UntilValhalla13 wrote: »Then most prog groups would just disband. Could you imagine trying to prog kynes aegis or rockgrove hard mode as a newer group with a death limit...
I don't really like this concept of "death limit", I prefer "wipe limit"
IMHO, groups must be punished for wipe, not for a single death. And all "no-death" achievements should be "no wipe".
Secret ice boss in black drake villa is a good example - you have only a few attempts, but you can resurrect allies with no restriction.
UntilValhalla13 wrote: »Then most prog groups would just disband. Could you imagine trying to prog kynes aegis or rockgrove hard mode as a newer group with a death limit...
I don't really like this concept of "death limit", I prefer "wipe limit"
IMHO, groups must be punished for wipe, not for a single death. And all "no-death" achievements should be "no wipe".
Secret ice boss in black drake villa is a good example - you have only a few attempts, but you can resurrect allies with no restriction.
RogueShark wrote: »The hardmode for the hardmodes/whole trial or dungeon is literally the trifectas. You can't die even once to get those so there's no need for a death limit.
oh well. i guess im the only one who thinks this was a cool, verycool, idea.
Araneae6537 wrote: »UntilValhalla13 wrote: »Then most prog groups would just disband. Could you imagine trying to prog kynes aegis or rockgrove hard mode as a newer group with a death limit...
Agreed. That’s why there are achievements for not dying. Personally, I don’t see anything beneficial being added by such a mechanic. And it would probably exclude new people as too much of a liability.