If someone joins a normal as a tank.. all they really need to do is hold boss agro. If that is done (in a normal dungeon)... then what is the issue?
I find it annoying if someone queues as Tank but the doesnt hold any agro and does mediocre dpa or dies. I get it.
I 'fake tank'. Always. With a taunt. And dont die. And I admit it... purely for my own benefit. So i dont sit in a queue for hours on end and can smash out a bunch of random normals for the transmutes i need without trying to come up with something to do on q character i dont want to play except for the rn for transmutes while im queueing as a dps for aaaages.
Regardless of it being for my own benefit, the dps and healer in the group that joins me would be sitting in the queue for MUCH longer waiting for a 'real tank' (who yes
... is not actually needed for the content) to queue.
Call it fake if you want...but i hold agro, dont die, know mechs and dps hard. What really is the problem if it is more efficient for everyone?
Cauldron run
As a player that has played tank most of his high end pve life, I know how horrible it is to run as a pure tank and end up in a group that cannot clear anything. It's frankly worse than fank tank groups and a bit shameful because none of the OG dungeons are so hard that a DPS should have any trouble clearing them.
If you are truly carrying the run, most of the time the boss will aggro to you anyway
As a player that has played tank most of his high end pve life, I know how horrible it is to run as a pure tank and end up in a group that cannot clear anything. It's frankly worse than fank tank groups and a bit shameful because none of the OG dungeons are so hard that a DPS should have any trouble clearing them.
If you are truly carrying the run, most of the time the boss will aggro to you anyway
This. Seems like half the comments don’t realize this concept.
No need for inner fire unless someone else pulls boss. Or someone else has a taunt slotted. Which believe me has happened.
As a player that has played tank most of his high end pve life, I know how horrible it is to run as a pure tank and end up in a group that cannot clear anything. It's frankly worse than fank tank groups and a bit shameful because none of the OG dungeons are so hard that a DPS should have any trouble clearing them.
If you are truly carrying the run, most of the time the boss will aggro to you anyway
This. Seems like half the comments don’t realize this concept.
No need for inner fire unless someone else pulls boss. Or someone else has a taunt slotted. Which believe me has happened.
To play devil's advocate, a single skill slot will not make you any less noticeably able to carry anything on normal.
On the other hand people out-DPSing you (you'll meet them) will pull aggro and some of them will get... well, silently irritated to very vocal, that's what I've been seeing. I too do occasionally get irritated when pulling aggro from someone who's fake-tanking - not because he's fake-tanking but because that single skill slot, in a normal of all things, isn't really needed to carry anything. And it forces me to roll/kite/burn when all I want to is to get the easy daily reward while making work phone calls of watching something on TV or whatever. I mean seriously, what's a single slot's DPS worth in terms of time... in a normal?
Probably going to give that a go again in a solo run...
I literally can't think of a single reason not to slot inner beast if you're queueing as tank.
Probably going to give that a go again in a solo run...
Did my solo run of Cauldron and was fun. Final boss is much more enjoyable to fight in solo than grouped honestly, but I gotta say... Cauldron isn't a dungeon I would want to get if I am trying to get my daily dungeon done. Final boss is easier to manage by yourself and that whole section of saving ye' NPC friend takes a lot of time to an annoying degree...
Anyways, for the topic at hand...I literally can't think of a single reason not to slot inner beast if you're queueing as tank.
I currently don't have it slotted because I don't have the skill points on my main for it yet... Since my main is my main, I been focusing all my skill points into a lot of passives first so I just haven't gotten to any of the Undaunted stuff yet. I do agree that Inner Fire is a really good taunt to use and probably will slot it sometime in the future myself, but it isn't high in my priority list right now, especially when normal dungeons are just so easy overall to go through and do. Like, seriously, they are NORMAL difficulty... I don't think playing the best meta you can play is needed here, as long as you can do what you are there to do within a reasonable amount of time.
Probably going to give that a go again in a solo run...
Did my solo run of Cauldron and was fun. Final boss is much more enjoyable to fight in solo than grouped honestly, but I gotta say... Cauldron isn't a dungeon I would want to get if I am trying to get my daily dungeon done. Final boss is easier to manage by yourself and that whole section of saving ye' NPC friend takes a lot of time to an annoying degree...
Anyways, for the topic at hand...I literally can't think of a single reason not to slot inner beast if you're queueing as tank.
I currently don't have it slotted because I don't have the skill points on my main for it yet... Since my main is my main, I been focusing all my skill points into a lot of passives first so I just haven't gotten to any of the Undaunted stuff yet. I do agree that Inner Fire is a really good taunt to use and probably will slot it sometime in the future myself, but it isn't high in my priority list right now, especially when normal dungeons are just so easy overall to go through and do. Like, seriously, they are NORMAL difficulty... I don't think playing the best meta you can play is needed here, as long as you can do what you are there to do within a reasonable amount of time.
redspecter23 wrote: »I was with you right up until you mention you don't slot a taunt. If you're going to queue as a tank, but someone else has boss aggro, I would consider it rude that you jumped the queue as a tank, but are getting someone else who actually waited to do the tanking. Slotting Inner Fire and using it every 15 seconds on bosses is the least you can do as a tank. Just my opinion of course
yeah, that's the lamest excuse ever. you can get 3 skyshards in no time at all. don't try and tell me your amazing main who solo's all these dungeons can't find 2 skill points or that you don't have undaunted levelled on your main.
just slot the skill if you're queueing as tank.
it's not hard or complicated.
yeah, that's the lamest excuse ever. you can get 3 skyshards in no time at all. don't try and tell me your amazing main who solo's all these dungeons can't find 2 skill points or that you don't have undaunted levelled on your main.
just slot the skill if you're queueing as tank.
it's not hard or complicated.
I just haven't gotten to it yet because I keep putting my skill points into my passives, such as crafting and world skills. I been heavy focus on getting all of those back up to where they should be so I do everything on my to do list, so to say, than to worry about a single ability. That's my choice. I am choosing to prioritize other things over the Undaunted stuff right now because I do not need the Undaunted stuff right now. Inner Fire is a good ability, but it is not required.
hey, you're the one queuing as tank, you're the one making the choice here that your 1 crafting passive is more important than the bare minimum for the role you are choosing.
I don’t slot a taunt.