TequilaFire wrote: »Probably because AD is on PS4 busy gating EP and DC on Blackreach everyday.
GoodFella146 wrote: »Also, does this happen on xbox & pc? I'd imagine it does. Perhaps people from there can post a monthly screenshot as well.
TequilaFire wrote: »No they seem to enjoy painting the map yellow in the wee hours of the morning and holding it all day.
You should try being DC who is hammered by EP and AD.
Everybody wants to be EP or AD because - Skyrim.
Besides AD controlled the campaigns for years when a certain bomber controlled AD on PS4.
GoodFella146 wrote: »Also, does this happen on xbox & pc? I'd imagine it does. Perhaps people from there can post a monthly screenshot as well.
Has looked similar on Xbox in recent months as well.
Although, there's a couple DC and AD crews that aren't even pvping anymore since Flames or so.
GoodFella146 wrote: »Also, does this happen on xbox & pc? I'd imagine it does. Perhaps people from there can post a monthly screenshot as well.
Dalsinthus wrote: »GoodFella146 wrote: »Also, does this happen on xbox & pc? I'd imagine it does. Perhaps people from there can post a monthly screenshot as well.
On Xbox NA, the main campaign had been quite competitive this year, with different factions winning month to month. Blackreach has been extremely heavily dominated by DC for a long time now.
One thing to keep in mind: I quit pvp about a month and a half ago after getting fed up with the lag. My sense of things is a bit out of date; I was playing for several hours per day prior to that.
-Pretty sure you won Grey Host by roughly the same margin EP is currently winning by less then 2 months ago. Was that really your only win in the last 27 months?
-no, you're not getting ganged up on, and no, DC arent attacking you instead of us because we're stronger. Everyone thinks their team is the one that gets ganged up on, in reality its seldom the case.
-campaigns are basically won and lost by night/morning capping.
-we have population caps, they're not particularly high. EP getting flooded with all the casuals who don't have very good builds isn't really much of an advantage. We face an hour plus queue 8 hours a day right now, it's a pain.
GoodFella146 wrote: »Also, does this happen on xbox & pc? I'd imagine it does. Perhaps people from there can post a monthly screenshot as well.
You solve it by not quitting. The start of the campaign was very tight.
So what happened? Did they leave to join the zerg train on another campaign?
AD are winning in BR and RW.
Are they addicted to low pop so they've got in the habit of mass logging?
Do they not support the people at the top of the leaderboard so they stopped trying?
Have you got too many troll groups who are running around farming AP instead of helping the map?
There's just a lot going on and certainly in this current campaign, it's more about other alliances failing within, rather than 1 alliance being OP.
You solve it by not quitting. The start of the campaign was very tight.
So what happened? Did they leave to join the zerg train on another campaign?
AD are winning in BR and RW.
Are they addicted to low pop so they've got in the habit of mass logging?
Do they not support the people at the top of the leaderboard so they stopped trying?
Have you got too many troll groups who are running around farming AP instead of helping the map?
There's just a lot going on and certainly in this current campaign, it's more about other alliances failing within, rather than 1 alliance being OP.
GoodFella146 wrote: »Hey everyone,
The purpose of this thread is to document how uncompetitive the main campaign on PS4 is. This trend has been ongoing for a couple years now, and I've quit Cyrodiil for the most part because of it (and also AD has only won one campaign since the Elsweyr chapter, so it's always either EP or DC running away with it every month).
Basically the plan is to post a picture here every month showing a lopsided scoreboard. If we can rack up enough months, perhaps we can bring this issue to light and inspire ZOS to do something about it.
My solution to fixing this issue is to fix how AP is awarded. If one faction is in first place, you get a lot more AP for attacking them (and less AP for attacking other factions). The whole point of having three factions is for balance, if one faction has too many and is overtaking everything, then they are supposed to have the weight of two factions attacking them and things will eventually even out. While a good idea, it does not actually work like this unless if both factions are basically gated.
Consider an example: One faction has 3 bars (and is in first place), and the other two factions have 2 bars. You might think "oh the first place faction is outnumbered 4 bars to 3 and will have to defend." That just doesn't happen most of the time. Instead what really happens is that players on both factions know going up against 3 bars means playing outnumbered, so the majority instead attack the other faction that has 2 bars so the fights are more fair. This then leaves the majority of the team that has the most players to run over everything, leading to these uncompetitive and lopsided scores every month. Additionally, players see that one faction is running over everything and immediately choose that alliance to play on for the month as most people tend to gravitate towards easily rewarding scenarios (what if people knew that playing something other than the winning team got them more AP? hmmmmm....). Then there are the rest of the players with non-first place alliance toons that are completely discouraged from even playing in a campaign like this. Sure there are little things like more AP for low populations and whatnot, but they clearly don't do anything to balance the overall picture.
Maybe my idea won't fix the problem but the current state of campaigns is the worst it's ever been. An update every month will show that. It's time to try something different to make campaigns balanced again.
September 2021:
[img][/img]upload
GoodFella146 wrote: »
Sorry, you need to take this up with the rest of your alliance/server. Last campaign AD players from NA were running at 3 bars on EU server against 0 EP and DC through the night while you were gated on NA. Not sure if due to a fall out between guilds or because they don't like fighting with equal numbers.
It doesn't seem to be that way this campaign but maybe they are in the other campaigns on NA as others have stated?
katanagirl1 wrote: »I’m on PS4 NA Gray Host and that is how the score usually looks for me as DC.
I log in every day in the afternoon and we are usually missing both scrolls because either EP of AD pulled an all-nighter and took our scrolls. We sometimes manage to get them back in prime time just to have the same thing happen again overnight. There is no way we can get enough points to win this way.
Yes, I realize there is no official down time in the campaign but it is NA and most people are trying to get some sleep. I just wish sometimes that we could get more points for getting our scrolls back when there is a full battle going on (sometimes against both EP and AD at the keep with the scroll) compared to when EP or AD pvdoors us in the middle of the night with no one to defend.
GoodFella146 wrote: »Hey everyone,
The purpose of this thread is to document how uncompetitive the main campaign on PS4 is. This trend has been ongoing for a couple years now, and I've quit Cyrodiil for the most part because of it (and also AD has only won one campaign since the Elsweyr chapter, so it's always either EP or DC running away with it every month).
Basically the plan is to post a picture here every month showing a lopsided scoreboard. If we can rack up enough months, perhaps we can bring this issue to light and inspire ZOS to do something about it.
My solution to fixing this issue is to fix how AP is awarded. If one faction is in first place, you get a lot more AP for attacking them (and less AP for attacking other factions). The whole point of having three factions is for balance, if one faction has too many and is overtaking everything, then they are supposed to have the weight of two factions attacking them and things will eventually even out. While a good idea, it does not actually work like this unless if both factions are basically gated.
Consider an example: One faction has 3 bars (and is in first place), and the other two factions have 2 bars. You might think "oh the first place faction is outnumbered 4 bars to 3 and will have to defend." That just doesn't happen most of the time. Instead what really happens is that players on both factions know going up against 3 bars means playing outnumbered, so the majority instead attack the other faction that has 2 bars so the fights are more fair. This then leaves the majority of the team that has the most players to run over everything, leading to these uncompetitive and lopsided scores every month. Additionally, players see that one faction is running over everything and immediately choose that alliance to play on for the month as most people tend to gravitate towards easily rewarding scenarios (what if people knew that playing something other than the winning team got them more AP? hmmmmm....). Then there are the rest of the players with non-first place alliance toons that are completely discouraged from even playing in a campaign like this. Sure there are little things like more AP for low populations and whatnot, but they clearly don't do anything to balance the overall picture.
Maybe my idea won't fix the problem but the current state of campaigns is the worst it's ever been. An update every month will show that. It's time to try something different to make campaigns balanced again.
September 2021:
[img][/img]upload
Sorry, you need to take this up with the rest of your alliance/server. Last campaign AD players from NA were running at 3 bars on EU server against 0 EP and DC through the night while you were gated on NA. Not sure if due to a fall out between guilds or because they don't like fighting with equal numbers.
It doesn't seem to be that way this campaign but maybe they are in the other campaigns on NA as others have stated?