Not necessarily. There is a way to limit night / morning cap, without hurting those who indeed live in different regions:You’re gating people not on your timezone. There’s no “nightcap”, it’s just that alliance’s members are active on the timeframe vs yours.
Tommy_The_Gun wrote: »Not necessarily. There is a way to limit night / morning cap, without hurting those who indeed live in different regions:You’re gating people not on your timezone. There’s no “nightcap”, it’s just that alliance’s members are active on the timeframe vs yours.
Potential points (not AP) should scale with population & population differences. So if one alliance has way more players than the other and captures enemy objective (keep, town, outpost, resource, scroll) said alliance would get less potential points.
Depending on the difference in population (attackers vs defenders) if an objective is captured, it would provid less potential points. The way to reset it, would be to lose it & re-take it when populations are more or less equall in numbers. The penalty to potential points could be 2x, 3x, 5x or 10 times less. This would not affect your faction's home objectives.
Example: DC is locked and AD is empty. DC captures AD objective and would normally get 1 potential point and 10 if DC captures AD scroll.
But, since AD is empty (and DC full), DC would have to capture 10 enemy objectives or one AD scroll in order to get 1 point (as they have 10x less potential point due to huge population difference).
If AD re-takes one of their home objectives, they get their 2 potential point back, as the penalty does not affect home, faction native objectives.
If population is smaller (lets say 1 bar), then the penalty would 2x, 3x less, 5x less, etc. depending on the "bar" difference in population. This would require to re-scale the population meter to 10 bars.
Other things would remain as they are. It would only affect potential points so a "true" night & morning cap PvE or PvD would not have a deciding impact on who wins a PvP campaign.
esogamer2021 wrote: »They do need to make the scoring system more fair especially at early hours in the eu severs usually only an hour difference in time zones
esogamer2021 wrote: »They do need to make the scoring system more fair especially at early hours in the eu severs usually only an hour difference in time zones
Except it isn't. We have Australians, Canadians, Japanese and Americans in our guilds on the EU. They are allowed to play in their prime time, why should their effort be penalised because they are playing in their prime time?