hcbigdogdoghc wrote: »I mean lowering dps has been on their mind for a while, but the opposite keeps on happening
Talking about trial dummy parses?
They added even more debuffs to the trial dummy over the past year or so. Major vulnerability and minor brittle for example.
Also, the "ceiling" always finds a way.
Grandchamp1989 wrote: »It is mostly cheese builds that arent particular effective in actual content.
-Dual wield mag on dummy, in actual content they usually switch back to inferno staff.
-Kilt where if you get hit by anything you lose your bonus
-Mythics with minutes long Wind up time
-Front and backbar melee weapons that usually gets switched for a backbar bow or staff in actual hard content with AOEs.
-Bahsei that require you to be under 50% of your primary ressource
-They usually switch 1-2 skills out for a self heal/shield in content
Im honestly not terribly impressed, it is mostly dummy cheese.
In actual content my 82k magsorc performs better than my 91k stamdk
In actual content im usually above people who go into actual content with their dummy cheese build.
But people are usually smart enough to post one dummy parse to their guild and then switch half the stuff out in actual hard content.
UntilValhalla13 wrote: »Most serious people will actually run their dummy setup, at least on console. Bahsei/kinras or tzovgin is basically mandatory. Kilt is on for all content that will allow it. If your healers are good, you don't need a shield, except for very specific instances. Its really not that difficult to play true melee in almost all content, though vas hm can be spicy at times. You just have to be a competent player and not stand in stupid.
If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
etchedpixels wrote: »If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
Dungeon DPS and dummy parsing are not exactly related. In a random pug dungeon there will be a lot less buffs and debuffs (far less with a fake healer, probably none at all with a fake tank as well), so nobody is getting high crit, nobody has enough penetration and so on.
A lot of folks running dungeons also don't have high end trial gear, and often don't have the right buffs or skills slotted, or use them in the right way. It's not really surprising. Anyone can do 5-10K in a dungeon with a bit of button mashing, but getting a good DPS number requires knowing a lot of extra stuff about buff/debuffs and which skills to use or slot when. None of that basic information is particularly accessible in game, or for the most part well covered outside of it.
Bobby_V_Rockit wrote: »Don’t worry, plenty of us CP1500+ players still can’t top 30k dps lol. I’m not kidding or being sarcastic, I cannot top 29k on my dummy after like 6 years XD we just don’t post as much as you guys
hcbigdogdoghc wrote: »Even as a tank/healer main I can hit 90k with a freaking ice staff.
Jeffrey530 wrote: »hcbigdogdoghc wrote: »Even as a tank/healer main I can hit 90k with a freaking ice staff.
90k as a tank? don't know that's even possible loll. Why would anyone wanna be a dd with 110-120k dd then, just blast the trials with 11 tanks/healers.
hcbigdogdoghc wrote: »I still remember 80k dps being the top of the top just a year or 2 ago, right now 78-80% of people I know can hit 100k easily, top players are hitting 110-120k. Even as a tank/healer main I can hit 90k with a freaking ice staff.
I just don't understand how damage is this high compare to before. ZOS nerfed top dps sets repeatedly, monster sets and proc sets got trashed, ZOS nerfed skills repeatedly (remember when daedric prey gives a 55% damage boost to pet damage?), cheesy stuffs like vampires and stranglers are nerfed, ZOS nerfed shadow the bis mundus, ZOS nerfed sustain over and over again over the years, ZOS made CP 2.0 which theoretically reduces CP dps power creep, ZOS nerfed major and minor buffs significantly (RIP major/minor force/berserk), ZOS capped crit damage to 125%, stam characters lose pen, no new combat skill lines in the past couple of years beyond vampires which is pure garbage, nothing in the game was revamped that can cause a 30-40k dps increase (pen didn't get changed etc).
So how is the damage still so high? And going higher and higher every day. We'll probably see guilds only accepting 150k dps minimum dummy parse in 2022 judging by how things are going. You can't blame bahsei and kinras being overtuned either, seeing that people can hit 90k with trash sets like scathing mage or proc sets. And fyi stam characters literally only use 1 5 piece set right now
hcbigdogdoghc wrote: »I still remember 80k dps being the top of the top just a year or 2 ago, right now 78-80% of people I know can hit 100k easily, top players are hitting 110-120k. Even as a tank/healer main I can hit 90k with a freaking ice staff.
cyberjanet wrote: »hcbigdogdoghc wrote: »I still remember 80k dps being the top of the top just a year or 2 ago, right now 78-80% of people I know can hit 100k easily, top players are hitting 110-120k. Even as a tank/healer main I can hit 90k with a freaking ice staff.
If 78-80% of people you know can hit 100k easily, then you know very good players and are playing in an elite group.
There are still plenty of very ordinary players out here who don't get anything near that. Like not even half. Or even a quarter.