While something like that could work in a solo game without causing too much distress on your own system - imagine what x number of special instances like that would do to servers that are evidently already struggling to keep a massive player base afloat.
Sylvermynx wrote: »Interesting idea. I wouldn't mind having that available. I think it would need to exclude the areas already marked as "housing" for obvious reasons - I mean, if one could snip one of the existing 14k crown housing areas for a lower figure.... well, that would be one of those "end-around" unfair things....
ive_wonder wrote: »While something like that could work in a solo game without causing too much distress on your own system - imagine what x number of special instances like that would do to servers that are evidently already struggling to keep a massive player base afloat.
Well, i mean, it will work the same way as any other house.
Maybe I misunderstood your idea in that case, it seemed to suggest we'd be able to cut out a piece of any land and strip it of eventual clutter, then have it turned into a player house cell - that alone would be quite costly server side since that's where your saves happen, and if you keep adding special cells on a map like that it would probably become unsustainable very quickly.
ive_wonder wrote: »Maybe I misunderstood your idea in that case, it seemed to suggest we'd be able to cut out a piece of any land and strip it of eventual clutter, then have it turned into a player house cell - that alone would be quite costly server side since that's where your saves happen, and if you keep adding special cells on a map like that it would probably become unsustainable very quickly.
Oh no, it's not on the map, it will be placed in a separate housing instance, basically in our own tiny mini-plane of oblivion.
So i want to grab that cloudy chunk of mountains, i snip it and then build whatever i want on it.
Or chunk with a Wyrd tree near the beach. Or whatever.
I understand you want to clip any exterior cube formation of land out and just have it in your housing collections, however that would be technically impossible the way this game increments its content - everything you can enter in the game is already downloaded to your computer (unless you play through the Stadia cloud), this is why you can access certain player houses on the PTS before you can enter them live, since the assets they are made of have been added to the PTS game folders but not yet your live game folders, if that makes sense to you. It's why you can preview houses; those assets are already part of your downloaded/updated game files.
On a normal map you have interior cells that are pertinent to the general exterior map cell, so that when you enter a bank for example you are actually teleported to a smaller "cell within the cell" that is spacially located far away from other assets, in order to ease on both player side systems and on server side information handling.
I would assume for efficiency purposes that - in this game - player housing cells are entirely separate from the general exterior map in that sense, since they have both housing systems inside the cells and also need to handle save data such as positioning of furniture.
Player housing cells also go through developer and public testing, which your suggestion would simply have to override if we were to have the cells available by the wave of a wand like you're suggesting. It would also imply that each time anyone creates such a new cell out of overland assets, everyone would probably have to close their game down to install a patch that would have to be somehow automatically generated and shipped. And even then any such new cell would be liable to break the game entirely. It would quickly become unsustainable both on your own system and on the servers.