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People ignore the elephant in the room: LoS breaks

  • MentalxHammer
    MentalxHammer
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    LoS is not an issue if you have the speed to stay with your target, I never have an issue staying on someone attempting to LoS me. LoS makes terrain much more impactful to play around, and another element to master. There’s no reason to change LoS because a counter for it already exists - speed.
  • Noctus
    Noctus
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    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
  • Daffen
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    Noctus wrote: »
    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.

    If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
  • NerfSeige
    NerfSeige
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    Daffen wrote: »
    Noctus wrote: »
    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.

    If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.

    Yep, if you get baited into the tower or rocks, then it’s up on you. Don’t engage in unfavorable terrain.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • Noctus
    Noctus
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    Daffen wrote: »
    Noctus wrote: »
    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.

    If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
    NerfSeige wrote: »
    Daffen wrote: »
    Noctus wrote: »
    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.

    If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.

    Yep, if you get baited into the tower or rocks, then it’s up on you. Don’t engage in unfavorable terrain.

    so what both of u saying is there is nothing to be done if someone has a rock or tree that he can dance around just give up fighting him. the immortal tank issue is allready bad enough in cp pvp.

    this is ridiculous. do u see how bad of a gamedesign that is ?

    what u expect me to do put some sweetrolls on the open field.

    ppl are not asking to remove that feature ppl want it to be harder. to increase the skill needed in order to rly avoid dmg that way. right now its just way to easy.
  • Daffen
    Daffen
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    Noctus wrote: »
    Daffen wrote: »
    Noctus wrote: »
    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.

    If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
    NerfSeige wrote: »
    Daffen wrote: »
    Noctus wrote: »
    it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.

    If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.

    Yep, if you get baited into the tower or rocks, then it’s up on you. Don’t engage in unfavorable terrain.

    so what both of u saying is there is nothing to be done if someone has a rock or tree that he can dance around just give up fighting him. the immortal tank issue is allready bad enough in cp pvp.

    this is ridiculous. do u see how bad of a gamedesign that is ?

    what u expect me to do put some sweetrolls on the open field.

    ppl are not asking to remove that feature ppl want it to be harder. to increase the skill needed in order to rly avoid dmg that way. right now its just way to easy.

    Well i said to put meatbag, but doesnt look like you read through the entire replies so i wont bother arguing with you. Meatbag reduces healing by 70% and forces them to switch positions. Even my permablock tank cant survive meatbag + 3 ppl.
  • divnyi
    divnyi
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    Forum: LoS isn't broken, you just need meatbag and 3 ppl to kill 1 player
    Me, the battleground player: :|
  • HiImRex
    HiImRex
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    Los is relative and is all about positioning.

    If you can predict enemy movement then you can still do damage.

    Also stop spamming your skill buttons as you chase, actually time your crosshair placement and skill execution while counter moving against your opponent.

    Play the long game in BGs. Fights are only one and done kill or be killed in ESO if one side doesn’t know how to trade. You’re supposed to trade between defense and offense, not smash your front bar keys and crushing your w key to the floor in a blind rage around a pillar. If you out trade and force an LOS you can choose to heal buff and most importantly, reposition for the next engagement.

    By the way, If you greeded your skill bar to not have any form of on demand major expedition or snare removal, you’re going to get kited period and you should. The player investing into speed should have some incentive to do so.

    [snip]

    [edited to remove inappropriate comments]
    Edited by ZOS_Ragnar on December 29, 2021 7:30PM
  • divnyi
    divnyi
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    Such a long post saying nothing but "git gud", wow.
  • VaranisArano
    VaranisArano
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    divnyi wrote: »
    Forum: LoS isn't broken, you just need meatbag and 3 ppl to kill 1 player
    Me, the battleground player: :|

    If you wanted Battlegrounds-specific advice, maybe it would have been a good idea to mention that in your OP at some point...

    I confess my usual method in BGs is:
    A. Stick together with my group so we can concentrate our damage on an LOSing target
    B. Don't chase on my own - see concentrating our damage
    C. If all the player wants to do is run, let them. Chances are, there are easier targets that require less effort.

    Other people who play more BGs than I may have better, more useful advice.
  • HiImRex
    HiImRex
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    divnyi wrote: »
    Such a long post saying nothing but "git gud", wow.

    The entire thing has multiple pieces of specific advice addressing your complaint.

    If you need help understanding some of those specific points in more detail, feel free to ask and I’d be happy to elaborate.

    If I sounded a bit condescending last post I apologize, I admit I got a little annoyed at the seeming unwillingness of some in this thread to consider that there are things you can do differently to counter LOSing players.
  • divnyi
    divnyi
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    I don't understand why you come to assumption I ever needed any advices.
    I'm pretty happy with my scores in the games I play, thank you very much.

    I created a thread to tell people why they think that players are way too tanky.
    And it's unnecessary amount of LoS breaks, from the objects that shouldn't break LoS.
    With them, you can easily survive even on non-tanky characters, and no wonder why tanky chars seem like they are immortal.
  • Noctus
    Noctus
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    divnyi wrote: »
    Forum: LoS isn't broken, you just need meatbag and 3 ppl to kill 1 player
    Me, the battleground player: :|

    i play IC alot lately its worse there since there are many small objects and boxes. im guilty for abusing the mechanic too but what we asking here is not removing but improving on it making it harder to pull off and this is smthing most ppl dont seem to get.
  • VaranisArano
    VaranisArano
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    divnyi wrote: »
    I don't understand why you come to assumption I ever needed any advices.
    I'm pretty happy with my scores in the games I play, thank you very much.

    I created a thread to tell people why they think that players are way too tanky.
    And it's unnecessary amount of LoS breaks, from the objects that shouldn't break LoS.
    With them, you can easily survive even on non-tanky characters, and no wonder why tanky chars seem like they are immortal.

    Now, you do you.

    But I'm a bit confused as to how we've gone from telling ZOS that what we really need is massive changes to targeting, semi-solid objects, and corners to remove opportunities for LOS...

    ...to not needing advice and being happy with one's scores.

    It seems to me like the assurance of the latter undercuts the stated need for the former.
  • AwakeOhSleeper
    AwakeOhSleeper
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    Larger hit ones really should be a thing, los breaking in this game is terribly done from a dev standpoint… if their name is displayed at the top of your screen you should be hitting them, however 98% of the time you cannot target a player that SHOULD be targetable.
  • divnyi
    divnyi
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    It seems to me like the assurance of the latter undercuts the stated need for the former.

    I know well all those mechanics and how to abuse them.
    Doesn't mean that I have to like it.

    We have a fantasy game that is played like FPS shooter, with LoS being the main thing you always need to consider.
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