Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

What would you add to Endeavours Daily & Weekly?

  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.

    Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.
  • SammyKhajit
    SammyKhajit
    ✭✭✭✭✭
    ✭✭
    More silly stuff:

    Run around in a city naked

    Use emotes

    Jump off a cliff or building

    Throw mud balls at a ruler

    Incur a small amount of bounty

    Attack a guard >:)

  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    lower the cost or increase values of endeavor, otherwise make the game worth subbing for. the endeavors is a sad compromise too the gambling crates.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwoung wrote: »
    If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.

    Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.

    We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.
    PCNA
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Kwoung wrote: »
    If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.

    Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.

    We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.

    Oh, if you are just talking about ways to earn the same amount of endeavors, and not what you will get from them, then yeah. That doesn't hit their pocketbook at all.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwoung wrote: »
    Kwoung wrote: »
    If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.

    Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.

    We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.

    Oh, if you are just talking about ways to earn the same amount of endeavors, and not what you will get from them, then yeah. That doesn't hit their pocketbook at all.

    I am talking about both.
    PCNA
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Kwoung wrote: »
    Kwoung wrote: »
    If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.

    Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.

    We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.

    Oh, if you are just talking about ways to earn the same amount of endeavors, and not what you will get from them, then yeah. That doesn't hit their pocketbook at all.

    I am talking about both.

    Well, I am fairly certain that endeavors use the existing code for achievements, so you can probably request anything that has an achievement counter in place...be made as a way to earn endeavors and they can do that fairly easily.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Travel to 3 different locations by boat, cart or stilt rider.

    An easy one and might make more people aware of the alternatives for traveling.
  • AinSoph
    AinSoph
    ✭✭✭✭✭
    Lets us do all the listed Daily/Weekly endeavors instead of 3/1 respectively.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    If I were in charge of the Endeavor system, I'd rework the prices. I'd slash the lowest tier items to about 1/50th of the current price. If someone wants to spend seals on potions or dye stamps, the least ZOS can do is not fleece them out of their seals in the process. I'd lower the price of the mid tier items (blue/purple tier) by at least half of the current price. Again, if players want to buy lower tier items, make that something they might actually be incentivized to do. The crate chase is for apex and radiant apex. Rewarding epic and superior items a bit more frequently won't hurt that.

    Once they get the pricing to the point that the tiers below apex don't feel like months of grind for one item, then I'd suggest opening up the system to include services such as name/race change, character slots and even DLC's. If someone plays for 6 months straight and does the endeavors every day, let them use that to buy last year's expansion if they want to.
    Edited by redspecter23 on February 7, 2022 1:13AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwoung wrote: »
    Inhuman003 wrote: »
    Truthfully what would you guys add to endeavors, since it is end-game content? This is a discussion that the ESO community needs to talk about and address your ideas for more Daily and weekly or a Monthly (a true grind), and a seasonally Endeavour too. Also, the good, bad, and ugly of Endeavours as well.

    I would add nothing and them disappearing completely wouldn't affect me in the slightest. It is a dumb system designed to create a virtual utopia where everyone can have everything. This system doesn't exist IRL, and really doesn't need to in a game either. While I am adamantly against ZOS's complete monetization of most cool things in the game, I would much rather see those things be earnable via questing, achievements, events and other such in-game activities... not a simple login, do your daily 1 minute chore and save up enough points, just to placate the legal systems in a few countries.

    Endeavors are much more gameplay friendly than putting it behind questing and achievements, because people can play the game for the gameplay they want and get a cool item, rather than being funneled into only particular content.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I guess the endeavours have to be accessible and doable for all players, new ones included. So, I also guess you can forget about things added like using an assistent several times, complete master writs and other stuff new players have no access to yet.

    Nope. They try to make at 3 accessible usually but don't make it so that all 5 have to be. They have endeavors for master writs and that require dlc zones too.

    Ah, okay. In that case, maybe do 3 easy ones for 10 - 15 seals each and the harder ones for 20 - 25 each.

    The entire point of having options is so that people can choose what they want to do, so no, that's not necessary. For example if there is an endeavor for a world boss and an endeavor for a dungeon, the world boss is easier to do. However, if you were going to be doing a dungeon anyway because you wanted a monster helmet or just to see that dungeon's story or whatever, then a dungeon is actually the easier of the two. Because then you don't need to carve out any extra time to do the endeavor and it will just be done passively through your normal gameplay.

    Endeavors aren't meant to be so rewarding you feel compelled to do them all every day but rather small bonuses for doing things players already tend to do.
    Finedaible wrote: »
    Regarding endeavor activities, I would add absolutely nothing. With how certain daily endeavors are only applicable to specific DLC areas, it runs counter to their "free-to-play" advertisement to include dailies which can only be done by buying dlc. We already have a few dailies that cannot be done without certain DLC.

    It doesn't run counter to the largely free-to-play philosophy of endeavors (which I don't even recall them saying) to have DLC endeavors because they also have 5 endeavors on offer and you can pick only 3 of them. So if you can't do a DLC one, there's always a free alternative.
    They also specifically stated they didn't want them to be a daily chore but instead something you earned mostly passively by playing, and you can see this with how they shifted the seals to be more weekly heavy than before. Many people don't even bother with the seals every day anymore since they started doing that, but the combined total seals per week have remained mostly the same during that time because they started giving more seals for the weekly.

    They obviously don't care about using it that much since it's mostly to sidestep legal issues as you said, but the way they implemented is about as anti-do it every day and must buy DLC as it gets.
    Edited by spartaxoxo on February 7, 2022 1:29AM
Sign In or Register to comment.