spartaxoxo wrote: »Hasn't this been the case for years? I swear I've been following dolmens around in some spawn order for ages.
What change its always been like that, in either a clockwise or counter clockwise rotation.
If you were standing around at one the only reason it went again is because someone else was clearing the next ones in the cycle.
You just could not see it was up before without traveling to find it, the only change is you can now see which one has been activated, until the current one activated is cleared the next one won't trigger.
spartaxoxo wrote: »Hasn't this been the case for years? I swear I've been following dolmens around in some spawn order for ages.
spartaxoxo wrote: »Hasn't this been the case for years? I swear I've been following dolmens around in some spawn order for ages.
Auridon has been on an pattern too, used them to level up alts years ago. Found it better than Alik'r since you got in more xp from kills as is was only 7-15 on it rater than +40.markulrich1966 wrote: »What change its always been like that, in either a clockwise or counter clockwise rotation.
If you were standing around at one the only reason it went again is because someone else was clearing the next ones in the cycle.
You just could not see it was up before without traveling to find it, the only change is you can now see which one has been activated, until the current one activated is cleared the next one won't trigger.
In Alik'r yes, in Auridon not. Iluvamir had a fixed 5 minute cycle, I even used a clock when I levelled up down at the maomer camp to return to the next dolmen respawn in time.
PizzaCat82 wrote: »Was it really a party if most of the players were AFK or bots?
spartaxoxo wrote: »Hasn't this been the case for years? I swear I've been following dolmens around in some spawn order for ages.
I farmed some gear at dolmens earlier this year. I went from one to the next and then to the third and repeated without delay. Is this what you say has been the design for years?
markulrich1966 wrote: »PizzaCat82 wrote: »Was it really a party if most of the players were AFK or bots?
don't know what you talk about, guess different systems = different community.
On xbox (EU and NA) is is a nice ambience, you just have to block some guys to avoid reading toxic comments in zonechat. Are you on PC?
markulrich1966 wrote: »I'm at Iluvamir right now, xbox EU.
Since 1 hour no respawn, as it is blocked by calambar (3 am german time). This definately did not happen in the past, where you could arrive in the mid of the night and start fighting.
I will update the title to clarify that my issue is with the Auridon Dolmens.
markulrich1966 wrote: »I'm at Iluvamir right now, xbox EU.
Since 1 hour no respawn, as it is blocked by calambar (3 am german time). This definately did not happen in the past, where you could arrive in the mid of the night and start fighting.
I will update the title to clarify that my issue is with the Auridon Dolmens.
The system works the same as it used to work for ages. As you've mentioned the dolmen at Vulkhuhel Guard is blocked by an other dolmen and as long as that dolmen isn't cleared none of the other two dolmen will become active.
Especially at 3 am there are enough people who just ride by and unintentionally activated that dolmen dolmen and didn't care about fighting the mobs there further. I triggered some in the past few days myself without bothering clearing them as I simply collected treasure maps and crafting mats.
Sure, this is annoying when you want to chill out and camp a single dolmen only, especially when you didn't train faster horse riding on your toons yet, but at some point you probably should go to other places, i.e. the other two dolmen, and clear those areas.