thesarahandcompany wrote: »Skara. Lol.
SkaraMinoc wrote: »
SkaraMinoc wrote: »
That is not the premise the OP has put forth. I try to not derail a thread by speaking to something else.
SkaraMinoc wrote: »SkaraMinoc wrote: »
That is not the premise the OP has put forth. I try to not derail a thread by speaking to something else.
It's okay, you're not derailing. This thread is for discussing how the Battleground system is inappropriate for Team Deathmatch for many reasons. One of them is the 3-team format. Hence the square peg in a round hole.
That's far more true for objective modes. Imagine a mode that literally encourages avoiding the other two teams as they fight over an objective. That's bgs for objective modes. Run away from the fight because actually fighting for the flag or the relic would hurt your chances of winning. What a great system /s.
SkaraMinoc wrote: »That's far more true for objective modes. Imagine a mode that literally encourages avoiding the other two teams as they fight over an objective. That's bgs for objective modes. Run away from the fight because actually fighting for the flag or the relic would hurt your chances of winning. What a great system /s.
I've posted about this before. This is how it should work.
3 teams @ 8 players each
- Chaosball
2 teams @ 12 players each (new maps needed)
- Capture the Relic
- Domination
Remove from Battlegrounds
- Crazy King (this actively encourages players to avoid combat which has no place in battlegrounds)
- Team Deathmatch (this should be Arenas / Group Duels)
SkaraMinoc wrote: »That's far more true for objective modes. Imagine a mode that literally encourages avoiding the other two teams as they fight over an objective. That's bgs for objective modes. Run away from the fight because actually fighting for the flag or the relic would hurt your chances of winning. What a great system /s.
I've posted about this before. This is how it should work.
3 teams @ 8 players each
- Chaosball
2 teams @ 12 players each (new maps needed)
- Capture the Relic
- Domination
Remove from Battlegrounds
- Crazy King (this actively encourages players to avoid combat which has no place in battlegrounds)
- Team Deathmatch (this should be Arenas / Group Duels)
SkaraMinoc wrote: »The decision to revert back to the old queue system takes us in the opposite direction of progress and back into a negative feedback loop. What do you think will happen? A non-trivial amount of players will ignore objectives and deathmatch anyways. Some players are talking about spawn camping as a form of protest. Others see no future for competitive ESO PvP.
It's clear the goal for battlegrounds is a casual, small-scale PvP experience. Unfortunately, both Cyrodiil and IC are not competitive. If you take a competitive deathmatch player and throw them into Cyrodiil or IC, it's going to be a bloodbath until they get overwhelmed by 10+ players and/or lag.
What options do we have remaining?
Group duels aren't a replacement for competitive Team Deathmatch. Imagine having to restart the duel after every wipe. Imagine having no scoreboard or ranked ladder. Sounds awful. If they give us group duels, I'll take them. I'll even appreciate some form of improvement for ESO PvP. But it's not ideal.
completely sever the ties between the DM queue and random queue so they are totally separate with a chance of a DM queue still being in the random since it is a bonified BG. If one queue has a long wait, so be it as the players made their choice.