BlossomDead wrote: »I personally do agree this invisibility in PvP is unhealthy and should be revised. On my mag sorc I use magelight, however I need to continuously spam it otherwise I very rapidly lose sight of a NB which means I'm draining my magicka quite often.
It also doesn't make sense to have someone literally next to you that you can't see, maybe this should only work in PvE, but in PvP coming to close to an enemy should reveal you. Killing 20 players at a time with a good combo with almost 0 counterplay is not fun or fair, regardless of how good or bad a class is at PvP in general. NBs are very useful in ballgroups for this reason (which are extremely toxic gameplay IMHO) or, for instance, in flag chokepoints while taking keeps.
A good NB can dance in and out of invisibility around you while dodge rolling which also makes it almost impossible to target. I'm not sure how fun this mechanic is to your opponent, but to me it is quite frustrating as I feel it's an advantage that most classes don't posses and it beats the point of a PvP encounter.
But unless ZOS decides to actually have a truly separated PvP balance, I can hardly see any changes incoming.
detect pots are a thing but it functions the same as magelight and other reaveal mechanics with a longer duration? theres also a set that does the same thing but the only nightblades that are being hurt are the ones who arent careful you know that people might be wary of resource or gate bombers you know that towers are "Kite City" any good stealth player knows to pick off opponents when they are too busy to look for them..
KhajiitLivesMatter wrote: »BlossomDead wrote: »I personally do agree this invisibility in PvP is unhealthy and should be revised. On my mag sorc I use magelight, however I need to continuously spam it otherwise I very rapidly lose sight of a NB which means I'm draining my magicka quite often.
It also doesn't make sense to have someone literally next to you that you can't see, maybe this should only work in PvE, but in PvP coming to close to an enemy should reveal you. Killing 20 players at a time with a good combo with almost 0 counterplay is not fun or fair, regardless of how good or bad a class is at PvP in general. NBs are very useful in ballgroups for this reason (which are extremely toxic gameplay IMHO) or, for instance, in flag chokepoints while taking keeps.
A good NB can dance in and out of invisibility around you while dodge rolling which also makes it almost impossible to target. I'm not sure how fun this mechanic is to your opponent, but to me it is quite frustrating as I feel it's an advantage that most classes don't posses and it beats the point of a PvP encounter.
But unless ZOS decides to actually have a truly separated PvP balance, I can hardly see any changes incoming.
and i think a sorc which just can streak over half the map if they dont wanna fight and run as soon as there is a to strong enemie is unhealthy for pvp