danielpang32 wrote: »Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
You mostly wear only 1 piece anyway, and everyone can just buy the shoulder and combine it with a mythic item that doesn't require playing vet. So I agree.
You just not answering the question. All you say is to avoid/skip the helmet.
How are you going to get a helmet in PUG.
danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.
If you are those "good" player, who try to tell me "find some friend and do vet".
NO, you dont understand what are you try to talk about about and you dont know what is the problem.
If the game allow you to PUG vet dungeon, they should be able to finish as PUG oriented team.
Stop gating ppl from getting gear which has no equivalent subsituation.
If you keep trying to follow the "advice" from those so call top% player, you will jsut follow the same fate as World of Warcraft.
Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.
Because they are to difficult (gear/class/skill restriction), majority of their player refuse to do it because they are stressful and time costing.
Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
Yes, I bought my helms from the Golden before I was ready to run vet. It was a great compromise.
I despise doing dungeons, especially vet. So I have purchased all 3 weights of every helm / shoulder that has passed through The Golden over the past few years. Sadly, the rotation on The Golden is far from complete, there are a great many sets that have never appeared and I doubt they ever will, since some are very old sets. In the meantime, I think it has been months since I have seen anything I don't already own on The Golden.
I wish ZOS would just make it pure random or a set rotation (preferable) of every monster set in the game each week, and at least give a chance of something new showing up. I totally get not putting the latest dungeons set there immediately, as they want people to run it, but 6 months or a year later... it should be in the rotation for sure.
I can solo a lot of vet dunguans and some dlc dunguans. So i think random group can pass it by 4 people.
danielpang32 wrote: »There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
You just not answering the question. All you say is to avoid/skip the DLC helmet.
How are you going to get a DLC helmet in PUG.
danielpang32 wrote: »And the veteran version will be title as "Prefect-".
In vet dungeons half of DDs are newbies and other half are PvPers, both do fine in non-DLC dungeons. Not all DLC dungeons have strong DPDs checks, so they are doable too.spartaxoxo wrote: »The idea is to give PVP a better option than waiting around all year for the golden to come around. And it would also pull a lot of people not built for pve dps out of vet queue, which is a major issue.
By making the Vet version perfected his idea also already rewards people for doing the harder content.
Adding perfected monster sets will make power creep even worse. And ZoS would definitely make us farm them again instead of upgrading the monster sets we've already acquired.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
If perfected monster sets are not added then this change would further reduce incentives to do a veteran dungeon. Monster set is one of the few unique incentives to do a vet dungeon, it should stay like that.Maybe they are not intended for the general playerbase.danielpang32 wrote: »Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.
danielpang32 wrote: »And the veteran version will be title as "Prefect-".
The moment you do this ppl will just skip normal and go to vet directly.
AuraStorm43 wrote: »danielpang32 wrote: »danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
All monster helmet is coming from vet dungeon. And vet dungeons are all available under the PUG system. You dont need to bring up the overall accessible basegame content to make your argument agreeable. Because the vet DLC dungeon number are increasing every single year. And they are the biggest problem in PUG system.
If the game allow a somebody run into the PUG vet dungeon, it means the game is seeing this player as worthy subject to complete the content. Your "leave and re-queue" opinion just told me that the game has a design error that let this "unlucky" happen.
If you’re having so much trouble you could you know, organize a group with people who need the same gear? I dunno why some people complain so much about pugs yet insist on doing pugs
danielpang32 wrote: »
[snip] How are you going to PUG vet DLC dungeon. If game allow player to PUG vet DLC dungeon, it means They are suppose to be doable bu PUG group.
danielpang32 wrote: »AuraStorm43 wrote: »danielpang32 wrote: »danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
All monster helmet is coming from vet dungeon. And vet dungeons are all available under the PUG system. You dont need to bring up the overall accessible basegame content to make your argument agreeable. Because the vet DLC dungeon number are increasing every single year. And they are the biggest problem in PUG system.
If the game allow a somebody run into the PUG vet dungeon, it means the game is seeing this player as worthy subject to complete the content. Your "leave and re-queue" opinion just told me that the game has a design error that let this "unlucky" happen.
If you’re having so much trouble you could you know, organize a group with people who need the same gear? I dunno why some people complain so much about pugs yet insist on doing pugs
[snip] How are you going to PUG vet DLC dungeon. If game allow player to PUG vet DLC dungeon, it means They are suppose to be doable bu PUG group.
I can solo a lot of vet dunguans and some dlc dunguans. So i think random group can pass it by 4 people.
Actually, if you have the gear / skills, it is easier to solo than do it with 3 other completely uncoordinated players. One really bad player can actually stop a group from progressing. I tend to duo with my wife, and we can blow through content that becomes exponentially harder and possibly fail at... when adding 2 more not so good players.
spartaxoxo wrote: »In FFXIV normal dungeons are harder than vet DLC dungeons here, and in FFXIV you need to do them to progress main story.
I've been running vet dungeons for 6 months by now (PUG, solo queue) and only few of them can fail if DPS check is not passed (need at least 20K combined DPS for some of them).
The idea is to give PVP a better option than waiting around all year for the golden to come around. And it would also pull a lot of people not built for pve dps out of vet queue, which is a major issue.
By making the Vet version perfected his idea also already rewards people for doing the harder content.
danielpang32 wrote: »AuraStorm43 wrote: »danielpang32 wrote: »danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
All monster helmet is coming from vet dungeon. And vet dungeons are all available under the PUG system. You dont need to bring up the overall accessible basegame content to make your argument agreeable. Because the vet DLC dungeon number are increasing every single year. And they are the biggest problem in PUG system.
If the game allow a somebody run into the PUG vet dungeon, it means the game is seeing this player as worthy subject to complete the content. Your "leave and re-queue" opinion just told me that the game has a design error that let this "unlucky" happen.
If you’re having so much trouble you could you know, organize a group with people who need the same gear? I dunno why some people complain so much about pugs yet insist on doing pugs
[snip] How are you going to PUG vet DLC dungeon. If game allow player to PUG vet DLC dungeon, it means They are suppose to be doable bu PUG group.
I already run mailstorm 100 times and than 100 times more ti get the same but peflrfected weapon. See no reason in such changes.
spartaxoxo wrote: »I already run mailstorm 100 times and than 100 times more ti get the same but peflrfected weapon. See no reason in such changes.
They could have chosen to upgrade our gear to the vet version automatically and it was one of the main devs that made the decision to not do that, and many of his crew disagreed. I would hope they would not repeat that decision as I strongly feel it was a mistake.
We can have stuff have both a perfect and normal version AND not make people refarm perfect gear, the two are not mutually exclusive.
spartaxoxo wrote: »I already run mailstorm 100 times and than 100 times more ti get the same but peflrfected weapon. See no reason in such changes.
They could have chosen to upgrade our gear to the vet version automatically and it was one of the main devs that made the decision to not do that, and many of his crew disagreed. I would hope they would not repeat that decision as I strongly feel it was a mistake.
We can have stuff have both a perfect and normal version AND not make people refarm perfect gear, the two are not mutually exclusive.
I don't see the harm, they already made Maelstrom weapons available in normal, a lot of monster sets that see little use are needlessly beyond the reach of players who just want to screw around with them in overland, without having to do a Vet DLC dungeon to get their hands on them.
The base game vet dungeons are not too bad, getting a group for even a normal DLC dungeon can be a pain at times let alone some of the Vet DLC ones.
For me its not a case of difficulty its a case of input lag in the Vet dungeons, on the same level as being in the big fights in Cyrodiil where skills don't always activate or your bar does now want to swap properly, its not as big an issue in normal dungeons but in Vet difficulty being unable to react to a mechanic in time means you die, making doing the content a pain, especially as the DLC ones tend to be more mechanic heavy.
danielpang32 wrote: »[snip] How are you going to PUG vet DLC dungeon. If game allow player to PUG vet DLC dungeon, it means They are suppose to be doable bu PUG group.
KhajiitLivesMatter wrote: »I don't see the harm, they already made Maelstrom weapons available in normal, a lot of monster sets that see little use are needlessly beyond the reach of players who just want to screw around with them in overland, without having to do a Vet DLC dungeon to get their hands on them.
The base game vet dungeons are not too bad, getting a group for even a normal DLC dungeon can be a pain at times let alone some of the Vet DLC ones.
For me its not a case of difficulty its a case of input lag in the Vet dungeons, on the same level as being in the big fights in Cyrodiil where skills don't always activate or your bar does now want to swap properly, its not as big an issue in normal dungeons but in Vet difficulty being unable to react to a mechanic in time means you die, making doing the content a pain, especially as the DLC ones tend to be more mechanic heavy.
the harm?
1. [snip] ALL players who have helmets so far will need grind them AGAIN with the same difficulty - which is unfair [snip]
2. it feels bad if everyone gets the stuff u took time and afford to get
3. why should every beginner have best gear avialbe(and honestly 1k stats dont matter at all) dont know any GOOD game where a new player has the same gear 2h in the game as a expierienced 1000h+ player
4.me and MANY others hated the maelstrom change cause we needed to waste way to much time to get our stuff again and honestly if i have to do that again with 100+ monster mask pieces i would straight up qiet
danielpang32 wrote: »danielpang32 wrote: »And the veteran version will be title as "Prefect-".
The moment you do this ppl will just skip normal and go to vet directly.
According to the situation in trial, there is plenty of groups running normal trial content to get themselves the entry version of the gear. So, your comment is incorrect.