Urzigurumash wrote: »
Vampire Lord: Vamp has a good spammable and a good Ult. It has a niche - high Ult Gen MagNB Brawler, maybe
Urzigurumash wrote: »
Vampire Lord: Vamp has a good spammable and a good Ult. It has a niche - high Ult Gen MagNB Brawler, maybe
You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost 5/10/15/20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.
No mention of Spelunker yet? Set gives low resource return, only when an ally hits a synergy, with a cooldown, so you can't reliably get a burst of resources by doing something like rolling an orb through group.
Urzigurumash wrote: »Urzigurumash wrote: »
Vampire Lord: Vamp has a good spammable and a good Ult. It has a niche - high Ult Gen MagNB Brawler, maybe
You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost 5/10/15/20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.
True, but you can combine the two, which to me means Vampire Lord is at least a tier above Skooma Smuggler, which is almost universally outclassed by the revised Adept Rider (in PvP). I would rank Skooma Smuggler as truly "one of the worst".No mention of Spelunker yet? Set gives low resource return, only when an ally hits a synergy, with a cooldown, so you can't reliably get a burst of resources by doing something like rolling an orb through group.
We all forgot. I would say this one shares the bottom tier with Skooma Smuggler and Nikulas's.
drsalvation wrote: »A simple answer: Is the set fun to play? Then it's bad and mediocre.
You want to be an awesome damage dealer using sword and board? There's a nice set called knight-errant which buffs up your S&S skill damage and heals you.
But the skills from S&S are just trash.
If you want to do real damage, either go dual wield, two hand, or destro staff.
Everybody's gonna say sword and shield is not for damage, and as much as I tried, they're right, you'll be doing all your damage through class skills anyway.
So knight-errant is officially one of the crappiest sets ever made, giving people like me hope that sword and shield would be fun to play lol.
And before you say S&S is for tanking, I mean, yeah, but then why make a set that improves damage on it but also make it useless?
Until sword and shield becomes an actual good way to deal damage, that set will always be redundant and useless.
starkerealm wrote: »That's the story for a lot of the, "BiS" sets and items. The Kilt comes to mind. If you can avoid all damage it is absolutely mindblowing... but most people soak some direct damage frequently enough that they struggle to get above 4 stacks. Sirorias was one of these back in the day, because you'd see parse numbers with it, but then in content, you'd see them waddling back and forth all over the place, and not standing in their own circle.
Urzigurumash wrote: »True, but you can combine the two, which to me means Vampire Lord is at least a tier above Skooma Smuggler, which is almost universally outclassed by the revised Adept Rider (in PvP). I would rank Skooma Smuggler as truly "one of the worst".
You'd be off better with Shapeshifter's Chain. Vampire Lord makes the ultimate cost -5/-10/-15/-20% depending on stage. Shapeshifter's Chain makes it cost 15% less regardless of stage and with no debuffs with a nice boost to your stats while transformed. Ultimate is like wearing the Pale Order Ring mythic so you're not missing out on much by using it.
starkerealm wrote: »That's the story for a lot of the, "BiS" sets and items. The Kilt comes to mind. If you can avoid all damage it is absolutely mindblowing... but most people soak some direct damage frequently enough that they struggle to get above 4 stacks. Sirorias was one of these back in the day, because you'd see parse numbers with it, but then in content, you'd see them waddling back and forth all over the place, and not standing in their own circle.
My experience with the Kilt has been the opposite. At first, you read "taking damage drops the stacks" and panic. Then you take it into actual content and realise that a surprising number of damage is not direct damage for some reason.
Getting hit with flares from Yolnahkriin or Siroria? Not direct damage. Just as an example - there are lots more. You don't have to avoid all damage. You can get absolutely battered by an amazing amount of boss mechanics. You just have to avoid very specific damage (i.e. that's where the Kilt is a bad idea.)
Similarly with Siroria. Yes, moving is a problem. But even in its previous incarnation, you could get decent uptime in a good amount of fights. (It was also helped by the fact that it was stronger than a lot of the alternatives even with only some stacks still up.)
Maybe it has. Haven't actually checked it in a while, so maybe they did.
That new one is still pretty trash too though! 25% chance to reflect a handful of abilities. No thanks.
+1 for Twice Born Star
The versatility it gives _SHOULD_ make it cool but it's just too weak. Needs a % mundus boost on the 5th pc bonus or something.
etchedpixels wrote: »Everest_Lionheart wrote: »Every set that was homogenized
One of the BiS sets in this game is also one of the worst. Kinras. For 95% of content you will get nothing out of this set at all. And for the remaining content where it is useful it takes a player that can hit all of their light attacks and get off their back bar fast enough to maintain the stacks. I see too many people run this set with very little uptime in actual content. While it’s great for dummy cheese the skill gap for content is quite large.
To me that's one reason it's a great set by design - it requires and rewards skill.
The "overwhelming" set has to be the most misleadingly named trash set - overwhelming it is not.
PvP_Exploiter wrote: »Anything that gives a damage shield.
agelonestar wrote: »I'd love to see a ranked list of sets by how many players have the set equipped.
I am certain there would be a good number with a zero next to their name.
And then to use it, many of the parse set will work well for an burn fight, AA last boss is classic here.etchedpixels wrote: »Everest_Lionheart wrote: »Every set that was homogenized
One of the BiS sets in this game is also one of the worst. Kinras. For 95% of content you will get nothing out of this set at all. And for the remaining content where it is useful it takes a player that can hit all of their light attacks and get off their back bar fast enough to maintain the stacks. I see too many people run this set with very little uptime in actual content. While it’s great for dummy cheese the skill gap for content is quite large.
To me that's one reason it's a great set by design - it requires and rewards skill.
The "overwhelming" set has to be the most misleadingly named trash set - overwhelming it is not.
etchedpixels wrote: »PvP_Exploiter wrote: »Anything that gives a damage shield.
If you build the right way for it then in PvE at least damage shield sets can be a big win. They also seem to reduce your armour repair bill dramatically.
Necrotech_Master wrote: »
you should try using azureblight on a necromancer, that set is about how fast you apply dot ticks
necromancer dmg tether alone is 3x tick per second (accounting for nothing else, it would proc azureblight in approx 7 sec)
Necrotech_Master wrote: »
you should try using azureblight on a necromancer, that set is about how fast you apply dot ticks
necromancer dmg tether alone is 3x tick per second (accounting for nothing else, it would proc azureblight in approx 7 sec)
i use it on a stam necro tank build i like, and just adding leeching plate dot + carve (cleave morph with the bleed dmg) (and occasional poison/hemorrhaging status effects), my avg trigger time on azureblight is 3-4 seconds (once it starts building stacks, since there is 2 sec cooldown after the boom before stacks can reapply), and this is not even optimizing with any other dots
hilarious when entire mob gets blown up because they were all getting azureblight ticks at the same time from the tether dot
if you really liked explody mobs you could stack azureblight with plaguebreak for your cleave spam lol
i do agree though, outside of the necromancer case, it is difficult to apply enough dots to get the trigger time under about 6-8 seconds as the vast majority of dots apply at a rate of 1x per second ( so you would need 4 unique dots to get it to trigger in 5 seconds where a necromancer can make it proc in 7 sec with 1 skill)
Sheer Venom and Viper’s Sting. They got overnerfed to the point that no one uses them any more.
Hrothgar’s Chill could be added to the list as well.