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My plea for Unarmed/Polearm skill lines and Monk Class

Twilanthe
Twilanthe
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This is just my hope for the next expansion after High Isle.

I'd love a unarmed skill line that has punch/kick abilities, and a polearm (quarterstaff/spear) skill line as well. Both would go well with the addition of a monk style class too!

That is all :)
Lüc - Argonian Necromancer Healer
PC-NA
  • francesinhalover
    francesinhalover
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    Everyone will use two handed anyways since carve is overpowered atm, but jokes aside

    stams already have problems because of all the insta kill aoes that im not sure why this game isnt called staff scrolls online.

    But the issue is, a fighter skill line would have 0 ranged skills. Unless z adds a summon shadow that teleports to enemy and punches it and a punch that throws wind that deals damage, but the game woukd look a bit anime

    A spear skill line would just be templar 2.0

    Polearm woukd just be two handed 2.0

    And these 2 would require z to make weapons for all existing motifs.

    The best option would be one handed sword n rune or magic. (Battlemage)

    Edited by francesinhalover on February 2, 2022 12:37AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • estelrandir
    estelrandir
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    I would love an opportunity to use staves. I'm not big on magicka, so that's out -- but definitely that, as well as an unarmed line would be excellent.
    hopeful.heart on PC-NA/EU

    "'Never love a wild thing, Mr. Bell,' Holly advised him. 'That was Doc's mistake. He was always lugging home wild things. [...] You can't give your heart to a wild thing: the more you do, the stronger they'll get. Until they're strong enough to run into the woods. Or fly into a tree. Then a taller tree. Then the sky. That's how you'll end up, Mr. Bell. If you let yourself love a wild thing. You'll end up looking at the sky.'" -- Truman Capote, Breakfast at Tiffany's.
  • adyreonb14_ESO
    adyreonb14_ESO
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    I'd be happy with just an unarmed skill line that could simulate various monk type abilities so I can use on my nightblade or other classes.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I think monk would be better as an unharmed skill line than a class
  • Sylvermynx
    Sylvermynx
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    Not interested in unarmed/monk.
  • Heartrage
    Heartrage
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    Polearm would actually probably be a pretty easy new weapon to design, pole arms are a stick with a blade at the end of it. It wouldn’t be hard to derive the designs of the polearms motifs based on existing blades and staves in the game. So it would still be a lot of work with all the motifs but it’s not like they would have to design them from nothing.
  • tomofhyrule
    tomofhyrule
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    I've wanted to see spears in game for ages now. Really ever since we could use spears in Zelda: BotW and I remember them from all the way back in Morrowind.

    I can imagine it'd take ages to make 100+ spear variants, but there are so many directions they could go and it'd look amazing to see them all. Can you imagine - Pyandonean-style tridents, Tsaesci-style naginatas, Khajiiti glaives, Breton halberds... I'd love to be able to use them all.

    It'd also give people a reason to go back into older content if each set ended up getting a spear we needed to farm. With stickerbook, it wouldn't be a huge burden because of curated drops, but it would serve to get people back into older content. I'd hope that the motif page doesn't need to be refarmed though... just unlock the spear style with the staff page.
  • ArchMikem
    ArchMikem
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    https://www.youtube.com/watch?v=_BRTF9PnhBk

    Some Unarmed Magicka abilities already exist in the game for NPC mobs, so we're at least half way there for that!
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ShawnLaRock
    ShawnLaRock
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    There will never be a new weapon line, as every. single. motif would have to be redesigned to include it - and that simply, will never happen.

    S.
  • Stanx
    Stanx
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    There will never be a new weapon line, as every. single. motif would have to be redesigned to include it - and that simply, will never happen.

    S.

    That's pretty sad if that's true. No denying it's a big job, but it's a real shame if adding 100 new weapon designs is deemed too much work.

    On the monk / polearm idea - I don't hate it, but I would much prefer 1-hand and rune or something along those lines.
  • Kidgangster101
    Kidgangster101
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    Twilanthe wrote: »
    This is just my hope for the next expansion after High Isle.

    I'd love a unarmed skill line that has punch/kick abilities, and a polearm (quarterstaff/spear) skill line as well. Both would go well with the addition of a monk style class too!

    That is all :)

    The fact that they release very little content per expansion is wild..... [snip]. So yeah you won't get a new class for a while.

    Meanwhile ff14 just released 2 classes 6 new huge zones 8 new dungeons 2 new trials 4 new raids and 4 Savage versions of their raids........

    But yeah eso gives you 1 zone no new class for IDENTICAL prices....... Yep the big reason I left this game it's a joke......

    [Edit for Bashing.]
    Edited by ZOS_GregoryV on February 2, 2022 10:06PM
  • Fazuszek
    Fazuszek
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    Be realistic - no new class this year. And stop with that ,,monk'' class. It wont happen
  • TankHealz2015
    TankHealz2015
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    There will never be a new weapon line, as every. single. motif would have to be redesigned to include it - and that simply, will never happen.

    S.


    Disagree.
    A new weapon could be added with just a few motif styles (initially).
    The remaining motif styles could either a) simply not be added or b) be added over time.



  • ffyre
    ffyre
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    ArchMikem wrote: »
    https://www.youtube.com/watch?v=_BRTF9PnhBk

    Some Unarmed Magicka abilities already exist in the game for NPC mobs, so we're at least half way there for that!

    This is exactly how it should / could work and I'm totally here for it. Throw in some passives that buff your hardiness so people don't freak as much about how paper thin you are when in melee and give morphs that allow you to be ranged, like that ground fire ability the NPC used.

    I can see a bunch of options here.
    • Ulti - Ground Pound - Hurl yourself into the air and super hero land, dealing x damage and applying y buff.
    • A skill that is a super robust uppercut, one morph can stun/off-balance
    • Roundhouse kick
    • Summoning attack (summon weapon, summon ghostly claws that lash at an enemy, etc.)
    • Ranged spell (kind of like how you use flames/lightning in Skyrim, for instance) that has morphs for differing magic types
    • Something like "Pummel" where you hit a fit of rage and batter your enemy with consecutive attacks

    As for new weapons, you could easily get away with "wraps" or "gauntlets" and the weapon design for existing motifs could just be the armor design. The point of going unarmed would be to.. not have a weapon. That said, it would offer some new motif options (i.e. from an event vendor) that look like brass knuckles, or boxing gloves, or a full on Thanos gauntlet.

    Unarmed is, in my opinion, a large part of, like, every RPG Bethesda studios makes, so it should make it in to ZOS' ESO. I'm here for the Pugilism chapter 100.
    Jo'Raashaa - Khajiit StamDK | Do'Zhi-ra'dala - Khajiit StamDen | Dada'la-daro - Khajiit MagPlar
  • Vindold
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    Idk...I can't take seriously unnarmed in all of TES series...imho, it's just a skill for fun, not viable enough, though in TES3 it was more viable than in TES4-5, if my memory serves me right.
    But anyway, I prefer Battlemage class(1h wep+magic\rune in other).
  • Onomog
    Onomog
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    No. Just, no. World of Warcraft is that way ---->
  • ffyre
    ffyre
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    Vindold wrote: »
    Idk...I can't take seriously unnarmed in all of TES series...imho, it's just a skill for fun, not viable enough, though in TES3 it was more viable than in TES4-5, if my memory serves me right.
    But anyway, I prefer Battlemage class(1h wep+magic\rune in other).

    I get what you're saying here, but even in Oblivion 4 different races had built-in buffs to unarmed, with Khajiit getting a +10. There were also several unique items for unarmed, including bracers and gauntlets. Skyrim had unarmed perks and the Gloves of the Pugilist. To your point, it wasn't a major focus like your more "standard" items, but it was there.
    Onomog wrote: »
    No. Just, no. World of Warcraft is that way ---->

    This one is weird to me. World of Warcraft also has literally every other weapon in ESO... I don't think "WoW has it" should be a reason to not do something in ESO.

    Jo'Raashaa - Khajiit StamDK | Do'Zhi-ra'dala - Khajiit StamDen | Dada'la-daro - Khajiit MagPlar
  • OffCentred
    OffCentred
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    Everyone will use two handed anyways since carve is overpowered atm, but jokes aside

    stams already have problems because of all the insta kill aoes that im not sure why this game isnt called staff scrolls online.

    But the issue is, a fighter skill line would have 0 ranged skills. Unless z adds a summon shadow that teleports to enemy and punches it and a punch that throws wind that deals damage, but the game woukd look a bit anime

    A spear skill line would just be templar 2.0

    Polearm woukd just be two handed 2.0

    And these 2 would require z to make weapons for all existing motifs.

    The best option would be one handed sword n rune or magic. (Battlemage)

    I think polearms and spears would work fine under the 2h skill line, they just need to be added in the game. The current game mechanics make fighting up close more difficult but not impossible and shouldn't be what determines which combat styles are added in the game. Unarmed was a staple in TES3 and TES4 and should be brought back.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Unarmed skilline would be be nice and it has existed in Elder Scrolls for a long time. Stamina would of course be fist fighting and magicka could be a no weapon spellcasting so people don't neeed to use a damn staff for every magicka character.

    Don't want it locked to some class. It should be obtainable for all classes.
    Edited by NotaDaedraWorshipper on February 2, 2022 5:30PM
    [Lie] Of course! I don't even worship Daedra!
  • DagenHawk
    DagenHawk
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    Twilanthe wrote: »
    This is just my hope for the next expansion after High Isle.

    I'd love a unarmed skill line that has punch/kick abilities, and a polearm (quarterstaff/spear) skill line as well. Both would go well with the addition of a monk style class too!

    That is all :)

    I dunno...They would make them the standard Asian stereotype Monks

    When they should look like this and have hand to hand skills that isn't King Fu

    intro-1594656093.jpg
  • Vylaera
    Vylaera
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    There will never be a new weapon line, as every. single. motif would have to be redesigned to include it - and that simply, will never happen.

    S.

    they could still add new weapons and just not update old motifs with them. Knight of the Circle doesn't have a waist style, for example. It's not unprecedented for styles in game to not have a full array of pieces. Do they make weapons for every single monster arms pack? no. They could just add the weapons to the game and make them in the new styles going forward. The bare minimum would be to make them for racial styles since that's what everyone starts with and what most frequently drops in every overworld zone and just use those racial styles for drops in dungeons and such, then make them for each new motif/style going forward.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Vylaera
    Vylaera
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    Vindold wrote: »
    in TES3 it was more viable than in TES4-5, if my memory serves me right.
    it was the opposite, hand to hand sucked in Morrowind and was better in Oblivion. Morrowind hand-to-hand didn't do damage until the target was depleted of fatigue, oblivion hand to hand just did damage like a normal attack.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Feljax
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    I'll add my support to the concept of an unarmed skill line not tied to any given class. With both stamina and magicka based morphs of each skill. The one thing to really think about would be that there would need to be some kind of default stat choice that would allow the empty slot to complete a set for you and add some stats as if you were carrying a weapon or otherwise give you some replacement stats that would be worth dumping the 4 and 5 piece bonus of a set.
  • Jusey1
    Jusey1
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    Onomog wrote: »
    No. Just, no. World of Warcraft is that way ---->

    World of Warcraft didn't invent the Monk class and doesn't own complete ownership of the Monk class. Any game is allowed to have said class if they want it to be.

    Personally, out of the all the possible new weapons, I do think a Monk one would be most likely since you can add unarmed weapons to the game without giving them a motif or visual at all. I rather have Crossbows (I don't mind if Crossbows uses the same Archery skill as Bows, I just want Crossbows) but I see them doing unarmed combat first before anything else.
    Edited by Jusey1 on February 3, 2022 12:56AM
  • RPGplayer13579
    RPGplayer13579
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    Stunning Strike!
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

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