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Earthen Heart Line. Does it need a review?

MindOfTheSwarm
MindOfTheSwarm
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I’ve played DK for a long while and it just seems to me that compared to the other two lines Earthern Heart feels a little lacklustre in comparison. I would like to outline why below:

1. Has healing abilities that don’t perform and as such DK healer is kind of weak.
2. Some abilities have morphs that are way better than the alternative.

I propose some kind of tweaks to this line to embrace its theme a little better. I like the allied shields idea and I think that has potential but isn’t currently being taken advantage of yet. I have some suggestions below:

Keep the ultimate the same. I do think Corrosive Armor should be renamed and given a more rocky aesthetic but players seem to like it as is.

Stonefist:
I love Stone Giant, I think it’s an awesome morph.
Obsidian Shard however… why is this a healing ability? To me throwing a ball of magma in someone’s face does not equate with healing. I think it should be strictly a ranged DPS option for Magicka DK.

Igneous Weapons: Molten Armaments is just better hands down. Igneous needs to offer more than a simple increase in duration.

Obsidian Shield:
I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.

Petrify: I suggest having the damage scale
with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.

Ash Cloud: Same as above, scale with highest stats. StamDK need more as they lack in damage compared to other classes and I think giving them extra sources is better than buffing existing skills.

Not major changes just some small ones to help StamDK and make the line a little more interesting.

As for the Obsidian Shard losing its ally heal I have a solution suggestion.

I think the Dragon Blood and/or Protective Scale morphs could offer something to allies to help out DK healing.
Perhaps Coagulating Blood could also heal nearby allies for a set amount while Protective Plate could give a damage shield to allies that could stack with Fragmented Shield. As I say I like the shield protecting allies thing DK have but it just isn’t good enough yet.


Edited by MindOfTheSwarm on January 22, 2022 5:00AM
  • N00BxV1
    N00BxV1
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    [...]

    Obsidian Shield:
    I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.

    [...]

    Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait... :#
  • MindOfTheSwarm
    MindOfTheSwarm
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    N00BxV1 wrote: »
    [...]

    Obsidian Shield:
    I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.

    [...]

    Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait... :#

    You miss understand. I just meant on that one ability, I think Mending would fit elsewhere like Dragon Blood for instance.
  • N00BxV1
    N00BxV1
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    N00BxV1 wrote: »
    [...]

    Obsidian Shield:
    I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.

    [...]

    Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait... :#

    You miss understand. I just meant on that one ability, I think Mending would fit elsewhere like Dragon Blood for instance.

    That might be good if the buff was applied before the actual heal. If not then we'd have to spam the skill twice just to get the full effect from Mending?

    Personally, I'd love an actual heal-over-time to be somewhere in the kit. I know Cinder Storm is a HoT but it being stationary is kinda wonky sometimes. Burning Embers isn't that reliable when you need it. And Cauterize is literally hit-or-miss.
    Edited by N00BxV1 on January 22, 2022 5:35AM
  • Sylvermynx
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    Obsidian Shard however… why is this a healing ability? To me throwing a ball of magma in someone’s face does not equate with healing. I think it should be strictly a ranged DPS option for Magicka DK.

    I just think of it as ripping health from the target and "feeding" it to my character - "stealing" the target's life-force maybe. Acting like a funnel from the target to my character.

    Edited by Sylvermynx on January 22, 2022 3:08PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    N00BxV1 wrote: »
    N00BxV1 wrote: »
    [...]

    Obsidian Shield:
    I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.

    [...]

    Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait... :#

    You miss understand. I just meant on that one ability, I think Mending would fit elsewhere like Dragon Blood for instance.

    That might be good if the buff was applied before the actual heal. If not then we'd have to spam the skill twice just to get the full effect from Mending?

    Personally, I'd love an actual heal-over-time to be somewhere in the kit. I know Cinder Storm is a HoT but it being stationary is kinda wonky sometimes. Burning Embers isn't that reliable when you need it. And Cauterize is literally hit-or-miss.

    How about this then. Coagulating Blood gives Mending before healing up to 3 nearby/group allies over 10 seconds. Now you have Mending and a heal over time that is directly applied to allies.
    Meanwhile Fragmented Shield could do something else. Perhaps health recovery while it’s active or something. This combination could help DK healer more without losing anything.
  • MindOfTheSwarm
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    Another option is to add something in the passives that augments and promotes shielding allies. Something like this:

    Dragon Guardian: Applying Damage shields to allies increases their Health Recovery by 1500 while the shield holds.

    This way a DK healer will have a strong incentive to keep shields up on allies and promote the shield healer style. To keep things balanced this bonus would only apply to allies that you shield and not yourself.
  • Vevvev
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    Petrify: I suggest having the damage scale
    with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.



    As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.
    Edited by Vevvev on January 22, 2022 5:44PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • MindOfTheSwarm
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    Vevvev wrote: »


    Petrify: I suggest having the damage scale
    with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.



    As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.

    I suggested the heal would be on Fossilize only. The DoT on Shattering Rocks. I don’t think people would only choose Fossilize. StamDK DPS would certainly choose the damage option.
  • FluffWit
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    Obsidian Shard is kinda needed for new players. Without it DKs don't get a heal until Dragon Blood iirc. Of course you could switch out the order of skills so they get Dragon Blood right away then rework it. But taking out that one reliable heal low level DKs have wouldnt be wise- it's a bit like Sorcs and the Clanfear I guess.

    Obsidian Shield works well. You pop a fairly weak group damage shield and that procs stronger heals. Good solo, good in groups. It's fine really..... kinda op in Cyrodiil actually.

    I agree about Ash Cloud and Molten Armaments. I think ZOS have actually said they agree about Molten Armaments too and are looking for a solution but I could be mistaken. One other thing about Ash Clouds healing morph- it looks like a damage dealing ability. Since it's rarely used a lot of people either ignore it or get out of it. Making it look "nice" could solve that but probably wouldnt fit with the DK asthetically.

    Don't remember much about Petrify tbh.
  • phaneub17_ESO
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    Obsidian Shard, I'm using this to proc Diamond's Victory melee buff for Breath, Claw, and Whip.

    Fragmented Shield, I miss the exploding damage part when the shield ended, but I guess having two abilities (Volatile Armor) doing the same thing was a bit redundant.

    Ash Cloud and morphs: 2 cost reduction glyphs and its free to cast and spam like crazy, so I can't complain there.
  • MindOfTheSwarm
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    I think people are confused here. I’m only asking for buffs. No nerfs.
  • madrab73
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    I think people are confused here. I’m only asking for buffs. No nerfs.

    Problem is they are either unwilling or unable to fix leap, been broken for at least 2 years. Please don't ask them to adjust and break anything else until this is fixed.
  • MindOfTheSwarm
    MindOfTheSwarm
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    madrab73 wrote: »
    I think people are confused here. I’m only asking for buffs. No nerfs.

    Problem is they are either unwilling or unable to fix leap, been broken for at least 2 years. Please don't ask them to adjust and break anything else until this is fixed.

    Leap isn’t broken, the idea behind this ability is that it was changed to make it an instant stun. You can dodge it, but if they activate it and you aren’t dodge rolling then it is a guaranteed stun. That was intended when they made the change before. It just feels broken because of the animation and you are just stood there before it hits. If indeed this is what you are referring to.
  • Vevvev
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    madrab73 wrote: »
    I think people are confused here. I’m only asking for buffs. No nerfs.

    Problem is they are either unwilling or unable to fix leap, been broken for at least 2 years. Please don't ask them to adjust and break anything else until this is fixed.

    Leap isn’t broken, the idea behind this ability is that it was changed to make it an instant stun. You can dodge it, but if they activate it and you aren’t dodge rolling then it is a guaranteed stun. That was intended when they made the change before. It just feels broken because of the animation and you are just stood there before it hits. If indeed this is what you are referring to.

    Leap is busted in the Imperial City and Battlegrounds due to a bug that forces all gap closers to have a range of zero. It literally cannot be used in those zones and is dead weight on your bar when it bugs out.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Vevvev
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    Vevvev wrote: »


    Petrify: I suggest having the damage scale
    with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.



    As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.

    I suggested the heal would be on Fossilize only. The DoT on Shattering Rocks. I don’t think people would only choose Fossilize. StamDK DPS would certainly choose the damage option.

    You said Petrify gets the heal which is the base version implying all versions of the ability get the heal.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • MindOfTheSwarm
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    Vevvev wrote: »
    Vevvev wrote: »


    Petrify: I suggest having the damage scale
    with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.



    As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.

    I suggested the heal would be on Fossilize only. The DoT on Shattering Rocks. I don’t think people would only choose Fossilize. StamDK DPS would certainly choose the damage option.

    You said Petrify gets the heal which is the base version implying all versions of the ability get the heal.

    MB. I meant Fossilize.
  • Drdeath20
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    I absolutely agree that every class has ultimate and skill morphs that need to be revisited. Especially Templar and dk’s. If I had two wishes come true from the developers it would be.

    1. Fix lag
    2. Revisit class skills and go hard at it. Find a way to make least used skill/ultimate morphs more valuable/useable.
  • MindOfTheSwarm
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    Drdeath20 wrote: »
    I absolutely agree that every class has ultimate and skill morphs that need to be revisited. Especially Templar and dk’s. If I had two wishes come true from the developers it would be.

    1. Fix lag
    2. Revisit class skills and go hard at it. Find a way to make least used skill/ultimate morphs more valuable/useable.

    Yes Templar has some skills that need addressing Eclipse being a big one. I think Living Dark is actually not bad but could use a duration increase. Unstable Core just doesn’t work well.
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