SilverBride wrote: »If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.
SilverBride wrote: »If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.
Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.
SilverBride wrote: »SilverBride wrote: »If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.
Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.
We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.
SilverBride wrote: »SilverBride wrote: »If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.
Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.
We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.
Oh, if you are just talking about ways to earn the same amount of endeavors, and not what you will get from them, then yeah. That doesn't hit their pocketbook at all.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »If a player doesn't want to do endeavors, then don't do them. But I love them and have gotten styles, costumes, a statue, a painting and a pet so far, for very little effort. I hope they expand the feature even more with more ways to earn seals and more items to purchase with them.
Won't happen unfortunately. They didn't want to implement endeavors in the first place, but apparently the cost of implementing them was lower than the the cost of losing 2-3 countries worth of players, so they did. Either way they were going to lose profits, they just choose the least impactful. So the chance of them making the system better for the players, thus costing them even more profits, probably hovers somewhere around zero.
We asked for housing endeavors and they came through with "place so many furnishings" since then. They may not add more new features, but then again they may. It doesn't hurt to make suggestions.
Oh, if you are just talking about ways to earn the same amount of endeavors, and not what you will get from them, then yeah. That doesn't hit their pocketbook at all.
I am talking about both.
Inhuman003 wrote: »Truthfully what would you guys add to endeavors, since it is end-game content? This is a discussion that the ESO community needs to talk about and address your ideas for more Daily and weekly or a Monthly (a true grind), and a seasonally Endeavour too. Also, the good, bad, and ugly of Endeavours as well.
I would add nothing and them disappearing completely wouldn't affect me in the slightest. It is a dumb system designed to create a virtual utopia where everyone can have everything. This system doesn't exist IRL, and really doesn't need to in a game either. While I am adamantly against ZOS's complete monetization of most cool things in the game, I would much rather see those things be earnable via questing, achievements, events and other such in-game activities... not a simple login, do your daily 1 minute chore and save up enough points, just to placate the legal systems in a few countries.
Leftover_Pizza wrote: »spartaxoxo wrote: »Leftover_Pizza wrote: »I guess the endeavours have to be accessible and doable for all players, new ones included. So, I also guess you can forget about things added like using an assistent several times, complete master writs and other stuff new players have no access to yet.
Nope. They try to make at 3 accessible usually but don't make it so that all 5 have to be. They have endeavors for master writs and that require dlc zones too.
Ah, okay. In that case, maybe do 3 easy ones for 10 - 15 seals each and the harder ones for 20 - 25 each.
Finedaible wrote: »Regarding endeavor activities, I would add absolutely nothing. With how certain daily endeavors are only applicable to specific DLC areas, it runs counter to their "free-to-play" advertisement to include dailies which can only be done by buying dlc. We already have a few dailies that cannot be done without certain DLC.