Ive got a couple of melee mag characters - magdk and magblade. I vastly prefer 2hs visuals over dual wield but note everyone and their dog goes for dual wield. I was trying to look at this on uesp build edit but couldn't for the life of me get it to update. Mainly thinking of pvp here.
Looking at the passives, 2h's heavy weapons passive gives you an extra 284 spell damage on a sword or 3300 penetration with maul, plus 2 handers come with an extra what, 240 base spell damage.
Dual wield on the other hand has twin blade and blunt which gives you exactly the same as the heavy weapons passive (284 spell damage / 3300 penetration total), while dual wield expert which gives you, in addition, 6% of the weapon's offhand dmg. Base weapon dmg though is same as staffs, bow etc.
As far as i can tell, what people seem to do is mix nirn sword and sharpened mace, presumably with nirn sword on the offhand, but that's where the math started getting away from me. I think that your effective spell dmg is calculated purely off you r main hand with dual but Im really not sure. Not least because I can't check it as dont' tend to use.
Does anyone know off hand
- how, say, a sharpened mace + nirn sword compares in effective stats to a nirn maul or sharpened great sword for spell dmg and penetration
- what would it look like if you were going full charged for the combustion passive? I wonder if 2h might actually be better there.
Or failign that, a rough idea of how big the gap between the two is.
Thanks
Larc
Edited by Larcomar on January 16, 2022 1:34PM