What are some of worst sets in the game

  • Vevvev
    Vevvev
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    Vampire Lord: Vamp has a good spammable and a good Ult. It has a niche - high Ult Gen MagNB Brawler, maybe

    You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost -5/-10/-15/-20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.
    Edited by Vevvev on January 3, 2022 12:53AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Urzigurumash
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    Vevvev wrote: »

    Vampire Lord: Vamp has a good spammable and a good Ult. It has a niche - high Ult Gen MagNB Brawler, maybe

    You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost 5/10/15/20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.

    True, but you can combine the two, which to me means Vampire Lord is at least a tier above Skooma Smuggler, which is almost universally outclassed by the revised Adept Rider (in PvP). I would rank Skooma Smuggler as truly "one of the worst".
    CP5 wrote: »
    No mention of Spelunker yet? Set gives low resource return, only when an ally hits a synergy, with a cooldown, so you can't reliably get a burst of resources by doing something like rolling an orb through group.

    We all forgot. I would say this one shares the bottom tier with Skooma Smuggler and Nikulas's.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • CP5
    CP5
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    Vevvev wrote: »

    Vampire Lord: Vamp has a good spammable and a good Ult. It has a niche - high Ult Gen MagNB Brawler, maybe

    You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost 5/10/15/20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.

    True, but you can combine the two, which to me means Vampire Lord is at least a tier above Skooma Smuggler, which is almost universally outclassed by the revised Adept Rider (in PvP). I would rank Skooma Smuggler as truly "one of the worst".
    CP5 wrote: »
    No mention of Spelunker yet? Set gives low resource return, only when an ally hits a synergy, with a cooldown, so you can't reliably get a burst of resources by doing something like rolling an orb through group.

    We all forgot. I would say this one shares the bottom tier with Skooma Smuggler and Nikulas's.

    Never forget the Gilded Choker.
  • ajkb78
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    A simple answer: Is the set fun to play? Then it's bad and mediocre.
    You want to be an awesome damage dealer using sword and board? There's a nice set called knight-errant which buffs up your S&S skill damage and heals you.
    But the skills from S&S are just trash.

    If you want to do real damage, either go dual wield, two hand, or destro staff.
    Everybody's gonna say sword and shield is not for damage, and as much as I tried, they're right, you'll be doing all your damage through class skills anyway.

    So knight-errant is officially one of the crappiest sets ever made, giving people like me hope that sword and shield would be fun to play lol.

    And before you say S&S is for tanking, I mean, yeah, but then why make a set that improves damage on it but also make it useless?
    Until sword and shield becomes an actual good way to deal damage, that set will always be redundant and useless.

    S&S is fine in PvP. It does have a damage buff - increases weapon damage by 5% - which isn't strong in PvP but is better in PvP. I don't know if the set you mention sees use in PvP, I don't PvP much and when I do it's not with 1h+s, but it doesn't sound like it's by definition a useless set.
  • Varana
    Varana
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    That's the story for a lot of the, "BiS" sets and items. The Kilt comes to mind. If you can avoid all damage it is absolutely mindblowing... but most people soak some direct damage frequently enough that they struggle to get above 4 stacks. Sirorias was one of these back in the day, because you'd see parse numbers with it, but then in content, you'd see them waddling back and forth all over the place, and not standing in their own circle.

    My experience with the Kilt has been the opposite. At first, you read "taking damage drops the stacks" and panic. Then you take it into actual content and realise that a surprising number of damage is not direct damage for some reason.
    Getting hit with flares from Yolnahkriin or Siroria? Not direct damage. Just as an example - there are lots more. You don't have to avoid all damage. You can get absolutely battered by an amazing amount of boss mechanics. You just have to avoid very specific damage (i.e. that's where the Kilt is a bad idea.)

    Similarly with Siroria. Yes, moving is a problem. But even in its previous incarnation, you could get decent uptime in a good amount of fights. (It was also helped by the fact that it was stronger than a lot of the alternatives even with only some stacks still up.)
  • PvP_Exploiter
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    Anything that gives a damage shield.
  • FeedbackOnly
    FeedbackOnly
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    Anything that gives a damage shield.

    Why?
  • Vevvev
    Vevvev
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    True, but you can combine the two, which to me means Vampire Lord is at least a tier above Skooma Smuggler, which is almost universally outclassed by the revised Adept Rider (in PvP). I would rank Skooma Smuggler as truly "one of the worst".

    @Urzigurumash Thankyou for helping me come up with this insanely stupid yet awesome theory crafted Perfect Scion build XD

    I really wanna test it now.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=412234

    Edit: And after testing it I found it's offensive power a bit lacking despite all the buffs. Probably should've gone Swarming Scion or not gone so far on cost reduction.
    Edited by Vevvev on January 7, 2022 2:40AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • buttaface
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    Vevvev wrote: »
    You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost -5/-10/-15/-20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.

    Tried, Vamp Lord is far superior on stage 3 or higher, just superior on 2, but the set does need a buff. Far from one of worst sets IMO. In fact, after testing, Shapeshifter's Chain is IMO one of the worst sets in the game and the worst mythic due to diminishing returns when combined with common ways to reduce vamp ult. Far better off with Wild Hunt or solo with Pale Order when building around the vamp ult/spammable/toggle. And since ZOS decided to negate vamps in PvE in a couple key ways, if playing vamp in pve will generally be solo.

  • starkerealm
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    Varana wrote: »
    That's the story for a lot of the, "BiS" sets and items. The Kilt comes to mind. If you can avoid all damage it is absolutely mindblowing... but most people soak some direct damage frequently enough that they struggle to get above 4 stacks. Sirorias was one of these back in the day, because you'd see parse numbers with it, but then in content, you'd see them waddling back and forth all over the place, and not standing in their own circle.

    My experience with the Kilt has been the opposite. At first, you read "taking damage drops the stacks" and panic. Then you take it into actual content and realise that a surprising number of damage is not direct damage for some reason.
    Getting hit with flares from Yolnahkriin or Siroria? Not direct damage. Just as an example - there are lots more. You don't have to avoid all damage. You can get absolutely battered by an amazing amount of boss mechanics. You just have to avoid very specific damage (i.e. that's where the Kilt is a bad idea.)

    Similarly with Siroria. Yes, moving is a problem. But even in its previous incarnation, you could get decent uptime in a good amount of fights. (It was also helped by the fact that it was stronger than a lot of the alternatives even with only some stacks still up.)

    Yeah, again, I'm not calling either of those bad, just they do have a skill floor, and there are a lot of players who farm them up, but fail to see the floor when they're parsing, think the sets will handle fine, and then stand in stupid, or fail to stand in their own AoE.
    Edited by starkerealm on January 7, 2022 7:18AM
  • Jusey1
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    Brrrofski wrote: »

    Maybe it has. Haven't actually checked it in a while, so maybe they did.

    That new one is still pretty trash too though! 25% chance to reflect a handful of abilities. No thanks.

    Ye'h, rather use the shield ultimate in that case. Have that on the backbar, pop it then switch to your main dps bar and go ham with 7s of automatic blocking and spell reflect... Gotten some hilarious triple and quadra kills doing that in the Battlegrounds. (Partial probably because people don't know that the shield ultimate will continue to work even if you swap to a whole another weapon).
  • Beardimus
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    +1 for Twice Born Star

    The versatility it gives _SHOULD_ make it cool but it's just too weak. Needs a % mundus boost on the 5th pc bonus or something.
    Xbox One | EU | EP
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  • Brrrofski
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    Beardimus wrote: »
    +1 for Twice Born Star

    The versatility it gives _SHOULD_ make it cool but it's just too weak. Needs a % mundus boost on the 5th pc bonus or something.

    I agree, it's lackluster and needs a buff.

    But it's definitely not up there with the worst.

    I mean, it gives max mag, max Stam, max health and 310 mag regen, or 270 weapon damage, or minor expedition (essentially) at all times and health regen.

    There are definitely sets that have way lesss use.
  • MindOfTheSwarm
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    How to fix Sload’s Semblance:

    5 Piece: Whenever you deal damage to an enemy you apply Sload’s Curse to them for 4 seconds. Causing them to lose 3% of their Maximum Health every second. This can deal a maximum of 5000 damage per tick. This effect can refresh but it cannot stack.

    Now it’s good in PvP for consistent pressure without it being op as it cannot stack and would only deal about 600 damage which is not too troublesome but good enough to not be ignored. It’s also good in PVE as it can potentially give you a 5k DoT.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    deflorate wrote: »
    Every set that was homogenized

    One of the BiS sets in this game is also one of the worst. Kinras. For 95% of content you will get nothing out of this set at all. And for the remaining content where it is useful it takes a player that can hit all of their light attacks and get off their back bar fast enough to maintain the stacks. I see too many people run this set with very little uptime in actual content. While it’s great for dummy cheese the skill gap for content is quite large.

    To me that's one reason it's a great set by design - it requires and rewards skill.

    The "overwhelming" set has to be the most misleadingly named trash set - overwhelming it is not.

    What about overwhelming disappointment?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vampire Lord

    Even if the set lost it's weakness increase it would still be low-tier as the Vampire does not have many abilities except the spammable which does not really need a decrease cost, Blood Frenzy and the Ultimate.
  • merpins
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    I'd say Queen's Elegance post nerf, just because it's not good. It's a sustain set with a damage ability for a niche playstyle that wouldn't use the set. The old version was my favorite set in the game, now it's garbage.
  • agelonestar
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    I'd love to see a ranked list of sets by how many players have the set equipped.

    I am certain there would be a good number with a zero next to their name.

    Dreamer's Mantle? Phoenix?

    There are too many sets in the game, and far too few of them are really useful.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
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  • etchedpixels
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    Anything that gives a damage shield.

    If you build the right way for it then in PvE at least damage shield sets can be a big win. They also seem to reduce your armour repair bill dramatically.
    I'd love to see a ranked list of sets by how many players have the set equipped.

    I am certain there would be a good number with a zero next to their name.

    I think you'd also need the proviso "and who have played more than a couple of hours in the last year". Otherwise I am sure there will be a big pile of people still wearing sets like soulshine who've not been seen since 2015.
    Too many toons not enough time
  • Rex-Umbra
    Rex-Umbra
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    All the older sets with low Proc chance. Newer sets have a constant guaranteed proc. Some older sets are 8-15%.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • zaria
    zaria
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    deflorate wrote: »
    Every set that was homogenized

    One of the BiS sets in this game is also one of the worst. Kinras. For 95% of content you will get nothing out of this set at all. And for the remaining content where it is useful it takes a player that can hit all of their light attacks and get off their back bar fast enough to maintain the stacks. I see too many people run this set with very little uptime in actual content. While it’s great for dummy cheese the skill gap for content is quite large.

    To me that's one reason it's a great set by design - it requires and rewards skill.

    The "overwhelming" set has to be the most misleadingly named trash set - overwhelming it is not.
    And then to use it, many of the parse set will work well for an burn fight, AA last boss is classic here.
    This is something I don't like about many of the guides, most people googling ESO builds are not doing vet dlc trials in an optimized group as then they would be told that to use >:)
    Rater they want to do better dps in dungeons.
    Like healing WGT a long time ago and found I had no sustain, well I was wearing some medium sneak set because an thief guild event, luckily I understand before the trio.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • HyekAr
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    Azureblight reaper: it is good set for stamina to combine with other but to reach 20 points for its use makes the set be useless,
    I would agree for 10 points and no time
    Screenshot-20220107-182848.png
    Edited by HyekAr on January 7, 2022 5:32PM
  • Necrotech_Master
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    HyekAr wrote: »
    Azureblight reaper: it is good set for stamina to combine with other but to reach 20 points for its use makes the set be useless,
    I would agree for 10 points and no time
    Screenshot-20220107-182848.png

    you should try using azureblight on a necromancer, that set is about how fast you apply dot ticks

    necromancer dmg tether alone is 3x tick per second (accounting for nothing else, it would proc azureblight in approx 7 sec)

    i use it on a stam necro tank build i like, and just adding leeching plate dot + carve (cleave morph with the bleed dmg) (and occasional poison/hemorrhaging status effects), my avg trigger time on azureblight is 3-4 seconds (once it starts building stacks, since there is 2 sec cooldown after the boom before stacks can reapply), and this is not even optimizing with any other dots

    hilarious when entire mob gets blown up because they were all getting azureblight ticks at the same time from the tether dot

    if you really liked explody mobs you could stack azureblight with plaguebreak for your cleave spam lol

    i do agree though, outside of the necromancer case, it is difficult to apply enough dots to get the trigger time under about 6-8 seconds as the vast majority of dots apply at a rate of 1x per second ( so you would need 4 unique dots to get it to trigger in 5 seconds where a necromancer can make it proc in 7 sec with 1 skill)
    Edited by Necrotech_Master on January 7, 2022 6:44PM
    plays PC/NA
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Anything that gives a damage shield.

    If you build the right way for it then in PvE at least damage shield sets can be a big win. They also seem to reduce your armour repair bill dramatically.

    And I thought armor damage is based upon XP and player deaths.
    HyekAr wrote: »
    Azureblight reaper: it is good set for stamina to combine with other but to reach 20 points for its use makes the set be useless,
    I would agree for 10 points and no time
    Screenshot-20220107-182848.png

    you should try using azureblight on a necromancer, that set is about how fast you apply dot ticks

    necromancer dmg tether alone is 3x tick per second (accounting for nothing else, it would proc azureblight in approx 7 sec)

    Each hit of Rapid Strikes counts towards the stacks as well.
  • GetAgrippa
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    Wrath of the Imperium because it literally does not work. It doesn't buff any damage.
  • HyekAr
    HyekAr
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    HyekAr wrote: »
    Azureblight reaper: it is good set for stamina to combine with other but to reach 20 points for its use makes the set be useless,
    I would agree for 10 points and no time
    Screenshot-20220107-182848.png

    you should try using azureblight on a necromancer, that set is about how fast you apply dot ticks

    necromancer dmg tether alone is 3x tick per second (accounting for nothing else, it would proc azureblight in approx 7 sec)

    i use it on a stam necro tank build i like, and just adding leeching plate dot + carve (cleave morph with the bleed dmg) (and occasional poison/hemorrhaging status effects), my avg trigger time on azureblight is 3-4 seconds (once it starts building stacks, since there is 2 sec cooldown after the boom before stacks can reapply), and this is not even optimizing with any other dots

    hilarious when entire mob gets blown up because they were all getting azureblight ticks at the same time from the tether dot

    if you really liked explody mobs you could stack azureblight with plaguebreak for your cleave spam lol

    i do agree though, outside of the necromancer case, it is difficult to apply enough dots to get the trigger time under about 6-8 seconds as the vast majority of dots apply at a rate of 1x per second ( so you would need 4 unique dots to get it to trigger in 5 seconds where a necromancer can make it proc in 7 sec with 1 skill)

    Hahah actually it was how I used it but not with, but one good set comb with blowing effect it is plaguebreak+venomous smite hahah very cool also

    I will try thanks
  • ssewallb14_ESO
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    Noble Duelist. Literally just a worse undaunted infiltrator after the stat hybridization.

    Biggest problem is the uptime. Despite what the tooltip looks like you'll get ~90 uptime even in a full melee fight with the set double bar'd. Single bar will be <80% as you'll eventually miss a proc before backbar rotation.

    The set should just have no cooldown.

    Also the proc condition is way more limiting compared to other heavy attack sets. The effect should be stronger, or the proc easier (longer range, longer duration, whatever).
  • El_Borracho
    El_Borracho
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    Way of Air:

    (2 items) Adds 129 Stamina Recovery
    (3 items) Adds 129 Stamina Recovery
    (4 items) Increases the radius you can detect Sneaking enemies by 2 meters.
    (5 items) Adds 129 Stamina Recovery, When you use Roll Dodge, your Weapon Damage and Spell Damage is increased by 391 for 6 seconds.

    A set that has no value in PVE and gives you an extra two whole meters when a bow has a minimum range of 5 meters and snipe is at least 35 meters. And gives a whopping 391 weapon damage after you roll dodge. The king of meme sets
  • Jaraal
    Jaraal
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    Sheer Venom and Viper’s Sting. They got overnerfed to the point that no one uses them any more.

    Hrothgar’s Chill could be added to the list as well.
  • Necrotech_Master
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    Jaraal wrote: »
    Sheer Venom and Viper’s Sting. They got overnerfed to the point that no one uses them any more.

    Hrothgar’s Chill could be added to the list as well.

    sheer venom is not bad right now (since they changed the cooldown to be per target, you could apply to a whole mob at once with whirling blades due to it being an execute)

    hrothgars was definitely over-nerfed though
    plays PC/NA
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    active player since april 2014

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