redspecter23 wrote: »If they want me to be interested in achievements, they can make them account wide. I have 18 characters and only one of them cares about achievements. If I'm on any of the other 17, I couldn't care less currently.
redspecter23 wrote: »If they want me to be interested in achievements, they can make them account wide. I have 18 characters and only one of them cares about achievements. If I'm on any of the other 17, I couldn't care less currently.
Agree. Every MMO has account-wide achievement system by now.
But I guess it's more profitable for ZO$ to keep it character specific.
VaranisArano wrote: »Once you make it account wide, you lose the ability to use the achievement as a sign of a character's suitability for group content. Or for roleplaying purposes, there are players who don't want the thieving/murdering achievements on their Paladin characters. There are people who do pacifist runs where they want zero kills on their achievements in order to prove it.
VaranisArano wrote: »I myself kind of lean towards the account-wide side, but I do understand the reasons why players might want to keep the achievements character-specific.
Monte_Cristo wrote: »I'd like achievements to add crowns to your account. For example, you do an achievement worth 5 achievement points so you get 5 crowns. Doing that same achievement on another toon does not give the crowns, so no using easy achievements for crown farming. Only the first toon to complete that achievement is rewarded the crowns.
Iam not so sure about that.
I see Achievments as a manifestation what i did, not a rulebook on what i should do. Having to many rewards tied to stuff will likely cause more frustration given that some achievments are very grindy and others depend heavily on playstyle or interests. So you would likely put more stuff out of reach or add more frustration.
The Leaderboard would simply not work. Some players have one character, others many, so the picture you would get would not be accurate at all.
The Achievment Vendor for points might be somewhat interesting, but millions of gold for items? That sounds way to costly.VaranisArano wrote: »Once you make it account wide, you lose the ability to use the achievement as a sign of a character's suitability for group content. Or for roleplaying purposes, there are players who don't want the thieving/murdering achievements on their Paladin characters. There are people who do pacifist runs where they want zero kills on their achievements in order to prove it.
Achievments tell you very little about the players capability. You only know what they did and when they did it but not how. You could do it as a healer and now you are a tank. You could have done it when certain items where OP or stuff was bugged so it was easier. You could have been the strongest in your group pulling everyone through, or the weakest. You could have done it perfectly, or barely. You get the idea.VaranisArano wrote: »I myself kind of lean towards the account-wide side, but I do understand the reasons why players might want to keep the achievements character-specific.
The problem with account wide vs character based could be solved easily, simply have both. Every character could keep his personal achievments but add all his achievments to the account wide ones. This way everyone can play as they like and look up a character progress or a total progress as they please.
As a PvE-only player, one of the things I do is chase PvE achievements. No incentives required.
Enticing players to do content they usually don't want to do rarely works long-term. They might do it once or twice, but then they give up unless the reward is huge (and it never is). Games aren't jobs. They're supposed to be fun. ESO lets each player do what's fun for them and skip the stuff that isn't.
Iam not so sure about that.
I see Achievments as a manifestation what i did, not a rulebook on what i should do. Having to many rewards tied to stuff will likely cause more frustration given that some achievments are very grindy and others depend heavily on playstyle or interests. So you would likely put more stuff out of reach or add more frustration.
The Leaderboard would simply not work. Some players have one character, others many, so the picture you would get would not be accurate at all.
The Achievment Vendor for points might be somewhat interesting, but millions of gold for items? That sounds way to costly.VaranisArano wrote: »Once you make it account wide, you lose the ability to use the achievement as a sign of a character's suitability for group content. Or for roleplaying purposes, there are players who don't want the thieving/murdering achievements on their Paladin characters. There are people who do pacifist runs where they want zero kills on their achievements in order to prove it.
Achievments tell you very little about the players capability. You only know what they did and when they did it but not how. You could do it as a healer and now you are a tank. You could have done it when certain items where OP or stuff was bugged so it was easier. You could have been the strongest in your group pulling everyone through, or the weakest. You could have done it perfectly, or barely. You get the idea.VaranisArano wrote: »I myself kind of lean towards the account-wide side, but I do understand the reasons why players might want to keep the achievements character-specific.
The problem with account wide vs character based could be solved easily, simply have both. Every character could keep his personal achievments but add all his achievments to the account wide ones. This way everyone can play as they like and look up a character progress or a total progress as they please.
I think the people that hunt for achievements are already doing so. Or, they've already done it all.
If you are looking to incentivize people to chase those carrots, why? There is content I will never do, no matter how cool the dye, title, or what "exclusive" non-combat pet is as a reward.
_adhyffbjjjf12 wrote: »In mmorpg part of the pleasure is showing your accomplishments.
Sylvermynx wrote: »I'm the opposite; I have no use for achievements at all. I don't use titles, don't like skins, and most of the dyes aren't my sort of thing anyway. I don't even use any of the dyes nor the title from the Master Angler achievement (which I did on each of my accounts, for the boat and fish to fillet for Perfect Roe).
Sylvermynx wrote: »I'm the opposite; I have no use for achievements at all. I don't use titles, don't like skins, and most of the dyes aren't my sort of thing anyway. I don't even use any of the dyes nor the title from the Master Angler achievement (which I did on each of my accounts, for the boat and fish to fillet for Perfect Roe).
Polymorph from vAS can be farmed in-game but if you want to but it from other players they are selling it for 8mil (PC EU). Milions for nice costmetic doesn't sound too much as we are talking about gold sink here, something that is needed.
I like the idea of being able to see all achievements done across all characters. What I do not want is for multiple characters to count towards one achievement. As example I don't think catching a blue fish on one character should count as catching that fish on another character. If players want to see achievements for all their characters in one place sure why not. But each achievement needs to be earned by one character.
_adhyffbjjjf12 wrote: »In mmorpg part of the pleasure is showing your accomplishments.
I am reaching to full achievement almost every patch for a few years by now and literally there is nothing about it. I think there should be some one time rewards based on the achievement points accumulated on a character.