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Limits on Endeavors makes them pretty boring

PizzaCat82
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I know ZOS wants people to buy the cosmetics and $$$$ but I feel like we would have had a lot more fun (and played a lot more lesser parts of the game) if we could do All the endeavors each week and every day. 50 vs 30 endeavors daily, and 750 instead of 250 weekly..

Would this have made getting crown items a lot easier? Yeah, but it would have also provided a huge incentive for people to play parts of the game that dont get played, and would be easy to adjust the prices for higher end items accordingly.

It just feels like most people will never get what they want via endeavors because the crates will be gone by the time they save up. [snip]

[edited for bashing]
Edited by ZOS_Icy on November 23, 2021 3:59PM
  • rauyran
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    The crates come round on a cycle so if you don't have enough endeavour points (or if you just spent a load) then you have to wait. It seems that ZOS have tuned the number of points available each week so they can make it a year long effort to get the top tier mounts.
  • Chilly-McFreeze
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    PizzaCat82 wrote: »
    [...] and would be easy to adjust the prices for higher end items accordingly. [...]

    It just feels like most people will never get what they want via endeavors because the crates will be gone by the time they save up.

    I hope you know that these two don't make sense together. If you could get 3-4 times the seals you can get now - and the prices are "adjusted accordingly", which means prices will also be 3-4 times higher - people will still have too few seals by the time they'd need them.

    All you'd achieve is to devalue the effort spent up until the change and make the strict "I don't want to play PvP/E" crowd angry because they would miss out on things. And to be honest I'm fine with them not being much of a chore.
    Edited by Chilly-McFreeze on November 23, 2021 2:32PM
  • phaneub17_ESO
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    I feel like if I keep my targets realistic (3600 or less) I can get most of what I want within a reasonable timeframe. Anything that is 16,000 is basically non-existent in my mind, like the top carnival prize that has been there forever. You can average 400 a week so 3 weeks for something 1000, 5 weeks for 2000, 9 weeks for 3600, and... 20 weeks for 8000. I've already picked up a wolf mount, a head adornment, and some armor appearances with my Seals; my next goal is the green plant skin which I am currently at 2910 this week so it'll take at least another 2 weeks.
  • PizzaCat82
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    PizzaCat82 wrote: »
    [...] and would be easy to adjust the prices for higher end items accordingly. [...]

    It just feels like most people will never get what they want via endeavors because the crates will be gone by the time they save up.

    I hope you know that these two don't make sense together. If you could get 3-4 times the seals you can get now - and the prices are "adjusted accordingly", which means prices will also be 3-4 times higher - people will still have too few seals by the time they'd need them.

    All you'd achieve is to devalue the effort spent up until the change and make the strict "I don't want to play PvP/E" crowd angry because they would miss out on things. And to be honest I'm fine with them not being much of a chore.

    Honestly the prices don't need adjustment, even with the freedom to do more endeavors.
    And the effort spent isn't devalued, it was artificially capped. It needn't be.

    And to all those who "dont' want to play PVP/PVE", always complain regardless. Endeavors are the carrot for cosmetics, designed to get people to participate in things they might otherwise not. No one's going to be hurt by doing PVP for 5 minutes to get 250 endeavors. No one's gonna be scarred by joining a raid or doing a pub dungeon a couple of times a week.
    I just dont feel like their complaints are valid with regards to endeavors. You don't have to do them. Its a reward for playing the game, not a job.

    Right now the cap just means that its a reward for logging in and doing the bare minimum each day. There's no point to doing anything more.
  • madrab73
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    I spent my first this week on the white cat :)
  • VaranisArano
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    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    [...] and would be easy to adjust the prices for higher end items accordingly. [...]

    It just feels like most people will never get what they want via endeavors because the crates will be gone by the time they save up.

    I hope you know that these two don't make sense together. If you could get 3-4 times the seals you can get now - and the prices are "adjusted accordingly", which means prices will also be 3-4 times higher - people will still have too few seals by the time they'd need them.

    All you'd achieve is to devalue the effort spent up until the change and make the strict "I don't want to play PvP/E" crowd angry because they would miss out on things. And to be honest I'm fine with them not being much of a chore.

    Honestly the prices don't need adjustment, even with the freedom to do more endeavors.
    And the effort spent isn't devalued, it was artificially capped. It needn't be.

    And to all those who "dont' want to play PVP/PVE", always complain regardless. Endeavors are the carrot for cosmetics, designed to get people to participate in things they might otherwise not. No one's going to be hurt by doing PVP for 5 minutes to get 250 endeavors. No one's gonna be scarred by joining a raid or doing a pub dungeon a couple of times a week.
    I just dont feel like their complaints are valid with regards to endeavors. You don't have to do them. Its a reward for playing the game, not a job.

    Right now the cap just means that its a reward for logging in and doing the bare minimum each day. There's no point to doing anything more.

    Endeavors aren't there just to benefit players. They were invented because Sony and Microsoft (and thus ZOS) were coming under increasing pressure to clean up their loot crate situation before more legislatures did it for them i.e. like Belgium.

    Thus Seals of Endeavors exist...but with multiple methods to make sure that people are still encouraged to spend real money on Crowns to buy Crown Crates. See the changing ratio of seals to Crowns that makes seals worth less if you use them on lower tier items instead of saving them. See the gradually lowering amount of Seals we can acquire on a weekly basis.

    And so you are incorrect - ZOS does pay close attention to how many Seals players can get per day. If players can do more Endeavors per day, then either Seal prices have to go up or the per task Seal amounts have to go down.

    Why? Because ZOS would still very much like to make a profit from Crown Crates. That's a sound business decision for them.

    Don't think that you'll come out of this change with more free currency and thus able to buy more of the stuff you want with Seals. You won't. The whole Seals system is designed to preserve as much Crown Crate profit as possible while appeasing industry regulators.
  • hafgood
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    The whole point of there being a mix of ways of getting the endeavours with minimal effort. They are not designed to be farmed, they are designed to give everyone a way of getting what they want from crates over time.

    Some days I get my three done without even thinking about them, other days they can be a bit more problematic.

    For instance, I main a stamplar, when we have kill monsters with class abilities that one is a breeze, jabs for the win, when we have to kill monster abilities though I look to see what else is available, I don't use many weapon abilities.

    I like having a choice, it means I don't have to spend huge amounts of time chasing the endeavours.
  • PizzaCat82
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    I'm just trying to make the game more exciting for those who play it, and while I get the cynicism of why and how, I still choose to see a better way and will be vocal about it.
  • redspecter23
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    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
  • PizzaCat82
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    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?
  • Luke_Flamesword
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    ZOS gives specific values of Endevours and they won't give more, so there is no chance for giving 2-3 times more. But there is one thing that can make Endavours more fun. Instead locking them when you finish base ones - just give us opportunity to make rest of them for smaller prizes like gold and XP. It's nothing that you will cry about missing it, but it would a additional, small prize when you play more. Why even do this? Well, when you play for years and bit bored, it always some motivation to do certain activities...
    PC | EU | DC |Stam Dk Breton
  • PizzaCat82
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    ZOS gives specific values of Endevours and they won't give more, so there is no chance for giving 2-3 times more. But there is one thing that can make Endavours more fun. Instead locking them when you finish base ones - just give us opportunity to make rest of them for smaller prizes like gold and XP. It's nothing that you will cry about missing it, but it would a additional, small prize when you play more. Why even do this? Well, when you play for years and bit bored, it always some motivation to do certain activities...

    I wouldn't mind this if the price was right. The game needs more incentives for doing things you don't usually do. Not less. Sure, some of us are casual and will freak out about possibly missing out on a limited time reward. But I've never spent more than 10-20 minutes doing any endeavor.. and don't see why increasing the amount would hurt profits. Its not like its that much more anyways. Just a mount every 2-3 months instead of every year.
  • Brrrofski
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    If anyone thinks games companies like ZOS do/will do anything for the player, you're barking up the wrong tree.

    They put them in because now they can say that all their stuff is "earnable" in game, and not just as a result of gambling.

    I'm honestly they put as much effort into it that they did lol. I think the debs probably did as much as they were allowed to do.

    Gotta keep them shareholders happy and people spamming crates!
  • Chilly-McFreeze
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    I know you said they don't have to adjust the prices, but they certainly would do so.

    So let's say you aim for an Apex. Someone said it's roughly 40 weeks to get there. Let's count on that.
    What do you think is more fun for most of the players?

    Doing 3 daily tasks + 1 weekly for 40 weeks to get that amount of seals plus having the option to choose which tasks fit your playstyle the most.
    OR
    Doing 5 daily tasks + 3 weeklies for 40 weeks with being forced to play parts that you don't like (e.g. trials or pvp).

  • PizzaCat82
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    I know you said they don't have to adjust the prices, but they certainly would do so.

    So let's say you aim for an Apex. Someone said it's roughly 40 weeks to get there. Let's count on that.
    What do you think is more fun for most of the players?

    Doing 3 daily tasks + 1 weekly for 40 weeks to get that amount of seals plus having the option to choose which tasks fit your playstyle the most.
    OR
    Doing 5 daily tasks + 3 weeklies for 40 weeks with being forced to play parts that you don't like (e.g. trials or pvp).

    I still don't get the mindset that you're being forced to do them every week. I play lots of game with battle passes and I don't feel forced to get all the rewards each season. I have the option to do so, but there's plenty of rewards for those that dont.

    I wouldn't do all of them each week if I didn't want to, even if I could.Especially if I had plenty from doing them before.
  • AlnilamE
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    I disagree.

    Being able to pick only 3 of 5 items allows players to stay away from content they do not enjoy most of the time.

    I personally don't care for endeavors that involve battlegrounds of duels. I'm sure other players won't do stuff that requires grouping.

    Limiting it to 3 out of 5 is the easiest way to make most people happy.
    The Moot Councillor
  • PizzaCat82
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    AlnilamE wrote: »
    I disagree.

    Being able to pick only 3 of 5 items allows players to stay away from content they do not enjoy most of the time.

    I personally don't care for endeavors that involve battlegrounds of duels. I'm sure other players won't do stuff that requires grouping.

    Limiting it to 3 out of 5 is the easiest way to make most people happy.

    There are people each year who complain about PVP and Undaunted events but ZOS continues to have them. It seems odd that ZOS would provide such accommodation when it comes to endeavors yet not when it comes to events and tickets.

    Personally, if having rewards for activiites that you do not find enjoyable causes you to be mad, then you'll be mad at everything the game doesn't cater directly to you.

    People getting PVP only rewards? Lets get angry. Top tier sets from trials? Time to rage.

    Endeavors are small activities at best. Yes, people will be annoyed, but some will actually try out things and get to enjoy them.
  • redspecter23
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    That is exactly what I'm saying, yes. I like to know I can skip 2 of the dailies that I want to do the least. Feeling like I have to run a BG which I don't like or travel all the way to Cyrodiil to do one quest in a city would be much less fun for me.

    I'd rather do 3 out of 5 (my choice) of dailies for 30 or 45 combined seals than do all 5 for the same 30 or 45 combined seals, because I know that ZOS would not give us any more seals per day, regardless of how many endeavors they let us do. The system was designed with choice in mind. Why would you want to take that choice away? You can't see how many would find that less fun?
  • PizzaCat82
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    That is exactly what I'm saying, yes. I like to know I can skip 2 of the dailies that I want to do the least. Feeling like I have to run a BG which I don't like or travel all the way to Cyrodiil to do one quest in a city would be much less fun for me.

    I'd rather do 3 out of 5 (my choice) of dailies for 30 or 45 combined seals than do all 5 for the same 30 or 45 combined seals, because I know that ZOS would not give us any more seals per day, regardless of how many endeavors they let us do. The system was designed with choice in mind. Why would you want to take that choice away? You can't see how many would find that less fun?

    You don't have to get all the endeavors every day. The choice would result in less endeavors, but you would still get as many or more than you do now.

    If they keep the prices the same, would that bother you?
  • spartaxoxo
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    That is exactly what I'm saying, yes. I like to know I can skip 2 of the dailies that I want to do the least. Feeling like I have to run a BG which I don't like or travel all the way to Cyrodiil to do one quest in a city would be much less fun for me.

    I'd rather do 3 out of 5 (my choice) of dailies for 30 or 45 combined seals than do all 5 for the same 30 or 45 combined seals, because I know that ZOS would not give us any more seals per day, regardless of how many endeavors they let us do. The system was designed with choice in mind. Why would you want to take that choice away? You can't see how many would find that less fun?

    This. I don't think people get that the max seals are carefully chosen and a set amount regardless of how they break it down. They chose an amount that would make stuff from crates a grind. And one in which you can either get a bunch of small items or one big ticket one after some months of doing endeavors.

    So the max amount wouldn't change. What would change is how many you have to do each day to achieve it.

    They decided to make it a choice of which 3 you wanted so that people didn't have to do too an excessive amount of content they didn't enjoy each day. And then spread out across a number of activity types so that most people earned some seals each week passively without even having to try.
  • redspecter23
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    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    That is exactly what I'm saying, yes. I like to know I can skip 2 of the dailies that I want to do the least. Feeling like I have to run a BG which I don't like or travel all the way to Cyrodiil to do one quest in a city would be much less fun for me.

    I'd rather do 3 out of 5 (my choice) of dailies for 30 or 45 combined seals than do all 5 for the same 30 or 45 combined seals, because I know that ZOS would not give us any more seals per day, regardless of how many endeavors they let us do. The system was designed with choice in mind. Why would you want to take that choice away? You can't see how many would find that less fun?

    You don't have to get all the endeavors every day. The choice would result in less endeavors, but you would still get as many or more than you do now.

    If they keep the prices the same, would that bother you?

    Yes, that would bother me. Right now, I do 3 endeavors every day. I get maximum rewards every day and I'm happy. Your proposal, even if prices didn't change, would see me doing much more per day than I'm doing now or missing out on potential rewards. I would be less happy.

    However, I can't see ZOS just plain giving us more rewards and keeping the prices the same. They have actively been lowering the rewards we have been receiving for the same amount of effort. There are graphs and charts out there with fancy lines that descend.
  • PizzaCat82
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    I feel like the current system is barely above login rewards and isn't fun or challenging.
  • redspecter23
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    PizzaCat82 wrote: »
    I feel like the current system is barely above login rewards and isn't fun or challenging.

    I definitely agree that it's basically just another login reward with some extra steps, but that's likely the intention of the system. It's another small engagement tool to keep at least some portion of the population logging in. It helps their numbers. Players get something, even if it's amazingly small overall. I did some math a while back and figured out in hours how long it would take to get a radiant apex and all those little tasks add up to a significant amount over the months it takes to get there.
  • PizzaCat82
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    Well then give me gold and xp and I'll happily do the rest.
  • hafgood
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    PizzaCat82 wrote: »
    I feel like the current system is barely above login rewards and isn't fun or challenging.

    But that is the whole point of the endeavour system, it was designed so that people didn't have to go out of their way to get them, it isn't designed to be challenging, its designed to be easy and that you should get them a lot of the time without having to do anything extra.

    What you are proposing turns it into a grind, and for no additional reward, because either the number of endeavours we get will decrease or the amount needed to get something will increase.

    You say it doesn't cost anything to do this, that it costs Zos nothing to effectively give a top tier mount every 2 to 3 months rather than every 40 weeks.

    Now tell that to the accountants and sales team who are suddenly looking at a massive reduction in income due to the massive decrease in crate sales.

    Then tell it to the devs because all of a sudden the money coming into the game has massively reduced which means there is less money for changes and system development

    Then tell it to the subscribers who find their eso+ tripling in price to make up for that lost income due to the extra endeavours being given out.

    And then the next phase is a massive reduction in subscribers as players desert the game.

    With a massive decrease in both income and players Zos decide it is no longer worth paying the server costs and so they close the game.

    And all because people were not satisfied with a small amount of "free" cosmetic stuff a year and wanted more, more, more....
    Edited by hafgood on November 23, 2021 4:48PM
  • NotaDaedraWorshipper
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    PizzaCat82 wrote: »
    I feel like the current system is barely above login rewards and isn't fun or challenging.

    Many of us don't want them challenging.
    [Lie] Of course! I don't even worship Daedra!
  • PizzaCat82
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    hafgood wrote: »
    PizzaCat82 wrote: »
    I feel like the current system is barely above login rewards and isn't fun or challenging.

    But that is the whole point of the endeavour system, it was designed so that people didn't have to go out of their way to get them, it isn't designed to be challenging, its designed to be easy and that you should get them a lot of the time without having to do anything extra.

    What you are proposing turns it into a grind, and for no additional reward, because either the number of endeavours we get will decrease or the amount needed to get something will increase.

    You say it doesn't cost anything to do this, that it costs Zos nothing to effectively give a top tier mount every 2 to 3 months rather than every 40 weeks.

    Now tell that to the accountants and sales team who are suddenly looking at a massive reduction in income due to the massive decrease in crate sales.

    Then tell it to the devs because all of a sudden the money coming into the game has massively reduced which means there is less money for changes and system development

    Then tell it to the subscribers who find their eso+ tripling in price to make up for that lost income due to the extra endeavours being given out.

    And then the next phase is a massive reduction in subscribers as players desert the game.

    With a massive decrease in both income and players Zos decide it is no longer worth paying the server costs and so they close the game.

    And all because people were not satisfied with a small amount of "free" cosmetic stuff a year and wanted more, more, more....

    ZOS makes $450 million a year mostly from ESO. I do not believe they will bankrupt themselves or Microsoft, or even lose profits.

    People who gamble for crates will still do so. And they will still have an awful rate on apex and above rewards.

    And I'm not asking for "free" stuff. I'm asking to be rewarded for playing the game. ZOS already does this. Other games do this. Why is this such a foreign concept to people.
    Edited by PizzaCat82 on November 23, 2021 4:56PM
  • VaranisArano
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    Actually yes.

    Endeavors are a daily task, more akin to doing chores than playing the game in many cases.

    Did your parents ever hand you a list of five chores?

    Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?

    Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."

    So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
  • PizzaCat82
    PizzaCat82
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    PizzaCat82 wrote: »
    I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.

    But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!

    So you're saying having the option to do all the endeavors would make the game less fun?

    Actually yes.

    Endeavors are a daily task, more akin to doing chores than playing the game in many cases.

    Did your parents ever hand you a list of five chores?

    Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?

    Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."

    So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.

    If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.

    Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
    Edited by PizzaCat82 on November 23, 2021 5:00PM
  • hafgood
    hafgood
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    PizzaCat82 wrote: »
    [
    ZOS makes $450 million a year mostly from ESO. I do not believe they will bankrupt themselves or Microsoft, or even lose profits.

    People who gamble for crates will still do so. And they will still have an awful rate on apex and above rewards.

    And I'm not asking for "free" stuff. I'm asking to be rewarded for playing the game. ZOS already does this. Other games do this. Why is this such a foreign concept to people.

    You want more rewards for playing the game.

    You do not want to pay for the rewards.

    You want them by carrying out tasks.

    By carrying out these tasks the rewards cost nothing.

    Therefore you want stuff for free.

    And a lot of people would stop buying crates if they knew they could get most of what they wanted for free.

    This impacts the income of the game.

    This means less money to be spent on the game.

    It doesn't matter how much the game makes, Microsoft bought the studio to make money, they are not going to want to see those profits cut because they have increased the amount of free stuff they are giving out.

    Same result, game no longer profitable, game closed
    Edited by hafgood on November 23, 2021 5:03PM
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