Sylvermynx wrote: »
Sylvermynx wrote: »
It really annoys me how pets in ESO are a complete afterthought. There is no way to control them reliably, to keep them on the desired target, ESPECIALLY not in PVP where you can die in a global.
In wow I had macros (made in game with their macro window). I made an ATTACK macro and a PASSIVE macro
ATTACK
/petattack
/mendpet
PASSIVE
/petfollow
/petpassive
/mendpet
I bound those two one key on my mouse. Thumb button for attack, Shift modifer thumb button for pet passive/follow.
In 17 years of that game, I have never used pets on "auto" and it annoys the heck out of me on my sorc and warden. Hitting Y and LMB is too slow in fast paced combat.
I really wish we could use modifers in this game for keybinds. Its annoyed me since my first day in ESO 4+ years ago
Sylvermynx wrote: »
It really annoys me how pets in ESO are a complete afterthought. There is no way to control them reliably, to keep them on the desired target, ESPECIALLY not in PVP where you can die in a global.
In wow I had macros (made in game with their macro window). I made an ATTACK macro and a PASSIVE macro
ATTACK
/petattack
/mendpet
PASSIVE
/petfollow
/petpassive
/mendpet
I bound those two one key on my mouse. Thumb button for attack, Shift modifer thumb button for pet passive/follow.
In 17 years of that game, I have never used pets on "auto" and it annoys the heck out of me on my sorc and warden. Hitting Y and LMB is too slow in fast paced combat.
I really wish we could use modifers in this game for keybinds. Its annoyed me since my first day in ESO 4+ years ago
Starlight_Knight wrote: »No, classes have gradually had their identity taken away over time untill now they are all the same, if anyone asked me what class to play coming into ESO i would just ask what their favorate colour is.
Oh you like red, play a nightblade.
I remember how cool it was what the DK could use igneous weapons and eveyone had fire damage added to their attacks.
When the warden had a delay on cliff racer instead of an homogonised class spammable.
When the templar could use Sun Shield and be unique in its pvp play style
the list goes on,
Every class uses the same skills, the same gear the same rotation. if you want to run something different and embrace whats left of your class identity, you do so at a cost.
ResidentContrarian wrote: »Mainly because gear is playing the game now. Gear makes too much of an impact right now, and it has for a while.
My answer to the question...https://www.youtube.com/watch?v=AXlSBJRwYAY
Ippokrates wrote: »TES in general do not have as strong class identity as for example D&D. Sure, there were classes in pre-Skyrim games, but all of them use the same collection of skills, just in different mix.
SeaGtGruff wrote: »Ippokrates wrote: »TES in general do not have as strong class identity as for example D&D. Sure, there were classes in pre-Skyrim games, but all of them use the same collection of skills, just in different mix.
I haven't played TES2:Daggerfall yet and so can't speak from experience about it, but classes in TES1:Arena seem to have a fair amount of identity, inasmuch as your class determines which types of armor you can wear, which types if weapons you can use, which types of shields you can use, whether or not you can cast spells on your own, and how your maximum spell power (a.k.a. "magicka") relates to your Intelligence-- plus, some classes have special abilities, such as Knights having the ability to repair their own armor, weapons, and shields.