Necrotech_Master wrote: »sheer venom is not bad right now (since they changed the cooldown to be per target, you could apply to a whole mob at once with whirling blades due to it being an execute)
Chilly-McFreeze wrote: »And I thought armor damage is based upon XP and player deaths.
Kyne's Kiss
Undertaker
Hatchling shell
Footman's fortune
That one when you take no damage for x seconds then get a shield.
But my choice is...
Nikulas Heavy Armor.
You have to block like 8 attacks, just to then deflect the 9th. Takes a long time to build up, can't control it, all for the same result as a roll dodge.
Surely nobody uses this?
ssewallb14_ESO wrote: »Noble Duelist. Literally just a worse undaunted infiltrator after the stat hybridization.
Biggest problem is the uptime. Despite what the tooltip looks like you'll get ~90 uptime even in a full melee fight with the set double bar'd. Single bar will be <80% as you'll eventually miss a proc before backbar rotation.
The set should just have no cooldown.
Also the proc condition is way more limiting compared to other heavy attack sets. The effect should be stronger, or the proc easier (longer range, longer duration, whatever).
This one has a colddown or a bug. It is not working right away after 6sec. So if u kill once and after 6 sec kill aother mob it might works again or have some invisible colddown
But it is a good set for trash play with vampire skills bcz I reach up to 16k HP, and with the vamp skill for 600attack every second it is helpfull.
Urzigurumash wrote: »Lemme critique some critiques, on why I think some of these sets do not qualify as the worst, since they have a niche. All my comments pertain only to PvP.
Knight's Errant: I know a guy who used to win many duels with this set, even after the damage reduction to S&B skills. I think back in the day some recommended it as a way to beat vMA on StamDK, which was long known as the worst class for vMA.
Of all the sets listed in this thread, I would agree with the current version of Nikulas's. I say give the stacked effect something like Jailer's Tenacity 5 piece, where it will negate the next hit of 7k or more damage, rather than just any damage, or, give it back some of its old function: make the stacked effect reflect the next projectile, damaging its caster.
francesinhalover wrote: »Most sets that require synergies or heavy attacks.
Unfathomable darkness could be better.
francesinhalover wrote: »Most sets that require synergies or heavy attacks.
Unfathomable darkness could be better.
drsalvation wrote: »Urzigurumash wrote: »Lemme critique some critiques, on why I think some of these sets do not qualify as the worst, since they have a niche. All my comments pertain only to PvP.
Knight's Errant: I know a guy who used to win many duels with this set, even after the damage reduction to S&B skills. I think back in the day some recommended it as a way to beat vMA on StamDK, which was long known as the worst class for vMA.
Of all the sets listed in this thread, I would agree with the current version of Nikulas's. I say give the stacked effect something like Jailer's Tenacity 5 piece, where it will negate the next hit of 7k or more damage, rather than just any damage, or, give it back some of its old function: make the stacked effect reflect the next projectile, damaging its caster.
I mean, I do have Knight's Errant in my main PvP build.
My issue with it is that even with the added dmg, none of the S&S skills are my primary source of damage, I only use shielded assault for gap closing and stuns, my damage comes from templar skills, fighter's guild, and vamp.
Power Bash has potential to deal so much damage, but it's highly redundant, risky, and you just end up gimping yourself: you need to block to charge the max damage, this means you'd need to be taking damage, and getting your stamina drained. In PvE, the tank is the one who should be doing the blocking, but as a tank, you won't deal damage, best I could do was 8k. As a DPS, base skill does 10k with buffs and set (2h's spammable does 12k without special sets), but I don't block as much because I don't hold that much aggro, and in PvP, I'll take lots of damage just by blocking, and my stamina will drain way too fast before I can even cast that skill, but even doing so, the damage dealt isn't even worth it to make a difference, you can just spam your 2h skill twice in less time.
All I'm saying is that the purpose of Knight's Errant and the state of sword and shield skills gets as redundant and somewhat useless as a corrupting bloody mara drink for vampires. That drink gives you lots of health recovery and sets your vampirism to stage 4, and at stage 4, you have 0% health recovery, so the buff of that drink gets completely null.
Maybe if sword and shield skills scaled with your health instead of your damage, it could allow for tank/bruiser builds that actually deal damage, OR if sword and shield had a spammable skill that deals good damage without needed odd requirements, knight errant would help, otherwise, I can replace knight errant with any other damage dealing set and I won't see any difference (probably an improvement) on my build.
But I'm still trying to make sword and shield fun (I don't need it to spam jabs)
Tommy_The_Gun wrote: »Not the "worst", but it would be definitely in top 10 worst sets - Salvation set.
https://eso-sets.com/set/salvation
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage and Spell Damage is increased by 150.
I think the only reasonable use case for it is maybe when you are levelling Werewolf and you want transform faster... but even then a sustain set is way better. Besides, WW levels up quite fast, so I don't see anyone grinding this set just so they could use WW ulti faster. 150 weapon dmg is also miserable. It only works while in WW form and it is very weak compared to other sets that work all the time.
Finedaible wrote: »Off the top of my head:
Overland:
- Radiant Bastion
- Vampire Cloak
- Vampire Lord. I guess it's ok if you want to RP an overland vampire.
Crafted:
- Twice-Born Star. Mundus Stone nerfs over the years rendered this set underpowered and obsolete.
- Coldharbour's Favorite
- Dauntless Combatant. You can get this bonus from cp without using 5 equipment slots.
- Sload's Semblance. Too weak for PvE, too weak for PvP.
- Pelinal's Wrath. I tried to make it work, crafted a full training set for xp grinding and paired it with Ring of the Pale Order but it was worse than traditional setups. Bonus falls off too quickly and it's terrible for boss fights with few adds. You also need to get the killing blow for it to give you a stack, so even your pet or companion killing something will prevent you from gaining a stack. Needless to say it's terrible around other players.
etchedpixels wrote: »PvP_Exploiter wrote: »Anything that gives a damage shield.
If you build the right way for it then in PvE at least damage shield sets can be a big win. They also seem to reduce your armour repair bill dramatically.
PvP_Exploiter wrote: »etchedpixels wrote: »PvP_Exploiter wrote: »Anything that gives a damage shield.
If you build the right way for it then in PvE at least damage shield sets can be a big win. They also seem to reduce your armour repair bill dramatically.
Build right? Why would you need a shield set in PvE? It does no damage. If you're struggling with solo survivability you can use Pale Order or the CP (Reaving Blows iirc)
50 gold repair kits are no issue.
Necrotech_Master wrote: »francesinhalover wrote: »Most sets that require synergies or heavy attacks.
Unfathomable darkness could be better.
the synergy ones can be sometimes potent in the hands of a necromancer since they have a self-synergy
or if you are using lady thorn monster set (can also provide self synergy for any class)
there are a lot of interesting combinations you can get from that (stacking alkosh and twilight remedy on a harmony necro could be one, havent tried it but might have potential lol)