Cloak is fine, there's a number of ways to counter it, and indirectly another way is how one builds their character which should also take into consideration surving a ganking. I think the problem is not that cloak is imbalanced but that people really hate that playstyle, and in that same vein, if they mess with cloak, they should mess with streak, an so on.
From my point of view as a 6 1/2 year veteran of the game this is the typical post of a new player who has issues dealing with nightblades. Have you actually played one? It's very helpful to see the other side by having a go at all classes in PvP yourself.My only issue with nightblades right now is stealth uptime.. in a way more so the lack of a cooldown on the ability
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My only issue with nightblades right now is stealth uptime..
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Cloak is fine, there's a number of ways to counter it, and indirectly another way is how one builds their character which should also take into consideration surving a ganking. I think the problem is not that cloak is imbalanced but that people really hate that playstyle, and in that same vein, if they mess with cloak, they should mess with streak, an so on.
Magsorc is the class probably most suited to hunting and killing NBs, other than another NB. You do need detection potions, Streak and, above all, experience, though.BlossomDead wrote: »I personally do agree this invisibility in PvP is unhealthy and should be revised. On my mag sorc I use magelight, however I need to continuously spam it otherwise I very rapidly lose sight of a NB which means I'm draining my magicka quite often.
If you're talking about bombing, it's a one-trick pony playstyle. Bombers typically can't do anything else. Part of the rock, paper, scissors element of ESO.It also doesn't make sense to have someone literally next to you that you can't see, maybe this should only work in PvE, but in PvP coming to close to an enemy should reveal you. Killing 20 players at a time with a good combo with almost 0 counterplay is not fun or fair
Err ... what? I've certainly seen ballgroups ulti-dump, even half of them running Proxy Det, but you don't need to be a nightblade for that. In general the playstyle that comes with Cloak requires damage avoidance and is not well suited to swarming around in the middle of a ball group in my experience.NBs are very useful in ballgroups for this reason
ESO is a schoolyard playground. Bullying abounds and groups, especially organised groups, are OP. I'm not sure that's toxic per se. Toxic people are toxic people. On the other hand, if you are taking the Cyrodiil war seriously, pushing for emp or trying to win the campaign, it's just good strategy. Most fights are uneven and unfair. That's just the nature of an open world MMO.(which are extremely toxic gameplay IMHO)
That's mainly a problem for single-target classes, such as your magsorc, but also for nightblades themselves! Everything is dodgeable, or is it? Correct me if I'm wrong, but the things that are actually dodgeable from a magsorc are basically your spammable, Frags, and Overload. You can apply your Curse and Mage's Fury through dodge rolling, which means you're only looking for that one successful hit to finish off your target. Make them stand still and block by dumping a meteor. Stun them with Streak. Frag them. Like I said, I play a magblade. The class that actually has good cloak sustain does not have good dodge roll sustain. Overloading, streaking sorcs with a detection potion are some of my most feared opponents, because I do rely on Cloak and I can't infinitely dodge roll. I hate to say it, but it's l2p.A good NB can dance in and out of invisibility around you while dodge rolling which also makes it almost impossible to target.
Again: Says the magsorc. l2p, man.I'm not sure how fun this mechanic is to your opponent, but to me it is quite frustrating as I feel it's an advantage that most classes don't posses and it beats the point of a PvP encounter.
i didnt know detect pots were a thing
Magsorc is the class probably most suited to hunting and killing NBs, other than another NB. You do need detection potions, Streak and, above all, experience, though.BlossomDead wrote: »I personally do agree this invisibility in PvP is unhealthy and should be revised. On my mag sorc I use magelight, however I need to continuously spam it otherwise I very rapidly lose sight of a NB which means I'm draining my magicka quite often.If you're talking about bombing, it's a one-trick pony playstyle. Bombers typically can't do anything else. Part of the rock, paper, scissors element of ESO.It also doesn't make sense to have someone literally next to you that you can't see, maybe this should only work in PvE, but in PvP coming to close to an enemy should reveal you. Killing 20 players at a time with a good combo with almost 0 counterplay is not fun or fairErr ... what? I've certainly seen ballgroups ulti-dump, even half of them running Proxy Det, but you don't need to be a nightblade for that. In general the playstyle that comes with Cloak requires damage avoidance and is not well suited to swarming around in the middle of a ball group in my experience.NBs are very useful in ballgroups for this reasonESO is a schoolyard playground. Bullying abounds and groups, especially organised groups, are OP. I'm not sure that's toxic per se. Toxic people are toxic people. On the other hand, if you are taking the Cyrodiil war seriously, pushing for emp or trying to win the campaign, it's just good strategy. Most fights are uneven and unfair. That's just the nature of an open world MMO.(which are extremely toxic gameplay IMHO)That's mainly a problem for single-target classes, such as your magsorc, but also for nightblades themselves! Everything is dodgeable, or is it? Correct me if I'm wrong, but the things that are actually dodgeable from a magsorc are basically your spammable, Frags, and Overload. You can apply your Curse and Mage's Fury through dodge rolling, which means you're only looking for that one successful hit to finish off your target. Make them stand still and block by dumping a meteor. Stun them with Streak. Frag them. Like I said, I play a magblade. The class that actually has good cloak sustain does not have good dodge roll sustain. Overloading, streaking sorcs with a detection potion are some of my most feared opponents, because I do rely on Cloak and I can't infinitely dodge roll. I hate to say it, but it's l2p.A good NB can dance in and out of invisibility around you while dodge rolling which also makes it almost impossible to target.Again: Says the magsorc. l2p, man.I'm not sure how fun this mechanic is to your opponent, but to me it is quite frustrating as I feel it's an advantage that most classes don't posses and it beats the point of a PvP encounter.
My only issue with nightblades right now is stealth uptime.. in a way more so the lack of a cooldown on the ability
if you are stealthed then you could wait to approach someone who is spamming magelight i didnt know detect pots were a thing but i did know there was a stealth detect set
Yes this change stealth would be used more tactically and with some direct damage buffs would make it more rewarding to do hit and runs rather than to smack someone down then to get someone else literally three seconds later why waste resources revealing when there might not be any blades around???? im assuming you know that bombers exist and its totally okay to be cautious spamming magelight on a resource or as a powerhouse utility for your small group. best thing to do as a bomber in this situation would be to wait it out or find a different time to attack the group when they are weak or most likely unsuspecting
i imagine two ways to use this sort of stealth (once used stealth is on your character until broken then it has a cooldown before it can be used again)
as a party starter for high aoe damage or to ambush that one guy you really hate
or as an escape tool for when your faction lost the keep and players are starting to notice you
i like how it seems so little people pay attention to the fact that crouching is a prettty cool thing that can hide you decently well and that detection radius is a mechanic that makes it harder for players to make you revealed even if they see you from a distance
While I agree that there should be more of a penalty for losing your stealth engagement. Maybe start off with doubling the duration time but also double the cost. Thus it’s still relatively the same but is self regulated by resource pool.