Greetings..
First of all I will start with the fact that the developers are doing a great job ..And I really appreciate all the hard work you do..
I would love to give some tips for improving from my personal experience as a player
That I believe will drastically improve the Necromancer class
There are some points that in my opinion must be changed (I will explain the problem..and also offer a solution) .. because at the moment this class is suffering greatly ..
1.Blastbones:
On the Parse Dummy the timing is excellent and everything work great..because you do not have to move..or play game mechanics.
but in a real raid scenario its bad , inconsistent and laggy.To maximize the dps you need Smooth rotation and good timing.
And the necro is just bad at it .. Many times I find myself waiting and wasting precious time to turn on the blastbones again ..
Solution: Allocated time to explode without delay of distance (no matter if I am at a distance of 1 meters or 7 meters) it should allways explode at a fixed time..
This will cause absolute consistency in terms of smooth rotation even in a real raid..and release the burden that the player must always guess when it will be possible to use the ability again and give a sense of fun.
2.Detonating Siphon:
Again more or less the same problem as I mentioned above really inconsistent and laggy and even worse because sometimes when you are in the middle of the rotation and trying to run it does not work and many times I find myself pressing it again to run it and then losing precious time and anyway hurting the rotation and dps. .
And if the ability was activated ... many times I have no control over where and who I want it to operate on ..
solution:
Change the ability to be either ground ability or target ability ..
This will give complete consistency, allow for smooth rotation and also give the player a sense of control that he knows and chooses where to activate the ability
3.Skeletal Arcanist and Spirit Mender
These capabilities last for 16 seconds which is a very short time ..
Unlike the nightblade
Who has the same abilities and with whom they hold for 20 seconds ..
It causes the player too much bar swapping
solution:
Changing the time to 20 seconds will give the player more freedom and concentration in the mechanics of the game than concentrating constantly on changing bars.
4.Grave Lord Passive - Rapid Rot
buff only damage over time..(which the dragonknight class very similer)
lack of spamable
Flame Skull cannot be used
Because not strong enough ..
There is not enough diversity in capabilities
(And in my opinion this is one of the most beautiful abilities in the game)
solution:
Adjust the Rapid Rot Passive to provide both spamable and dot build..
This will allow players more freedom and diversity..in terms of the capabilities of the class
thats my personal feeling..
thank you for your time and i really do hope some of this changes will happen..
i think it will give the necro player..
move fun overrole