If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
DMuehlhausen wrote: »If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
Because now people feel anything below 80k is "low dps" The problem though is nobody actually does that much damage. Parsing on a trial dummy with different gear and skills doesn't mean squat to what you can do in a dungeon.
That 21M dummy has 100% up time on all debuffs and buffs, that never happens in any trial or dungeon. You also don't have to worry about group compensation where you do in a dungeon. 4 templars aren't exactly going to do great dps cause you are limited on the buffs and debuffs you're going to get.
However, and unfortuntely, everyone listens to the EJ players on what meta is and anything under their special build and gear setup they won't tell anybody is considered bad dps
DMuehlhausen wrote: »If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
Because now people feel anything below 80k is "low dps" The problem though is nobody actually does that much damage. Parsing on a trial dummy with different gear and skills doesn't mean squat to what you can do in a dungeon.
That 21M dummy has 100% up time on all debuffs and buffs, that never happens in any trial or dungeon. You also don't have to worry about group compensation where you do in a dungeon. 4 templars aren't exactly going to do great dps cause you are limited on the buffs and debuffs you're going to get.
However, and unfortuntely, everyone listens to the EJ players on what meta is and anything under their special build and gear setup they won't tell anybody is considered bad dps
Sorry what is "EJ player" ?
hcbigdogdoghc wrote: »I mean lowering dps has been on their mind for a while, but the opposite keeps on happening
Bobby_V_Rockit wrote: »Don’t worry, plenty of us CP1500+ players still can’t top 30k dps lol. I’m not kidding or being sarcastic, I cannot top 29k on my dummy after like 6 years XD we just don’t post as much as you guys
DMuehlhausen wrote: »If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
Because now people feel anything below 80k is "low dps" The problem though is nobody actually does that much damage. Parsing on a trial dummy with different gear and skills doesn't mean squat to what you can do in a dungeon.
That 21M dummy has 100% up time on all debuffs and buffs, that never happens in any trial or dungeon. You also don't have to worry about group compensation where you do in a dungeon. 4 templars aren't exactly going to do great dps cause you are limited on the buffs and debuffs you're going to get.
However, and unfortuntely, everyone listens to the EJ players on what meta is and anything under their special build and gear setup they won't tell anybody is considered bad dps
Tsar_Gekkou wrote: »DMuehlhausen wrote: »If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
Because now people feel anything below 80k is "low dps" The problem though is nobody actually does that much damage. Parsing on a trial dummy with different gear and skills doesn't mean squat to what you can do in a dungeon.
That 21M dummy has 100% up time on all debuffs and buffs, that never happens in any trial or dungeon. You also don't have to worry about group compensation where you do in a dungeon. 4 templars aren't exactly going to do great dps cause you are limited on the buffs and debuffs you're going to get.
However, and unfortuntely, everyone listens to the EJ players on what meta is and anything under their special build and gear setup they won't tell anybody is considered bad dps
Nah, anything below 80K isn't "low damage." I just ran a dungeon with a cp1400 dps who did nothing but heavy attack with a lightning staff and cast blastbones. That's low damage. Those are the players that people are talking about.
Tsar_Gekkou wrote: »DMuehlhausen wrote: »If DPS is so high, why do I continue to see so many complaints about low DPS in PUGs?
Because now people feel anything below 80k is "low dps" The problem though is nobody actually does that much damage. Parsing on a trial dummy with different gear and skills doesn't mean squat to what you can do in a dungeon.
That 21M dummy has 100% up time on all debuffs and buffs, that never happens in any trial or dungeon. You also don't have to worry about group compensation where you do in a dungeon. 4 templars aren't exactly going to do great dps cause you are limited on the buffs and debuffs you're going to get.
However, and unfortuntely, everyone listens to the EJ players on what meta is and anything under their special build and gear setup they won't tell anybody is considered bad dps
Nah, anything below 80K isn't "low damage." I just ran a dungeon with a cp1400 dps who did nothing but heavy attack with a lightning staff and cast blastbones. That's low damage. Those are the players that people are talking about.
try dds that HA with a restro staff the entire time.... 🤦♀️
hcbigdogdoghc wrote: »I still remember 80k dps being the top of the top just a year or 2 ago, right now 78-80% of people I know can hit 100k easily, top players are hitting 110-120k. Even as a tank/healer main I can hit 90k with a freaking ice staff.
I just don't understand how damage is this high compare to before. ZOS nerfed top dps sets repeatedly, monster sets and proc sets got trashed, ZOS nerfed skills repeatedly (remember when daedric prey gives a 55% damage boost to pet damage?), cheesy stuffs like vampires and stranglers are nerfed, ZOS nerfed shadow the bis mundus, ZOS nerfed sustain over and over again over the years, ZOS made CP 2.0 which theoretically reduces CP dps power creep, ZOS nerfed major and minor buffs significantly (RIP major/minor force/berserk), ZOS capped crit damage to 125%, stam characters lose pen, no new combat skill lines in the past couple of years beyond vampires which is pure garbage, nothing in the game was revamped that can cause a 30-40k dps increase (pen didn't get changed etc).
So how is the damage still so high? And going higher and higher every day. We'll probably see guilds only accepting 150k dps minimum dummy parse in 2022 judging by how things are going. You can't blame bahsei and kinras being overtuned either, seeing that people can hit 90k with trash sets like scathing mage or proc sets. And fyi stam characters literally only use 1 5 piece set right now
Here's a thought experiment to give you a basic concept how this happens.hcbigdogdoghc wrote: »So how is the damage still so high?
francesinhalover wrote: »Meanwhile people still complain of lack of dmg on dungeons and trials.
I spent 3 hours today with a pub group on lokk dragon vss.
Where are all those 100k dps players when they are needed
Grandchamp1989 wrote: »It is mostly cheese builds that arent particular effective in actual content.
-Dual wield mag on dummy, in actual content they usually switch back to inferno staff.
-Kilt where if you get hit by anything you lose your bonus
-Mythics with minutes long Wind up time (and yes they wind them up before parsing)
-Front and backbar melee weapons that usually gets switched for a backbar bow or staff in actual hard content with AOEs.
-Bahsei that require you to be under 50% of your primary ressource
-They usually switch 1-2 skills out for a self heal/shield in content
Im honestly not terribly impressed, it is mostly dummy cheese.
In actual content my 82k magsorc performs better than my 91k stamdk
In actual content im usually above people who go into actual content with their dummy cheese build.
But people are usually smart enough to post one dummy parse to their guild and then switch half the stuff out in actual hard content.
Grandchamp1989 wrote: »It is mostly cheese builds that arent particular effective in actual content.
-Dual wield mag on dummy, in actual content they usually switch back to inferno staff.
-Kilt where if you get hit by anything you lose your bonus
-Mythics with minutes long Wind up time (and yes they wind them up before parsing)
-Front and backbar melee weapons that usually gets switched for a backbar bow or staff in actual hard content with AOEs.
-Bahsei that require you to be under 50% of your primary ressource
-They usually switch 1-2 skills out for a self heal/shield in content
Im honestly not terribly impressed, it is mostly dummy cheese.
In actual content my 82k magsorc performs better than my 91k stamdk
In actual content im usually above people who go into actual content with their dummy cheese build.
But people are usually smart enough to post one dummy parse to their guild and then switch half the stuff out in actual hard content.
Grandchamp1989 wrote: »It is mostly cheese builds that arent particular effective in actual content.
-Dual wield mag on dummy, in actual content they usually switch back to inferno staff.
-Kilt where if you get hit by anything you lose your bonus
-Mythics with minutes long Wind up time (and yes they wind them up before parsing)
-Front and backbar melee weapons that usually gets switched for a backbar bow or staff in actual hard content with AOEs.
-Bahsei that require you to be under 50% of your primary ressource
-They usually switch 1-2 skills out for a self heal/shield in content
Im honestly not terribly impressed, it is mostly dummy cheese.
In actual content my 82k magsorc performs better than my 91k stamdk
In actual content im usually above people who go into actual content with their dummy cheese build.
But people are usually smart enough to post one dummy parse to their guild and then switch half the stuff out in actual hard content.
I use my parse set for content, that includes kilt, daggers and bahsei. In content(vet dungeons and trials), I regularly top 100k, and I run with people who are far better than I am. You are pretty much wrong on everything you said.
Bahsei is very strong in any content if you can maintain control over your mag pool. Experienced players do it all the time. (little hint: don't take resource synergies unless you are about to run out of mag) Some classes can even dump magicka right before starting the fight and stay at 30-40% magicka through the entire fight.Grandchamp1989 wrote: »Bahsei is amazing if you got time to drain your own Magicka, which ruin any real bursts.
Daggers are viable anywhere on DKs thanks to their extended melee range. It actually looks funny how far they can hit with melee weapons. But personally as a magsorc main I stick with staves for a lot of fights, but I still use daggers in a few fights.
Kilt is viable in a lot more content than you'd think. Remember only taking direct damage removes your stacks. Taking DoT damage does nothing. Kilt is top tier in a lot of trash fights and some bosses because DDs don't often take direct damage if the group is good. Also the stacks last a minute after combat. So it's easy to keep full stacks through the entire run. Not saying kilt is viable everywhere ofc.Bahsei is very strong in any content if you can maintain control over your mag pool. Experienced players do it all the time. (little hint: don't take resource synergies unless you are about to run out of mag) Some classes can even dump magicka right before starting the fight and stay at 30-40% magicka through the entire fight.Grandchamp1989 wrote: »Bahsei is amazing if you got time to drain your own Magicka, which ruin any real bursts.
And what's this "real bursts" you speak of and how is it related to magicka pool? Pretty much all the bursts in PvE are done through ultimates.
hcbigdogdoghc wrote: »People here are missing the point of the post
I want to know why the top dps number can climb from 80k to 120k within a year despite ZOS trying to do the opposite.
Your average joe doing 5k dps in dungeons is irreverent
Grandchamp1989 wrote: »Grandchamp1989 wrote: »It is mostly cheese builds that arent particular effective in actual content.
-Dual wield mag on dummy, in actual content they usually switch back to inferno staff.
-Kilt where if you get hit by anything you lose your bonus
-Mythics with minutes long Wind up time (and yes they wind them up before parsing)
-Front and backbar melee weapons that usually gets switched for a backbar bow or staff in actual hard content with AOEs.
-Bahsei that require you to be under 50% of your primary ressource
-They usually switch 1-2 skills out for a self heal/shield in content
Im honestly not terribly impressed, it is mostly dummy cheese.
In actual content my 82k magsorc performs better than my 91k stamdk
In actual content im usually above people who go into actual content with their dummy cheese build.
But people are usually smart enough to post one dummy parse to their guild and then switch half the stuff out in actual hard content.
I use my parse set for content, that includes kilt, daggers and bahsei. In content(vet dungeons and trials), I regularly top 100k, and I run with people who are far better than I am. You are pretty much wrong on everything you said.
Im sorry but im not sold.
It doesnt Sound terribly optimized if you take that setup with you everywhere.
AS+2 is extremely melee unfriendly
Stone Garden hm literally makes the kilt useless as you get hit by something every few seconds
Bahsei is amazing if you got time to drain your own Magicka, which ruin any real bursts.
Yandir hm require everyone to be spread out and ranged take out totems.. someone got to be ranged…
It think the survivability is low..
Sure if you can stand still in your trial like vSS and parse the night away its an amazing setup. But I dont believe this new trend of sqeezing every K out of a dummy, no matter how awkward it would be in actual content, is the way to go.
You do 100k+ that is waaaay above me.
Are you on PC EU? Maybe we can test it out if you are up for a quick SG HM?
Maybe Im wrong here but we could test it see how it holds up vs a standard MS-Kinra setup.
If I’m wrong I’ll admit it.