For reference, I used to be addicted to heists and sacraments. I did them every day on every character. I've since started to run them again and I'm seeing some things I didn't noticed.
Are these bugs or by design?
- Sometimes the blue circle around a lantern-carrying, stealth-revealing mob doesn't appear unless I come out of stealth and go back into stealth again. This is causes a failure of the quest if I don't notice it.
- Trip wires look to be glowing brightly but other traps (particularly the ones that are a square of ropes and very hard to see) do not glow at all.
- Bear traps do not glow.
- Trip wires and square rope traps are sometimes unable to be targeted and, therefore, impossible to disarm.
- Trip wires do not appear to be able to be jumped. On my screen, I easily clear the rope but it triggers anyway.
- The blue reveal circle around stealth revealing mobs is far bigger than it appears on the screen. I can be a full character width outside of it and still get revealed.
- Success rate on forcing locks is far lower in heists than overland even though the success percentage displays are the same. I have an 80% chance to force an intermediate lock but fail my first attempt almost every time, my second attempt most of the time, and usually succeed my third. But even then my third attempt fails far more than 20%. I assume they lowered the success rate in heists, which is fine, but please display the true rate.
- The Night's Silence crafted set is STILL not ignoring the stealth speed penalty like the 5-piece bonus should. It does nothing.