These are both underperforming PvP specs that sorely need access to their class crit chance buff, but instead they're being screwed over for some PvE "unique raid utility" argument. I don't think giving the minor damage buff to mdk or stamplar would break the game either, even if mdk is already strong (the Burning Embers change is a bigger buff anyway).Not sure what you are on about, none of the classes got symmetrical minor buffs.
Not sure how magblades and stamsorcs fit in here.
Note that player passives and consumables that grant the Minor versions of these have not been adjusted at this time, in order to preserve class unique power contribution for coordinated groups.
We’ll also be dual sourcing buffs on abilities and item sets like Major Prophecy with Major Savagery, with the same thing applying to Brutality and Sorcery. In the long term, we plan on simply merging these bonuses so there are fewer names and effects you need to worry about, but there’s a lot of behind-the-scenes work that will result from that; as such, it may take quite some time before we’re able to do that.
SeaUnicorn wrote: »PVE "unique utility" around minors is not that good for PVE either, all it does is shoehorning healers and tanks onto classes that do least damage this patch. So you pick your healer or tank class because group is missing certain minor buff.
MashmalloMan wrote: »SeaUnicorn wrote: »PVE "unique utility" around minors is not that good for PVE either, all it does is shoehorning healers and tanks onto classes that do least damage this patch. So you pick your healer or tank class because group is missing certain minor buff.
What is the alternative exactly and when has that actually applied to you or most of the players? At the bare minimum, you want 1 of each class then a few Necro's. Thats about 9/12 slots.
So lets remove that, then what happens? A meta will always exist, even if it's by 3-5% dps, those same snobby group compositions would just be made to only include 12 Necro's or 12 DKs for example.
The alternative to what you hate is much worse. The real issue is how unique class buffs are supplied. The Engulfing Flames debuff or Poop Stagger debuff or even Necro's ulti are examples of better ways to provide them because they require a more specific role (in most cases). Maybe they could adjust that some how, it's definitely a point of trouble but it would be a lot worse without it.
MashmalloMan wrote: »SeaUnicorn wrote: »PVE "unique utility" around minors is not that good for PVE either, all it does is shoehorning healers and tanks onto classes that do least damage this patch. So you pick your healer or tank class because group is missing certain minor buff.
What is the alternative exactly and when has that actually applied to you or most of the players? At the bare minimum, you want 1 of each class then a few Necro's. Thats about 9/12 slots.
So lets remove that, then what happens? A meta will always exist, even if it's by 3-5% dps, those same snobby group compositions would just be made to only include 12 Necro's or 12 DKs for example.
The alternative to what you hate is much worse. The real issue is how unique class buffs are supplied. The Engulfing Flames debuff or Poop Stagger debuff or even Necro's ulti are examples of better ways to provide them because they require a more specific role (in most cases). Maybe they could adjust that some how, it's definitely a point of trouble but it would be a lot worse without it.
Isn't the necro major vulnerability being supplied by a set next patch?