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Necro Class Changes

Mariani
Mariani
Soul Shriven
Greetings..
First of all I will start with the fact that the developers are doing a great job ..And I really appreciate all the hard work you do..
I would love to give some tips for improving from my personal experience as a player
That I believe will drastically improve the Necromancer class
There are some points that in my opinion must be changed (I will explain the problem..and also offer a solution) .. because at the moment this class is suffering greatly ..
1.Blastbones:
On the Parse Dummy the timing is excellent and everything work great..because you do not have to move..or play game mechanics.
but in a real raid scenario its bad , inconsistent and laggy.To maximize the dps you need Smooth rotation and good timing.
And the necro is just bad at it .. Many times I find myself waiting and wasting precious time to turn on the blastbones again ..
Solution: Allocated time to explode without delay of distance (no matter if I am at a distance of 1 meters or 7 meters) it should allways explode at a fixed time..
This will cause absolute consistency in terms of smooth rotation even in a real raid..and release the burden that the player must always guess when it will be possible to use the ability again and give a sense of fun.
2.Detonating Siphon:
Again more or less the same problem as I mentioned above really inconsistent and laggy and even worse because sometimes when you are in the middle of the rotation and trying to run it does not work and many times I find myself pressing it again to run it and then losing precious time and anyway hurting the rotation and dps. .
And if the ability was activated ... many times I have no control over where and who I want it to operate on ..
solution:
Change the ability to be either ground ability or target ability ..
This will give complete consistency, allow for smooth rotation and also give the player a sense of control that he knows and chooses where to activate the ability
3.Skeletal Arcanist and Spirit Mender
These capabilities last for 16 seconds which is a very short time ..
Unlike the nightblade
Who has the same abilities and with whom they hold for 20 seconds ..
It causes the player too much bar swapping
solution:
Changing the time to 20 seconds will give the player more freedom and concentration in the mechanics of the game than concentrating constantly on changing bars.
4.Grave Lord Passive - Rapid Rot
buff only damage over time..(which the dragonknight class very similer)
lack of spamable
Flame Skull cannot be used
Because not strong enough ..
There is not enough diversity in capabilities
(And in my opinion this is one of the most beautiful abilities in the game)
solution:
Adjust the Rapid Rot Passive to provide both spamable and dot build..
This will allow players more freedom and diversity..in terms of the capabilities of the class

thats my personal feeling.. :)
thank you for your time and i really do hope some of this changes will happen..
i think it will give the necro player..
move fun overrole
Edited by Mariani on December 13, 2021 1:14PM
  • NerfSeige
    NerfSeige
    ✭✭✭✭
    Yes, let’s buff one of the consistently high parsing class and almost always required class in trials.

    Joking aside, I’d really like a rework on BB. Targeting is hard on console so when paired with high ping, you can’t cast blastbones sometimes.

    Also, stamina bb is bad for high mobility fight. Like, your bb is just chasing that sorc and then falling to the ground cause 7s is up. Lol

    Maybe do it like warden shalks please.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • Snow_White
    Snow_White
    ✭✭✭
    1. As much as it irritates me, the current system rewards player skill with increased DPS, which I’m a fan of, even when it penalizes me.

    Also, after awhile it becomes second nature to swap between a 3 cast and 4 cast rotation as you move between different ranges. Again, I consider this a player skill thing and I like the dynamic play style it forces upon me.

    2. Detonating siphon requires a corpse. I separate boneyard and siphon so that they’re not back to back, otherwise boneyard will consume the last BB and there won’t be anything available for siphon.

    3. Interestingly, I liked 16 seconds because it seemed like a long time and it flows well into my rotation. If you want to excel as Magcro you’ll eventually becomes a bar swapping ninja.

    4. I use the flaming skull as a spammable. There is a time and a place for it. While I also hate that something like Scalding Rune does more DPS (I prefer classes actually using class skills) Scalding Rune is also situational and doesn’t work as well in every fight, IMO.
  • acw37162
    acw37162
    ✭✭✭✭✭
    Posted in another thread;

    Add feature to Blast bones, IN COMBAT Blast Bone does not require a target

    Targeting is terrible even with target lock feature in combat
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