The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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Campaign points changes

esogamer2021
esogamer2021
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As a pvp player I feel they need to make some changes to the way the main cryodil campaign points can be active for scoring to make it fair this is just my opinion and I’d be interested to see what other people have to say .

Usually during prime time the point are very similar because people are taking keeps ect but certain alliance only night cap the points so they only play where the population is either one bar or 0 bar for the opportunity to just get emp and take the maximum campaign points for those 5 hours usually between 1am
And 6am you can see this with the time the emp status was active (us usual when the other alliance are at 0 bar)

I think it would be fair not for the emp to have a certain time cap but for the points to as the majority of campaign wins are from certain alliance who just do the night capping for points

What’s your opinion on this ?
  • NerfSeige
    NerfSeige
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    You’re gating people not on your timezone. There’s no “nightcap”, it’s just that alliance’s members are active on the timeframe vs yours.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • Tommy_The_Gun
    Tommy_The_Gun
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    NerfSeige wrote: »
    You’re gating people not on your timezone. There’s no “nightcap”, it’s just that alliance’s members are active on the timeframe vs yours.
    Not necessarily. There is a way to limit night / morning cap, without hurting those who indeed live in different regions:

    Potential points (not AP) should scale with population & population differences. So if one alliance has way more players than the other and captures enemy objective (keep, town, outpost, resource, scroll) said alliance would get less potential points.

    Depending on the difference in population (attackers vs defenders) if an objective is captured, it would provid less potential points. The way to reset it, would be to lose it & re-take it when populations are more or less equall in numbers. The penalty to potential points could be 2x, 3x, 5x or 10 times less. This would not affect your faction's home objectives.

    Example: DC is locked and AD is empty. DC captures AD objective and would normally get 1 potential point and 10 if DC captures AD scroll.

    But, since AD is empty (and DC full), DC would have to capture 10 enemy objectives or one AD scroll in order to get 1 point (as they have 10x less potential point due to huge population difference).

    If AD re-takes one of their home objectives, they get their 2 potential point back, as the penalty does not affect home, faction native objectives.

    If population is smaller (lets say 1 bar), then the penalty would 2x, 3x less, 5x less, etc. depending on the "bar" difference in population. This would require to re-scale the population meter to 10 bars.

    Other things would remain as they are. It would only affect potential points so a "true" night & morning cap PvE or PvD would not have a deciding impact on who wins a PvP campaign.
    Edited by Tommy_The_Gun on December 13, 2021 1:31PM
  • NerfSeige
    NerfSeige
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    NerfSeige wrote: »
    You’re gating people not on your timezone. There’s no “nightcap”, it’s just that alliance’s members are active on the timeframe vs yours.
    Not necessarily. There is a way to limit night / morning cap, without hurting those who indeed live in different regions:

    Potential points (not AP) should scale with population & population differences. So if one alliance has way more players than the other and captures enemy objective (keep, town, outpost, resource, scroll) said alliance would get less potential points.

    Depending on the difference in population (attackers vs defenders) if an objective is captured, it would provid less potential points. The way to reset it, would be to lose it & re-take it when populations are more or less equall in numbers. The penalty to potential points could be 2x, 3x, 5x or 10 times less. This would not affect your faction's home objectives.

    Example: DC is locked and AD is empty. DC captures AD objective and would normally get 1 potential point and 10 if DC captures AD scroll.

    But, since AD is empty (and DC full), DC would have to capture 10 enemy objectives or one AD scroll in order to get 1 point (as they have 10x less potential point due to huge population difference).

    If AD re-takes one of their home objectives, they get their 2 potential point back, as the penalty does not affect home, faction native objectives.

    If population is smaller (lets say 1 bar), then the penalty would 2x, 3x less, 5x less, etc. depending on the "bar" difference in population. This would require to re-scale the population meter to 10 bars.

    Other things would remain as they are. It would only affect potential points so a "true" night & morning cap PvE or PvD would not have a deciding impact on who wins a PvP campaign.

    That makes sense, I really wish they would rework the scoring and hammer.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • esogamer2021
    esogamer2021
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    They do need to make the scoring system more fair especially at early hours in the eu severs usually only an hour difference in time zones
  • esogamer2021
    esogamer2021
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    @ZOS_GinaBruno can this be looked into please to
    Make it more fair all round ?
  • hafgood
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    They do need to make the scoring system more fair especially at early hours in the eu severs usually only an hour difference in time zones

    Except it isn't. We have Australians, Canadians, Japanese and Americans in our guilds on the EU. They are allowed to play in their prime time, why should their effort be penalised because they are playing in their prime time?
  • OBJnoob
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    I mean honestly what would be “fair” would be for the alliance with members online to be owning the map and scoring the points. It’s not zos’ fault that nobody plays blue from x time to y time.

    [snip]
    [edited for baiting & profanity bypass]
    Edited by ZOS_Icy on January 8, 2022 6:00PM
  • Kwoung
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    hafgood wrote: »
    They do need to make the scoring system more fair especially at early hours in the eu severs usually only an hour difference in time zones

    Except it isn't. We have Australians, Canadians, Japanese and Americans in our guilds on the EU. They are allowed to play in their prime time, why should their effort be penalised because they are playing in their prime time?

    I think many things could be done that wouldn't "penalize" players, they could actually keep earning as much AP as normal, even if they are basically rolling an empty map. It shouldn't however, be counted just as heavily, or actually more than, players engaging in PVP with each other for those same objectives. Currently the scores are very much influenced by night capping, as you just roll the map and collect ticks all night long as there is no one around to recapture the objectives for the next 6 hours.

    IMHO, unless there is at least 2 bars or so of players on every faction, which at this point is probably just 30 or so players each, score ticks just shouldn't happen. If those off hour players really want their contribution to count towards the campaign, they should encourage others in their time zone to come PVP as well during those hours so it would.

  • OBJnoob
    OBJnoob
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    “If those off hour players really want their contribution to count towards the campaign, they should encourage others in their time zone to come PVP as well during those hours so it would.”


    It’s a month long campaign why should it only count when YOU are online? Those off hour players ARE contributing to the campaign currently… and as such, since they probably like it that way, need no hypothetical solution for a problem which is yours but not theirs.

    The solution to solve the problem for the people that have a problem is probably to skip work, stay up later, and play more ESO. And if there are valid and important reasons to not do that… then turn the tables for a second and imagine that people from different time zones are just like you.

    Edited by OBJnoob on January 9, 2022 3:03PM
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