Cyro is either dead outside of prime time or broken during it, what a joke
Cyro is either dead outside of prime time or broken during it, what a joke
This, literally. I have become less interested in playing lately at all due to this. Non-primetime it's mainly "elite" jumping players trolling who will 4v1 you then teabag you and call you garbage......and primetime you can't get a skill off due to unplayable lag.
Had to edit, don't want to criticize too much, as I tend to get in trouble for "bashing".
Pop-locked cyro is no go. I'm done with building bomber builds, I can't find an environment where I would use them - only pop-locked cyro have enough players to justify using it, and you can't execute proper bombing sequence there.
@neferpitou73 not trying to defend em, but sometimes you just can't speed up coding and releases. And if you do, it's potentially even bigger disaster, so I'd like them to finish everything correctly and test it thoroughly.
You mean 8 years. It's lagged since launch. To the devs' credit, there are fewer crashes and bugs compared to 3 years ago, and they are finally going to try to address the underlying server problems this year. Obviously improved performance would bring a lot of players back, but it's not just performance driving players away, they'll also have to address severe balance problems like the massive floor/ceiling power gap and the inevitable stalemates with unkillable groups.neferpitou73 wrote: »we've been doing this song and dance for 3 years now
neferpitou73 wrote: »I've literally never seen worse performance than the last few weeks. Literally entire groups DC'ing; we've gone from ults not going off to normal abilities not firing. The game is coming apart by the seams. If they want to keep their players they need to do something *now* because noone's going to be left to see their coding fix when/if it gets here.
Cyro is either dead outside of prime time or broken during it, what a joke
This, literally. I have become less interested in playing lately at all due to this. Non-primetime it's mainly "elite" jumping players trolling who will 4v1 you then teabag you and call you garbage......and primetime you can't get a skill off due to unplayable lag.
Had to edit, don't want to criticize too much, as I tend to get in trouble for "bashing".
So tonight I actually left my guild raid way through. First time i've ever had to do that. But it was just unplayable. Even deep in yellow, miles away from where nova were mucking around I couldn't get anything off. I think we're at the point now where yeah, like divyni says, poplocked - or at least prime time cyro - is now a no go
xylena_lazarow wrote: »You mean 8 years. It's lagged since launch. To the devs' credit, there are fewer crashes and bugs compared to 3 years ago, and they are finally going to try to address the underlying server problems this year. Obviously improved performance would bring a lot of players back, but it's not just performance driving players away, they'll also have to address severe balance problems like the massive floor/ceiling power gap and the inevitable stalemates with unkillable groups.neferpitou73 wrote: »we've been doing this song and dance for 3 years now
BGs are suffering too, and you definitely can't blame that one on performance.
RinaldoGandolphi wrote: »xylena_lazarow wrote: »You mean 8 years. It's lagged since launch. To the devs' credit, there are fewer crashes and bugs compared to 3 years ago, and they are finally going to try to address the underlying server problems this year. Obviously improved performance would bring a lot of players back, but it's not just performance driving players away, they'll also have to address severe balance problems like the massive floor/ceiling power gap and the inevitable stalemates with unkillable groups.neferpitou73 wrote: »we've been doing this song and dance for 3 years now
BGs are suffering too, and you definitely can't blame that one on performance.
Xylena! Longtime, Good to see your still around.
I just recently came back after a 2 year + hiatus.(have to catch up on CP before i even attempt pvp) I was here at launch too, and you are right, the game has always lagged to a degree.
I don't have a whole lot of faith in their announcement though. One key thing stood out to me in Firor's annoucement:
He talked about re-working the server, but he never mentioned anything about the netcode. The Netcode is like 80% of the performance issues. Their reliance on TCP in particular for a real-time fighting game was bad news from the start. TCP has too much overhead, furthermore, TCP requites packets to be Acked before more data is transfered, TCP in most cases recovers from lost packets easier, but at a cost. If you lose one packet. TCP assumes this is due to congestion and will dial back throughput and resend the previous packet, now your client is behind compared to everyone else. When you have everyone hammering on abilities which requires your client to send packets, server overload, it simply can't accept and respond to more, so they just get dropped knowing TCP will dial back and re send...this works great for reg internet programs, not so much for real time online games.
WOW got around this with cooldowns, other games just wrote their own UDP based netcode and wrote their own error handling and lag algorithmic on top of it. If you lose a packet in a UDP game, it don;t matter as the next packet has all the updated info, no need to throttle your connection and attempt to resend.
Cyrodill will never work right as long as they are using TCP as the backbone of their netcode. it has too much overhead and scales poorly. Now if their server re-write includes writing their own netcode based on UDP then im all in. Most of the work here should already be done, They own Carmac's UDP Netcode from Quake, so the majority of the work there is done, they just need to port it in and add what extras they want.
I am cautiously optimistic, but if they are still using TCP after these re-writes, it won't be drastic changes to performance.