FeedbackOnly wrote: »It's because poor dungeon design focusing too much on DPS. It has finally got up with world and it's easier for 4 DPS to do content.
As a player that has played tank most of his high end pve life, I know how horrible it is to run as a pure tank and end up in a group that cannot clear anything. It's frankly worse than fank tank groups and a bit shameful because none of the OG dungeons are so hard that a DPS should have any trouble clearing them.
If you are truly carrying the run, most of the time the boss will aggro to you anyway
This. Seems like half the comments don’t realize this concept.
No need for inner fire unless someone else pulls boss. Or someone else has a taunt slotted. Which believe me has happened.
Merlin13KAGL wrote: »This is why I tend to think there should be diminishing returns on the daily XP after you're a certain CP level.
4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
VaranisArano wrote: »Slot a taunt, hold boss aggro, and don't die.
Slot inner beast. it's a crazy strong skill that everyone would run if it didn't taunt. put it on the backbar instead of one of your dots.
it's literally free major slayer vs the boss and then you're not a fake tank, you're a dps tank, because you're tanking. that's all tanking is, taunting the boss.
I don't understand why a 'fake' tank wouldn't run this skill.
The problem is, who defines capability? The character, the CP, or the player? I've said this in the past, but there are plenty of CP 2000+ players out there that I wouldn't want in veteran, and more's the point... they wouldn't want to be there, either. Your idea, in order for them to get rewards, would:Merlin13KAGL wrote: »This is why I tend to think there should be diminishing returns on the daily XP after you're a certain CP level.
If you're 1200CP's and fake tanking, odds are you're not doing anyone any good that wants to legit run their normal dungeon when it's at their tier.
Someone queuing up to practice their role, maybe because they're newer to the role, to the dungeon, whatever gets nothing (but XP) from a speed run or a sloppy run with fake roles.
Diminishing returns (or none at all) would lower the available queue, but as mentioned above, you're not really helping them anyway.
You should group or be grouped with people of similar (dungeon) experience or CP level.
You've not met many new players, have you? Four "real" DDs all doing a collective 4k will not smoke any other combination. I can assure you of that. To think otherwise is to only be self-absorbed in one's own skill and assume others are the same. What you mean is, "4 DPS, of an arbitrary skill level decided by me, in a normal will smoke any other combination."4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
You've not met many new players, have you? Four "real" DDs all doing a collective 4k will not smoke any other combination. I can assure you of that. To think otherwise is to only be self-absorbed in one's own skill and assume others are the same. What you mean is, "4 DPS, of an arbitrary skill level decided by me, in a normal will smoke any other combination."4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
Even if we were to assume you got grouped with them and their DPS went up accordingly, if I were there on my tank I would be doing more than 4k. So 1DD + 1 tank combination is better. Plus, you've got buffs and debuffs. So, again, fallacious statement.
Why not use the undaunted taunt? Stam morph is a straight up 10% dps boost. Better than any DoT you have to drop to slot it. You'll nuke the bosses even faster (taunts not really needed for normal mobs). You will waste time if boss decide to go after some new player and they decide to run like headless chicken. Worse in some dungeons where a new player can runaway with boss on their tail and end up resetting the boss.I don’t slot a taunt. I clear majority of trash or kite the mobs to the boss encounter. And I usually clear a non dlc normal within 5 minutes.
4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
I agree.
I fully expected everyone’s responses thus far. Not surprised, hence the title of my post. Getting called an “elitist” and “big ego” was the icing on the cake. Not sure how that plays into my post, but I guess that’s the meta “group think” on the forums.
Double standard in this community in regards to tanks/healers versus DPS. Fake tanks and healers get posted regularly But no one ever mentions low dps turning a 5 minute clear to 15 or 20 minutes. I consider this fake dps if I can do more damage as a fully kitted tank or healer in full support gear.
And god forbid if you call someone a fake dps, you’ll be considered an elitist or egotistical. But mention fake tanks and fake healers, immediately get upvotes and agreement.
yeah, that's the lamest excuse ever. you can get 3 skyshards in no time at all. don't try and tell me your amazing main who solo's all these dungeons can't find 2 skill points or that you don't have undaunted levelled on your main.
just slot the skill if you're queueing as tank.
it's not hard or complicated.
I just haven't gotten to it yet because I keep putting my skill points into my passives, such as crafting and world skills. I been heavy focus on getting all of those back up to where they should be so I do everything on my to do list, so to say, than to worry about a single ability. That's my choice. I am choosing to prioritize other things over the Undaunted stuff right now because I do not need the Undaunted stuff right now. Inner Fire is a good ability, but it is not required.
4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
I agree.
I fully expected everyone’s responses thus far. Not surprised, hence the title of my post. Getting called an “elitist” and “big ego” was the icing on the cake. Not sure how that plays into my post, but I guess that’s the meta “group think” on the forums.
Double standard in this community in regards to tanks/healers versus DPS. Fake tanks and healers get posted regularly But no one ever mentions low dps turning a 5 minute clear to 15 or 20 minutes. I consider this fake dps if I can do more damage as a fully kitted tank or healer in full support gear.
And god forbid if you call someone a fake dps, you’ll be considered an elitist or egotistical. But mention fake tanks and fake healers, immediately get upvotes and agreement.
You've not met many new players, have you? Four "real" DDs all doing a collective 4k will not smoke any other combination. I can assure you of that. To think otherwise is to only be self-absorbed in one's own skill and assume others are the same. What you mean is, "4 DPS, of an arbitrary skill level decided by me, in a normal will smoke any other combination."4 dps in a normal will smoke any other combination.
That is where the debate should end.
Want to kick "fake" roles, then bad dps should as well.
Even if we were to assume you got grouped with them and their DPS went up accordingly, if I were there on my tank I would be doing more than 4k. So 1DD + 1 tank combination is better. Plus, you've got buffs and debuffs. So, again, fallacious statement.
Buffs help matter more in vets.
Normals again, irrelevant.