
Many bosses have multiple times when melee range is unavailable. Jabs user will have to use light attacks with bow during this time.Grandchamp1989 wrote: »DDs "home" is in melee range parsing the backs of the enemies while the tank hold the enemies.
Sometimes AOE's needs to be dodged but no fight are exclusively at range.
And yes Templar is arguably the easiest class to pick up which is why I picked it.
Grandchamp1989 wrote: »
Stamina templar with jabs using the most basic crafted gear like Hunding's Rage with New Moon will be around 20-25k using only jabs with all the aedric spear passives on using weapon power pots on cooldown.
Could you clarify where this happens beyond needing to take a step back or out of an AoE and then back into melee range?Many bosses have multiple times when melee range is unavailable. Jabs user will have to use light attacks with bow during this time.
On a 3m dummy, yes I agree. All it needs is some build that makes sense (sets with magicka related stats if you are using magicka skills for example) and a bit of practice.Grandchamp1989 wrote: »Everyone can break 20k in my opinion after they reach cp160.
I know this wasn't aimed at me, but I did a test on my pet sorc as I was curious.I'm not disagreeing (quite the opposite), but could you also demonstrate no-CP or just none slotted but keep things like Piercing? Could you also demonstrate the use of a couple light (crafted) pieces over medium? If not, I can do so later.

JJOtterBear wrote: »i have no idea what my DPS is and i prefer it that way. why:
- This is a game its meant to be fun. Obsessing over numbers is not fun.
- I get constant challenges from not knowing my dps. Which makes fights fun and gives me that sense of accomplishment (*side eyes* all the players saying things are too easy)
- When I log in, my first thought should never be "i got work to do"
- its a game. it has no bearing on real life. its not be taken so seriously. its not like this game is in anyway competititve, even with its sub par pvp.
- not worrying about my DPS helps me avoid the players who think its important, which are not fun to run with in my experience.
- steamrolling everything is what causes boredom. I have no desire for that.
- i'll take fun over being the best anyday
Jabs probably has the highest range of all melee skills in the game. It hits for 8 meters. That's pretty big and is longer than range of your melee light/heavies. And those melee unfriendly phases don't last long.
When you need to be moving, kiting.
Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
Blessed Crucible last boss, during AOE stage melee is impossible.
Dread Cellar last boss, kind of need to keep running in circles.
Depths of Malatar, try to melee that wall on the last boss.
On a 3m dummy, yes I agree. All it needs is some build that makes sense (sets with magicka related stats if you are using magicka skills for example) and a bit of practice.Grandchamp1989 wrote: »Everyone can break 20k in my opinion after they reach cp160.I know this wasn't aimed at me, but I did a test on my pet sorc as I was curious.I'm not disagreeing (quite the opposite), but could you also demonstrate no-CP or just none slotted but keep things like Piercing? Could you also demonstrate the use of a couple light (crafted) pieces over medium? If not, I can do so later.
I'm pretty used to magsorc rotation and good with light attack weaving. To account for this, I didn't use strong crafted/overland set combinations like Julianos and Mother's sorrow. Also no CP. Didn't upgrade gear either. But still used Thief mundus and spell power potions.
This is the build,
5 pieces - Queen's Elegance (overland set from Auridon - link)
Not really a strong set by any means, I've never used it before so wanted to try it out, just to see the sustain effect. Used on body with default enchantments.
4 pieces - Assassin's Guile (crafted set requiring 3 traits - link)
1-4 piece effects on this set are pretty strong. So I crafted at cp150 in white quality and used white quality enchantments.
3 pieces - Willpower (link)
Potential reward for random daily dungeon. Can also be bought from guild traders for fairly cheap. Used jewelry pieces with default traits and default enchantments.
25k dps on 3m dummy.
Easy way to get a low dps: have pauses between light attacks and skills.
dps is damage divided by time but no-one is looking at the time some players spend simply not attacking.
For example: run about because the boss is doing a heavy attack. Fire skill. Move some more. Light attack. Watch what is going on with fight. Fire skill. Look at attributes, notice health is low. Swap bar. Use heal. Look back at boss. Light attack.
Also remember that the left hand is expected to control 12 buttons during a fight and lots of people don't have that dexterity.
When you need to be moving, kiting.
Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
Dread Cellar last boss, kind of need to keep running in circles.
Depths of Malatar, try to melee that wall on the last boss.
I'm including both of these together because, yeah, they're pretty nasty. You go melee when you can and you used ranged when you can't. There's not much more to it than that. Phases last from 6 seconds to 10 seconds. Bonus points to Blessed Crucible for neeing to divert attention and kill atronachs which are some distance away.Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
Blessed Crucible last boss, during AOE stage melee is impossible.
You mean the lightning lines which are rotating like a fan that can you dodge roll through and keep DPSing? Melee has never been an issue for me. I'm not seeing the problem there.White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
I don't understand this. You keep the boss still until is does the smash and spawns two fire tornado AoEs. Then the tank moves the boss out of it. I don't understand the "running in circles" bit. When you come back from doing the obelisk phase at 60/30 you get the moving fire AoE line, but the centre is safe and you don't have to move. I am confused by the need to run in circles.Dread Cellar last boss, kind of need to keep running in circles.
I'm going to assume you mean the first phase. I've done melee on this plenty of times and it's not an issue, especially with Jabs having longer range than some other melee abilities. I've also done this as a stamina nightblade, mag DK with Whip, among others. You just need to be careful to move with it and not run into it. If the second phase, again, depends on the tank. If you do what most tanks do, then they'll be parked on the edge of the cliff and avoid the walls. If I'm tanking and I know both my DDs are melee, I'll be in the centre kiting the walls with them. But that's just me. Outside of that, yeah, you might need some ranged abilities. But it's hardly the end of the world. In most situations where you do actually need range as stamina, snipe is a go-to option.Depths of Malatar, try to melee that wall on the last boss.
Even among MMOs where they give you highlighted skills to show "combos" and even give you dedicated combat tutorials, e.g. FFXIV, rotations and optimisations have always been created by the community. The developers give you the tools (abilities, sets, etc.) and the rest is up to the community. ESO is not unique in that regard.aetherial_heavenn wrote: »The feedback from other players in a group or guild, or researching external sites should not be the main source of information on how to improve when levelling. I have often wondered why they don't link the launcher in every release to a new pre-made tutorial on the combat system. Or even include a short cinematic called 'how to pwn stuff'.
This might come as a bizarre concept, but spending two hours in Fungal Grotto because of low DPS is not "fun."Gleitfrosch wrote: »My main question is:
Were you able to finish the dungeon?
If yes, then it is OK and everything else is a bonus, like how fast you did it.
This might come as a bizarre concept, but spending two hours in Fungal Grotto because of low DPS is not "fun."Gleitfrosch wrote: »My main question is:
Were you able to finish the dungeon?
If yes, then it is OK and everything else is a bonus, like how fast you did it.
This might come as a bizarre concept, but spending two hours in Fungal Grotto because of low DPS is not "fun."Gleitfrosch wrote: »My main question is:
Were you able to finish the dungeon?
If yes, then it is OK and everything else is a bonus, like how fast you did it.
The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.Gleitfrosch wrote: »I'm quite sure even with 2k dps you won't need 2 hours to finish fg.
I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.Gleitfrosch wrote: »I'm quite sure even with 2k dps you won't need 2 hours to finish fg.
I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
That's 1k a piece assuming the healer doesn't do any. But as I explained in that other post, I don't do solo randoms any more, and I certainly don't tank them. For years now, I have only done pre-mades and I encourage anyone else who has problems with the dungeon finder to do the same. Setting aside the notion of what is or is not"fake," the one thing I do agree with is that placing expections is not what you should do with the random queue.spartaxoxo wrote: »This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
That's 1k a piece assuming the healer doesn't do any. But as I explained in that other post, I don't do solo randoms any more, and I certainly don't tank them. For years now, I have only done pre-mades and I encourage anyone else who has problems with the dungeon finder to do the same. Setting aside the notion of what is or is not"fake," the one thing I do agree with is that placing expections is not what you should do with the random queue.spartaxoxo wrote: »This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.Gleitfrosch wrote: »I'm quite sure even with 2k dps you won't need 2 hours to finish fg.
I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
agreeDonHardstyle wrote: »You should realize that not everyone cares about their DPS. People are just having fun in the game.
Alemtuzumab wrote: »Edit: I think I just found the answer.
Joined a random Trial pug, and this is what showed up on log:
Let's see what the ~9k range dps have and what they were doing during the fight:
Magplar no.1 (9228.7)
Gear: (All in correct traits)
Perfectly normal, right? (Except for the crown poison)
However...
Skills:
Wait...
Cast:
Now I see why their Sweep is doing a measly 3k dps even with all gold Medusa/Julianos/Slimecraw...
Magplar no.2 (9736.0)
Gear:
Huh???
Skills:
HUH?????
Cast:
Somehow this guy's Sweep is 2x the dps than the previous dude...
My brain is hurting so much right now...
Honorable mentions:
1. Magplar no.3, dps: 14,357.2
Skills:
2. Magsorc, dps: 12581.5
(Pets doing 4x more damage than their Elemental Weapon...)
Normally I'd be more than happy to give underperforming dps with the right gears some tips to boost their damage.
But I don't have the time to PM 6 complete strangers to point out their problems.
They were doing the right mechs and even got the 1st boss down to 15% health that attempt.
Almost all of them had bis gears with the correct traits.
Yet, no one told Magplar no.2 that, as a dps, their job is to damage the boss instead of adding heals.
No one told Magplar no.1 and no.3 that their skills are all over the place.
And no one told Magsorc no.4 that Force Shock is a much better spammable in real combats, and that Alcast only uses Elemental Weapon on parses.
All of the aforementioned dps were sitting >1000cp, some were even >1500cp.
This is why, it is possible for ppl to have <10k dps--Information inequality, the lack of critical thinking skills, and herd mentalityYou can easily reach 17k dps by spamming light attack
You can easily reach 40k dps by spamming light attack + 2 skills
How is <10k dps even possible?
Oreyn_Bearclaw wrote: »Gear does not equal skill.
Too many people think you can go to alcast's site, copy a build, and you will pump out a lot of DPS. Rotation is so much more important than gear. Not to be cocky, but I could use a white Destro staff and go in my undies and out parse most of the pugs in crag, as could any decent player.