We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.

The plague of farm bots. It has to stop.

MindOfTheSwarm
MindOfTheSwarm
✭✭✭✭✭
This is getting beyond a joke now. The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing. At first it was one of two, but now it’s slowly growing into an army of them.

Solution: Add mobs near the resource spawn points. To stop the mine and lumber farmer.

Not sure what to do with the rawhide bots.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Could add a daily cap on how many non survey mats a character can harvest each day, set it high enough that a normal player would not reach the cap but low enough that someone running bots would not be able to benefit as much running them all day long.

    Once you hit the cap on that character your no longer able to interact with nodes and enemies no longer drop leather mats, till the following day.
  • Kessra
    Kessra
    ✭✭✭
    How do you know that these are bots and not other players farming mats? I am out in the wild often enough to collect mats and honestly haven't seen the "bot-problem" actually. I see plenty of players with sets that support fast sprinting (and therefore save up time on mounting up) often enough. I on the other hand am mounting up almost always, and then realizing that 5m away there is the next node to harvest. Pretty inefficient, but that's how I'm playing. To a random guy this may seem like I'm a bot, but I'm usually reading stuff on my 2nd monitor or clicking through a music-playlist and just pay shared attention to what happens in the game while farming and thus realize just to late that there are harvestable nodes nearby.

    The small starting zones are constantly frequented by players as they have without a doubt the highest density of harvestable nodes and a fast respawn rate, which is ideal for farming stuff.

    So, how do you actually determine that these "players" are bots?
  • MindOfTheSwarm
    MindOfTheSwarm
    ✭✭✭✭✭
    You can tell by following them around and watching the way they act. There are multiple indicators.:
    The have an obscure name made of random letters. (hakfbrisndb)
    They seem to know where nodes spawn before they actually appear.
    They can mine the resource before it appears.
    If you’re lucky and mine before them. They act all weird and have a looking at map animation that flickers on and off repeatedly before going to the next node. Which hasn’t even spawned yet.
    Sometimes there are even clones of the character when they are spamming spells to kill wolves for mats and all their spells go off at exactly the same time.
    Edited by MindOfTheSwarm on January 11, 2022 9:43AM
  • Easily_Lost
    Easily_Lost
    ✭✭✭✭✭
    Another way that might help is to randomize where the respawn site is. More than 50 meters away, that might slow them down some.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • atherusmora
    atherusmora
    ✭✭✭
    Definitely still see these bots on console (PS4 NA). Usually pet sorc farming bot. Easy to spot because weird name, and they move like a synchronized swimming squad. Even a very well coordinated group of players could not move with that precision, at the same speed, and activating abilities at precisely the same time. The biggest tell is that the bot mob is typically naked(no gear). I see it more in Summerset, and Western Skyrim. I’ve seen them in Auridon as well. I don’t spend enough time in the other start zones to know how frequently they are there.
    (Pet)Magsorc Main
    PS4 NA
    PvX
    Long Live the Queen!!!
  • _Zathras_
    _Zathras_
    ✭✭✭✭✭
    The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.

    Hmm, I have two thoughts on this.

    Yes, there is a problem with automated bots in the zones that used to be starter zones. I say "used to be" because those starter zones are quite slippery, and change with every new Chapter. I digress. The OLD starter zones have become a problem, but this has also been ongoing since One Tamriel launched, and you can get high density nodes with top tier harvests in a relatively small space.

    There is also a problem with player farmers in those same spaces. 1000+ CP, speed maxxed mounts, and specced for speed as well as max harvests/harvest speed. They coat the landscape.

    Both of those farmers compete with players who take their starting toons to the old starter zones, to begin their faction questlines. I know this because I roll new characters all the time, and always start from the beginning. So, I see genuinely new people to the game, who only have the base level of game and not the Chapters, trying to harvest and they are competing against both those groups. It isn't a fair playing ground when you simply cannot compete with a swarm of max specced player farmers who speed ahead of you at a pace you will never match, to grab yet another node you were trying to reach.

    Bots are predictable. Player farmers in starter zones are actively malicious, not caring one bit for the newbie trying to harvest.

    Take Khenarthi's Roost for example. Go there in Prime Time and take a wander. Level a toon there and watch. The automated bots aren't the problem. Yes, they are there, but in limited areas. It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.


  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kessra wrote: »
    How do you know that these are bots and not other players farming mats?

    So, how do you actually determine that these "players" are bots?

    Account names are typically random number or letter strings. They wear Soul Shriven. They run in packs. They have a limited area that they farm in. Also, they tend to set up in pre quest instanced areas that most players who have done content no longer see.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    bmnoble wrote: »
    Could add a daily cap on how many non survey mats a character can harvest each day, set it high enough that a normal player would not reach the cap but low enough that someone running bots would not be able to benefit as much running them all day long.

    Once you hit the cap on that character your no longer able to interact with nodes and enemies no longer drop leather mats, till the following day.

    I don't want ZOS to do more punishing of players for the fact that bots exist. Down this road lies much pain.

    Just ban the bots as fast as possible, and if that is already happening, then make it possible to ban them faster.
    Kessra wrote: »
    How do you know that these are bots and not other players farming mats? I am out in the wild often enough to collect mats and honestly haven't seen the "bot-problem" actually. I see plenty of players with sets that support fast sprinting (and therefore save up time on mounting up) often enough. I on the other hand am mounting up almost always, and then realizing that 5m away there is the next node to harvest. Pretty inefficient, but that's how I'm playing. To a random guy this may seem like I'm a bot, but I'm usually reading stuff on my 2nd monitor or clicking through a music-playlist and just pay shared attention to what happens in the game while farming and thus realize just to late that there are harvestable nodes nearby.

    Players behave like players, and bots behave like bots, and anyone who thinks the two behave similarly should probably be more careful about reporting bots. I am sure false reports happen, and that is OK. This is why all the bot reports have to be reviewed and investigated by ZOS before action can be taken.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    _Zathras_ wrote: »
    The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.

    Hmm, I have two thoughts on this.

    Yes, there is a problem with automated bots in the zones that used to be starter zones.

    Is this console - it's something I just never see on PC on that scale.
    It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.

    I think you'll find the top level player farmers are in other better spots, and even in the starter zones are more likely to be places like the Bleakrock dolmen (because the newbies and any bots haven't done the quest), Craglorn or down various of the group dungeons where you can drop more value in furniture plans and the like than mats.

    That said it wouldn't be a bad thing if the starter zones spawned 50% low level materials always or similar.
    Too many toons not enough time
  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    Real players dont just farm matts. If an account does not do at least 30-40% other content like, quests, Cyrodiil, battlegrounds, dungeons, kill World bosses, Dolmens, etc. They can no longer trade good on that account. This would not be hard to set up.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    On Xbox EU, Khenarthi's Roost has about 20 bots right this moment.

    They're literally everywhere
  • _Zathras_
    _Zathras_
    ✭✭✭✭✭
    _Zathras_ wrote: »
    The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.

    Hmm, I have two thoughts on this.

    Yes, there is a problem with automated bots in the zones that used to be starter zones.

    Is this console - it's something I just never see on PC on that scale.
    It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.

    I think you'll find the top level player farmers are in other better spots, and even in the starter zones are more likely to be places like the Bleakrock dolmen (because the newbies and any bots haven't done the quest), Craglorn or down various of the group dungeons where you can drop more value in furniture plans and the like than mats.

    That said it wouldn't be a bad thing if the starter zones spawned 50% low level materials always or similar.

    No, on PC. I spend a lot of time in Khenarthi's Roost, leveling scrying, and helping newbies out. Automated bots scour the beaches around that skooma island to the east. The top tier player farmers scour the rest of the island.

    I'm sure there are player farmers elsewhere. On Khenarthi, it's been a problem for years. As I noted, I hang out there helping people, so I see it all the time especially later in the day. Brand new players don't stand a chance.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    _Zathras_ wrote: »
    The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.

    Hmm, I have two thoughts on this.

    Yes, there is a problem with automated bots in the zones that used to be starter zones. I say "used to be" because those starter zones are quite slippery, and change with every new Chapter. I digress. The OLD starter zones have become a problem, but this has also been ongoing since One Tamriel launched, and you can get high density nodes with top tier harvests in a relatively small space.

    There is also a problem with player farmers in those same spaces. 1000+ CP, speed maxxed mounts, and specced for speed as well as max harvests/harvest speed. They coat the landscape.

    Both of those farmers compete with players who take their starting toons to the old starter zones, to begin their faction questlines. I know this because I roll new characters all the time, and always start from the beginning. So, I see genuinely new people to the game, who only have the base level of game and not the Chapters, trying to harvest and they are competing against both those groups. It isn't a fair playing ground when you simply cannot compete with a swarm of max specced player farmers who speed ahead of you at a pace you will never match, to grab yet another node you were trying to reach.

    Bots are predictable. Player farmers in starter zones are actively malicious, not caring one bit for the newbie trying to harvest.

    Take Khenarthi's Roost for example. Go there in Prime Time and take a wander. Level a toon there and watch. The automated bots aren't the problem. Yes, they are there, but in limited areas. It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.
    Uh, for one, most brand new players aren't going to be farming for mats. For another, calling players who farm in any given spot malicious is pretty rude and, to be quite frank, sounds entitled. The game is open to everyone, regardless of their level or intent. If someone wants to farm on a starter island that isn't malicious, it's just where the person prefers to farm. But again, most new players aren't going to be farming mats, and even the ones who do, it won't take them long before they'll leave the island and go to other areas where they can farm.

    Besides that, I'm willing to bet most people who farm mats go to other places; why would a bunch of people go to the same small area and have to compete with each other when there are a whole bunch of places in the game you can go? I personally haven't farmed on a starter island in years, I have a route in Craglorn that's a lot more productive. This whole thing about mat farmers being malicious and not caring honestly just kind of sounds like you have a personal issue or grudge with farmers.

    bmnoble wrote: »
    Could add a daily cap on how many non survey mats a character can harvest each day, set it high enough that a normal player would not reach the cap but low enough that someone running bots would not be able to benefit as much running them all day long.

    Once you hit the cap on that character your no longer able to interact with nodes and enemies no longer drop leather mats, till the following day.
    Eh, that could still punish players who have an efficient route, Plentiful Harvest/the CP for reducing harvest time I can never remember the name of, good speed on the character, and the time to play for hours every day, unless the cap was set to thousands and thousands. The people running the bots would quickly find out what that limit is and stop just below it, and limiting it to character per day doesn't really help too much when every account can have eight characters and three can be deleted at a time, giving 11 characters to farm up to that cap on.

    Also, the base game is so cheap that it's nothing for these bot runners to make account after account after account to keep farming mats to any cap. And if you lower it too much to try and make it not worth the hassle, then it really does start running the risk of punishing actual players (and running bots is almost always going to be less hassle than legit farming mats anyway, I would assume).
    Edited by Arunei on January 11, 2022 2:58PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eh, I farm on a starter island if I'm there for antiquities, but that's about it. I don't spend any time on the starter islands otherwise.
  • RNGeeze
    RNGeeze
    ✭✭✭
    They are very active on PlayStation and likely Xbox. There’s usually one master and a bunch of slave accounts that move in unison along a preset pathway doing what they need to. It’s usually a bunch of Sorcs abusing lighting form or familiars though lately they’ve been rolling with Twilights too. They get around too from starter islands to The Rift, Auridon to the Alik'r and many others.
    JBCDC6D.png
    They can impede questing at certain locations quite a bit (bears in Auridon come to mind)
    https://youtu.be/1CbbxBFxrr0
    5 month old clip but just as relevant today
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    RNGeeze wrote: »
    They are very active on PlayStation and likely Xbox. There’s usually one master and a bunch of slave accounts that move in unison along a preset pathway doing what they need to. It’s usually a bunch of Sorcs abusing lighting form or familiars though lately they’ve been rolling with Twilights too. They get around too from starter islands to The Rift, Auridon to the Alik'r and many others.

    Hmm. My assumption is that it is more complicated to ban bots on PS and XBox because the account holder is also a customer of the other party. So, does XBox and PS not ban the account or console hardware? Do they just treat this as a ZOS-thing and they let ZOS ban them from ESO, and otherwise ignore it? Is it hard to get new XBox/PS accounts? Are these people running "virtual" or forged consoles that cannot be hardware banned?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Banning the farm bot itself isn't going to solve the problem because farm bot accounts are relatively easy to make. They need to ban the main account that is receiving all of the ill-gotten farmed goods, and THOSE accounts need to be banned. Permanently.
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    We've been reporting and telling them about this problem for many years now.

    It's like I said about another situation, you can't 'fix' anyone or anything that does not want to be fixed. Not even hitting them with a stick will do any good.
    Edited by Vulkunne on January 11, 2022 4:45PM
    Thank you for your attention to this matter.
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    Elsonso wrote: »
    Hmm. My assumption is that it is more complicated to ban bots on PS and XBox

    Microsoft own both XBox and Zenimax. That is no longer an issue therefore.
    Too many toons not enough time
  • Pepegrillos
    Pepegrillos
    ✭✭✭✭✭
    Cracking on bots? With this economy?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Curious what platform OP is on. I have recently been in multiple starting zones to farm items for stickerbook. I haven't seen a verifiable Bot in months. Not saying they don't exist, just saying I haven't seen them in a long while. PC/NA here.
    Edited by Oreyn_Bearclaw on January 11, 2022 5:03PM
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Maybe they could add roving bosses like in The Deadlands that move from node to node. A player could see it coming and avoid them, but a bot would run straight into it and get squished.
    Playing since beta...
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I hope someone understands this subject better than I do and can elaborate...

    What confuses is that there are tons of bots that I come across on PS NA. To access the PlayStation NA/EU servers, I thought the account had to be a PlayStation account logged in from a PlayStation console. Is that correct? If so, then when there is a banned bot why not permanently ban that PlayStation from accessing Elder Scrolls Online megaservers again?

    Anyway I see bots which have killed so many mudcrabs/bears/etc that they’ve reached CP levels... I think ZOS just doesn’t care about bots
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Curious what platform OP is on. I have recently been in multiple starting zones to farm items for stickerbook. I haven't seen a verifiable Bot in months. Not saying they don't exist, just saying I haven't seen them in a long while. PC/NA here.

    also on PC/NA and i do occasionally see a random bot train, but its usually pretty rare and they dont last that long since people regularly call them out in zone chats
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Curious what platform OP is on. I have recently been in multiple starting zones to farm items for stickerbook. I haven't seen a verifiable Bot in months. Not saying they don't exist, just saying I haven't seen them in a long while. PC/NA here.

    also on PC/NA and i do occasionally see a random bot train, but its usually pretty rare and they dont last that long since people regularly call them out in zone chats

    That has been my experience.

    They should add something to the interaction wheel that says "duel bot". Unlike the standard duel request, it cant be auto declined. Make it so that to decline, you have to do a random key or something. That way we can just murder them. Haha.
  • KhajiitLivesMatter
    KhajiitLivesMatter
    ✭✭✭✭
    This is getting beyond a joke now. The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing. At first it was one of two, but now it’s slowly growing into an army of them.

    Solution: Add mobs near the resource spawn points. To stop the mine and lumber farmer.

    Not sure what to do with the rawhide bots.

    more farm bots = more resources avilable
    more resources avilable = low prices

    ban bots -> prices will explode

    and i rly dont need more expensive stuff
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    _Zathras_ wrote: »
    The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.

    Hmm, I have two thoughts on this.

    Yes, there is a problem with automated bots in the zones that used to be starter zones. I say "used to be" because those starter zones are quite slippery, and change with every new Chapter. I digress. The OLD starter zones have become a problem, but this has also been ongoing since One Tamriel launched, and you can get high density nodes with top tier harvests in a relatively small space.

    There is also a problem with player farmers in those same spaces. 1000+ CP, speed maxxed mounts, and specced for speed as well as max harvests/harvest speed. They coat the landscape.

    Both of those farmers compete with players who take their starting toons to the old starter zones, to begin their faction questlines. I know this because I roll new characters all the time, and always start from the beginning. So, I see genuinely new people to the game, who only have the base level of game and not the Chapters, trying to harvest and they are competing against both those groups. It isn't a fair playing ground when you simply cannot compete with a swarm of max specced player farmers who speed ahead of you at a pace you will never match, to grab yet another node you were trying to reach.

    Bots are predictable. Player farmers in starter zones are actively malicious, not caring one bit for the newbie trying to harvest.

    Take Khenarthi's Roost for example. Go there in Prime Time and take a wander. Level a toon there and watch. The automated bots aren't the problem. Yes, they are there, but in limited areas. It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.


    I agree, and as a player currently at lvl 1995 I confess I go there on occasion to farm a few dozen mudcrabs for the alchemy chiten because the yield is higher, and your assessment is pretty good.

    otoh, I try to show the newbs where the more obscure chests are and make sure they have encouragement and keys to make up for it.

    On the subject of the bot farmers, I'm totally at odds with the players who like bot farmers because of lower prices.
    The game is for players, not bots, and if the bots weren't vacuuming up a lot of the nodes more actual players would find encouragement to farm the nodes themselves for profit. That would benefit newbs and contribute to a robust player base more fairly than cheap goods for the high level players who don't think in terms of supporting new generations of players.

    Just my humble opinion, I spent my share of time as a newb trying to work my way up just like everyone else, and I remember how frustrating it was to watch players with huge advantage harvesting nodes while I was getting my low level butt kicked fighting the mobs who were protecting the nodes or chests I had gone there to harvest.


    Edited by twev on January 11, 2022 8:57PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I always liked the idea of a player sourced way to somehow drive bots off their course. Something along the lines of the questionable meat sack. Drop it near a node and perhaps the bots pick that up instead. Implement a short stutter or speed increase/decrease to mess up the pathing. I have no experience on the inner workings of the code used for botting, but for those that do, would something like this be possible? If bots could be sent off course easily by players, it could at least force botters to come back and look at their bots to make sure everything is in order.
  • atherusmora
    atherusmora
    ✭✭✭
    I always liked the idea of a player sourced way to somehow drive bots off their course. Something along the lines of the questionable meat sack. Drop it near a node and perhaps the bots pick that up instead. Implement a short stutter or speed increase/decrease to mess up the pathing. I have no experience on the inner workings of the code used for botting, but for those that do, would something like this be possible? If bots could be sent off course easily by players, it could at least force botters to come back and look at their bots to make sure everything is in order.

    If I am farming in the same area as bots, I will learn their path and reverse it. Snatching the nodes before they do. They end up staying true to their code and remain where the node is for the time it would take to harvest it before moving on. By then I’ve already gotten the next node, and their fruitless cycle continues. It is my solution to the scourge. Of course they are able to grab one or two that may not have adds near, but it still slows them down.
    (Pet)Magsorc Main
    PS4 NA
    PvX
    Long Live the Queen!!!
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »
    Hmm. My assumption is that it is more complicated to ban bots on PS and XBox

    Microsoft own both XBox and Zenimax. That is no longer an issue therefore.

    Certainly it is. Ownership does not eliminate issues, it merely makes it so that the nuclear option is off the table. :smile:
    Vaoh wrote: »
    What confuses is that there are tons of bots that I come across on PS NA. To access the PlayStation NA/EU servers, I thought the account had to be a PlayStation account logged in from a PlayStation console. Is that correct? If so, then when there is a banned bot why not permanently ban that PlayStation from accessing Elder Scrolls Online megaservers again?

    You would think... right? That is what also confuses me about the console botting. ESO requires a game purchase and an ESO account, and that is on top of the platform hardware, platform account, and the platform subscription. It would seem to me that it would be a lot easier to foil the botters, but it seems that they thrive in this environment. ¯\_(ツ)_/¯

    I eagerly await an explanation that does not require a subscription to Conspiracy Theory magazine. :neutral:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
Sign In or Register to comment.