I come with a simple message! The suggestion - based solely on my own opinion - that new trials and dungeons could try experimenting a bit with anti-stacking mechanics. That is, mechanics that force the players to spread out a little. This adds challenge to healers and to tanks.
For example, ranged enemies could attack the players with AoE attacks where the damage is scaled so that if you get hit by say, 4 hits at the same time, you might die instantly.
I'm aware of some mechanics like this, but they aren't very common overall. I think more could be cool to have.
And that is all. Thanks!