MindOfTheSwarm wrote: »The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.
How do you know that these are bots and not other players farming mats?
So, how do you actually determine that these "players" are bots?
Could add a daily cap on how many non survey mats a character can harvest each day, set it high enough that a normal player would not reach the cap but low enough that someone running bots would not be able to benefit as much running them all day long.
Once you hit the cap on that character your no longer able to interact with nodes and enemies no longer drop leather mats, till the following day.
How do you know that these are bots and not other players farming mats? I am out in the wild often enough to collect mats and honestly haven't seen the "bot-problem" actually. I see plenty of players with sets that support fast sprinting (and therefore save up time on mounting up) often enough. I on the other hand am mounting up almost always, and then realizing that 5m away there is the next node to harvest. Pretty inefficient, but that's how I'm playing. To a random guy this may seem like I'm a bot, but I'm usually reading stuff on my 2nd monitor or clicking through a music-playlist and just pay shared attention to what happens in the game while farming and thus realize just to late that there are harvestable nodes nearby.
MindOfTheSwarm wrote: »The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.
Hmm, I have two thoughts on this.
Yes, there is a problem with automated bots in the zones that used to be starter zones.
It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.
etchedpixels wrote: »MindOfTheSwarm wrote: »The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.
Hmm, I have two thoughts on this.
Yes, there is a problem with automated bots in the zones that used to be starter zones.
Is this console - it's something I just never see on PC on that scale.It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.
I think you'll find the top level player farmers are in other better spots, and even in the starter zones are more likely to be places like the Bleakrock dolmen (because the newbies and any bots haven't done the quest), Craglorn or down various of the group dungeons where you can drop more value in furniture plans and the like than mats.
That said it wouldn't be a bad thing if the starter zones spawned 50% low level materials always or similar.
Uh, for one, most brand new players aren't going to be farming for mats. For another, calling players who farm in any given spot malicious is pretty rude and, to be quite frank, sounds entitled. The game is open to everyone, regardless of their level or intent. If someone wants to farm on a starter island that isn't malicious, it's just where the person prefers to farm. But again, most new players aren't going to be farming mats, and even the ones who do, it won't take them long before they'll leave the island and go to other areas where they can farm.MindOfTheSwarm wrote: »The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.
Hmm, I have two thoughts on this.
Yes, there is a problem with automated bots in the zones that used to be starter zones. I say "used to be" because those starter zones are quite slippery, and change with every new Chapter. I digress. The OLD starter zones have become a problem, but this has also been ongoing since One Tamriel launched, and you can get high density nodes with top tier harvests in a relatively small space.
There is also a problem with player farmers in those same spaces. 1000+ CP, speed maxxed mounts, and specced for speed as well as max harvests/harvest speed. They coat the landscape.
Both of those farmers compete with players who take their starting toons to the old starter zones, to begin their faction questlines. I know this because I roll new characters all the time, and always start from the beginning. So, I see genuinely new people to the game, who only have the base level of game and not the Chapters, trying to harvest and they are competing against both those groups. It isn't a fair playing ground when you simply cannot compete with a swarm of max specced player farmers who speed ahead of you at a pace you will never match, to grab yet another node you were trying to reach.
Bots are predictable. Player farmers in starter zones are actively malicious, not caring one bit for the newbie trying to harvest.
Take Khenarthi's Roost for example. Go there in Prime Time and take a wander. Level a toon there and watch. The automated bots aren't the problem. Yes, they are there, but in limited areas. It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.
Eh, that could still punish players who have an efficient route, Plentiful Harvest/the CP for reducing harvest time I can never remember the name of, good speed on the character, and the time to play for hours every day, unless the cap was set to thousands and thousands. The people running the bots would quickly find out what that limit is and stop just below it, and limiting it to character per day doesn't really help too much when every account can have eight characters and three can be deleted at a time, giving 11 characters to farm up to that cap on.Could add a daily cap on how many non survey mats a character can harvest each day, set it high enough that a normal player would not reach the cap but low enough that someone running bots would not be able to benefit as much running them all day long.
Once you hit the cap on that character your no longer able to interact with nodes and enemies no longer drop leather mats, till the following day.

https://youtu.be/1CbbxBFxrr0They are very active on PlayStation and likely Xbox. There’s usually one master and a bunch of slave accounts that move in unison along a preset pathway doing what they need to. It’s usually a bunch of Sorcs abusing lighting form or familiars though lately they’ve been rolling with Twilights too. They get around too from starter islands to The Rift, Auridon to the Alik'r and many others.
Oreyn_Bearclaw wrote: »Curious what platform OP is on. I have recently been in multiple starting zones to farm items for stickerbook. I haven't seen a verifiable Bot in months. Not saying they don't exist, just saying I haven't seen them in a long while. PC/NA here.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Curious what platform OP is on. I have recently been in multiple starting zones to farm items for stickerbook. I haven't seen a verifiable Bot in months. Not saying they don't exist, just saying I haven't seen them in a long while. PC/NA here.
also on PC/NA and i do occasionally see a random bot train, but its usually pretty rare and they dont last that long since people regularly call them out in zone chats
MindOfTheSwarm wrote: »This is getting beyond a joke now. The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing. At first it was one of two, but now it’s slowly growing into an army of them.
Solution: Add mobs near the resource spawn points. To stop the mine and lumber farmer.
Not sure what to do with the rawhide bots.
MindOfTheSwarm wrote: »The starting zones a literally plagued with farm bots, ruining the farming experience of people actually playing.
Hmm, I have two thoughts on this.
Yes, there is a problem with automated bots in the zones that used to be starter zones. I say "used to be" because those starter zones are quite slippery, and change with every new Chapter. I digress. The OLD starter zones have become a problem, but this has also been ongoing since One Tamriel launched, and you can get high density nodes with top tier harvests in a relatively small space.
There is also a problem with player farmers in those same spaces. 1000+ CP, speed maxxed mounts, and specced for speed as well as max harvests/harvest speed. They coat the landscape.
Both of those farmers compete with players who take their starting toons to the old starter zones, to begin their faction questlines. I know this because I roll new characters all the time, and always start from the beginning. So, I see genuinely new people to the game, who only have the base level of game and not the Chapters, trying to harvest and they are competing against both those groups. It isn't a fair playing ground when you simply cannot compete with a swarm of max specced player farmers who speed ahead of you at a pace you will never match, to grab yet another node you were trying to reach.
Bots are predictable. Player farmers in starter zones are actively malicious, not caring one bit for the newbie trying to harvest.
Take Khenarthi's Roost for example. Go there in Prime Time and take a wander. Level a toon there and watch. The automated bots aren't the problem. Yes, they are there, but in limited areas. It's the top level player farmers that are the scourge, that ninja nodes, and make life difficult for new players.
redspecter23 wrote: »I always liked the idea of a player sourced way to somehow drive bots off their course. Something along the lines of the questionable meat sack. Drop it near a node and perhaps the bots pick that up instead. Implement a short stutter or speed increase/decrease to mess up the pathing. I have no experience on the inner workings of the code used for botting, but for those that do, would something like this be possible? If bots could be sent off course easily by players, it could at least force botters to come back and look at their bots to make sure everything is in order.
etchedpixels wrote: »
What confuses is that there are tons of bots that I come across on PS NA. To access the PlayStation NA/EU servers, I thought the account had to be a PlayStation account logged in from a PlayStation console. Is that correct? If so, then when there is a banned bot why not permanently ban that PlayStation from accessing Elder Scrolls Online megaservers again?