it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
Yep, if you get baited into the tower or rocks, then it’s up on you. Don’t engage in unfavorable terrain.
it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.it would help if the attacks could go slightly around corners so thin objects wont be effective anymore. divnyi is right it is a huge problem in high skill battles to the point of 2 ppl duellling on a spot for 5 mins straight untill one just gives up. if u build for resource a little and 30 k hp u cant be killed running around an obstacle unless its 3 ppl. i dont think this *** is healthy for pvp. it should be made more difficult to pull that off.
If you have the advantage of the fight, try to lure them to open field or meatbag their tree/box etc. Nothing is stopping you from doing that to win the fight.
Yep, if you get baited into the tower or rocks, then it’s up on you. Don’t engage in unfavorable terrain.
so what both of u saying is there is nothing to be done if someone has a rock or tree that he can dance around just give up fighting him. the immortal tank issue is allready bad enough in cp pvp.
this is ridiculous. do u see how bad of a gamedesign that is ?
what u expect me to do put some sweetrolls on the open field.
ppl are not asking to remove that feature ppl want it to be harder. to increase the skill needed in order to rly avoid dmg that way. right now its just way to easy.
Forum: LoS isn't broken, you just need meatbag and 3 ppl to kill 1 player
Me, the battleground player:
Such a long post saying nothing but "git gud", wow.
Forum: LoS isn't broken, you just need meatbag and 3 ppl to kill 1 player
Me, the battleground player:
I don't understand why you come to assumption I ever needed any advices.
I'm pretty happy with my scores in the games I play, thank you very much.
I created a thread to tell people why they think that players are way too tanky.
And it's unnecessary amount of LoS breaks, from the objects that shouldn't break LoS.
With them, you can easily survive even on non-tanky characters, and no wonder why tanky chars seem like they are immortal.
VaranisArano wrote: »It seems to me like the assurance of the latter undercuts the stated need for the former.