MindOfTheSwarm wrote: »[...]
Obsidian Shield:
I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.
[...]
MindOfTheSwarm wrote: »[...]
Obsidian Shield:
I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.
[...]
Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait...
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »[...]
Obsidian Shield:
I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.
[...]
Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait...
You miss understand. I just meant on that one ability, I think Mending would fit elsewhere like Dragon Blood for instance.
MindOfTheSwarm wrote: »Obsidian Shard however… why is this a healing ability? To me throwing a ball of magma in someone’s face does not equate with healing. I think it should be strictly a ranged DPS option for Magicka DK.
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »[...]
Obsidian Shield:
I like this ability a lot. But I wonder if the Minor Mending could be switched out for something more in line with the theme.
[...]
Uh...No. Mending is a strong healing buff. Please don't give zos ideas to neuter DK's even more. Next thing people will want is for Wings to not reflect projectiles... Oh, wait...
You miss understand. I just meant on that one ability, I think Mending would fit elsewhere like Dragon Blood for instance.
That might be good if the buff was applied before the actual heal. If not then we'd have to spam the skill twice just to get the full effect from Mending?
Personally, I'd love an actual heal-over-time to be somewhere in the kit. I know Cinder Storm is a HoT but it being stationary is kinda wonky sometimes. Burning Embers isn't that reliable when you need it. And Cauterize is literally hit-or-miss.
MindOfTheSwarm wrote: »
Petrify: I suggest having the damage scale
with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.
MindOfTheSwarm wrote: »
Petrify: I suggest having the damage scale
with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.
As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.
MindOfTheSwarm wrote: »I think people are confused here. I’m only asking for buffs. No nerfs.
MindOfTheSwarm wrote: »I think people are confused here. I’m only asking for buffs. No nerfs.
Problem is they are either unwilling or unable to fix leap, been broken for at least 2 years. Please don't ask them to adjust and break anything else until this is fixed.
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »I think people are confused here. I’m only asking for buffs. No nerfs.
Problem is they are either unwilling or unable to fix leap, been broken for at least 2 years. Please don't ask them to adjust and break anything else until this is fixed.
Leap isn’t broken, the idea behind this ability is that it was changed to make it an instant stun. You can dodge it, but if they activate it and you aren’t dodge rolling then it is a guaranteed stun. That was intended when they made the change before. It just feels broken because of the animation and you are just stood there before it hits. If indeed this is what you are referring to.
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »
Petrify: I suggest having the damage scale
with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.
As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.
I suggested the heal would be on Fossilize only. The DoT on Shattering Rocks. I don’t think people would only choose Fossilize. StamDK DPS would certainly choose the damage option.
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »
Petrify: I suggest having the damage scale
with highest stats. StamDK need more. Furthermore, I think Shattering Rocks could apply a DoT while Petrify gets the heal.
As a DK I'd be biased for buffs but that is incredibly OP on a level you probably don't understand. I use Shattering Rocks for the heal, but if you made that heal on the base ability even if Shattering Rocks had a DoT component nobody would use it. Fossilize would be the only morph used, period.
I suggested the heal would be on Fossilize only. The DoT on Shattering Rocks. I don’t think people would only choose Fossilize. StamDK DPS would certainly choose the damage option.
You said Petrify gets the heal which is the base version implying all versions of the ability get the heal.
I absolutely agree that every class has ultimate and skill morphs that need to be revisited. Especially Templar and dk’s. If I had two wishes come true from the developers it would be.
1. Fix lag
2. Revisit class skills and go hard at it. Find a way to make least used skill/ultimate morphs more valuable/useable.