanking" stun the ability currentley has.
5. General projectile travel time (swallow soul/debilitate/merciless) - swallow soul is the spammable of choice for ranged magicka nightblade players, but unfortunately it travels far too slowly to be able to pressure low health/dodging targets. If the travel time was increased by 33% this skill would be much more consistent. Also, on the PTS the base morph and the group healing morph got a 5% buff in damage - I am unsure why this was not also applied to swallow.
Debilitate is an extremely slow moving ranged dot that often misses, and should also either have its travel time increased or become instant - similar to entropy. One of the biggest issues with the class is that almost all of its damage is dodgeable and blockable, apart from sap and tether. Having an instant cast dot would be a huge QOL improvement.
Merciless resolve should have its minimum travel time removed - currently at point blank range when you fire a merciless, it will not land on the target for (200? 400?) Miliseconds. This results in targets being able to easily break free of a stun and dodge it every time, and visually often results in targets that haven't started a roll dodging it while standing up. The skill requires far too much preparation and setup to be punished by a travel delay like this. This was added back when you could CC a target with incap or fear and hit the bow every time, which for performance reasons is simply not the case anymore.
6. Major buff duration is tied to HEAVY ARMOR on the "burst damage/assassin" class. Instead of shadow barrier increasing the duration of ward/resolve based on your heavy armor pieces, it should increase it based on your medium & light armor pieces. This far better suits the archetype of the class, and just makes more sense in general. Every other class has a long duration fire and forget armor buff already, so allowing 5 medium or 5 light armor nightblades to have a 12-15 second buff would bring them more in line with other classes when using their intended armor weight.
7. Impale threshold and travel time - In pvp, the threshold for impale being 25% makes it extremely difficult to use. Abilities like executioner and radiant destruction are far better in general, with higher thresholds allowing them to be much easier to use. Impale is a dodgeable and blockable projectile, and as such should have its threshold increased by a small margin to make it more viable in pvp. I would suggest buffing it to 30-35%. Additionally the travel time should be decreased - on live, the unmorphed version is just better because it is an instant cast ability.
Here is a link to a bit of my gameplay to vouch for my time on the class.
https://youtu.be/608syMVsb8I
@ReactSlower - PC/NA - 2700+ CP
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