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Another Campaign FAILURE on PS4

  • Indigogo
    Indigogo
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    It was unplayable for everyone. From pop locked normally to one bar during prime time.
    So a 4k lead turned into a 15k lead because people couldn't siege and they just gave up and left till it was fixed. Whatever alliance had control before the crashocalypse was guaranteed to pull away.

    I was vocal that they should have freezed the score or just gave first place rewards to everyone because it wasn't fair on anyone.

    But we'll never agree I guess. I can't support posting an end score and not looking back and saying, well the majority my alliance clearly doesn't care about playing the map and would rather farm rss/fight specific people etc... no wonder that happened.
  • GoodFella146
    GoodFella146
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    Indigogo wrote: »
    It was unplayable for everyone. From pop locked normally to one bar during prime time.
    So a 4k lead turned into a 15k lead because people couldn't siege and they just gave up and left till it was fixed. Whatever alliance had control before the crashocalypse was guaranteed to pull away.

    I was vocal that they should have freezed the score or just gave first place rewards to everyone because it wasn't fair on anyone.

    But we'll never agree I guess. I can't support posting an end score and not looking back and saying, well the majority my alliance clearly doesn't care about playing the map and would rather farm rss/fight specific people etc... no wonder that happened.

    Yeah but there's always some excuse as to why it's never competitive. The point it that EVERY month it's ALWAYS uncompetitive. My monthly posts only go to prove this point.
  • Indigogo
    Indigogo
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    So, here's a scenario. You have an alliance full of strong players during off hours who could run the map if they wanted to, but they don't. They just want to fight so they pick a spot and farm it for hours.

    In the morning everyone wakes up and bemoans the state of the map. NIghT cAPpIng.

    It wasn't a population problem. The people on just didn't care about taking or defending.

    Why should that alliance get boosted up and made competitive?
  • GoodFella146
    GoodFella146
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    Indigogo wrote: »
    So, here's a scenario. You have an alliance full of strong players during off hours who could run the map if they wanted to, but they don't. They just want to fight so they pick a spot and farm it for hours.

    In the morning everyone wakes up and bemoans the state of the map. NIghT cAPpIng.

    It wasn't a population problem. The people on just didn't care about taking or defending.

    Why should that alliance get boosted up and made competitive?

    If ur happy with these uncompetitive campaigns then I guess they shouldn't. Let's just have every campaign pointless of even playing at the end lol. What fun.
  • TequilaFire
    TequilaFire
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    As always one campaign doesn't tell the whole story.
    December Blackreach PS NA.

    B4UYUtC.jpg
    Edited by TequilaFire on January 2, 2022 5:52PM
  • GoodFella146
    GoodFella146
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    As always one campaign doesn't tell the whole story.
    December Blackreach PS NA.

    B4UYUtC.jpg

    Yeah it seems to me that campaign has an even worse problem with faction stacking, but I'm more interested in focusing on the most populated campaign.
  • GoodFella146
    GoodFella146
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    Alright here's an update. Not a complete blowout like some months but still enough to not even bother this past week.

    [img][/img]Jan-2022.jpg
  • FluffWit
    FluffWit
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    Campaigns been really fun this month. DC built a solid lead and held it but the real battle has been between AD and EP for second. AD were up until like 3 days ago but EP over took them and held on well.

    All 3 factions have been pretty even in terms of numbers throughout.
  • TequilaFire
    TequilaFire
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    Now if you want to see a real failure...
    PS NA
    0yd4o1C.jpg
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