spartaxoxo wrote: »The devs do not have a responsibility to enable that, nor did they ever say they would.
The devs never made the distinction that you are making. It's your own invention entirely. You'll be able to complete the same things you did before means your build may need to change, but not that you have to abandon entire playstyles. In fact it's specifically reassurance that they are keeping in mind that there are many ways to play eso and they want to ensure that variability is still in eso even though we will have to adjust our builds.
One point of the change was to force us to adjust builds so mechanics weren't bypassed (he does this by following every mechanic and was already not at max dps) not to pigeonhole us into the same cookiecutter playstyles. In fact, they even reassured solo players that they would be getting a buff soon through the companion system to be able to do more things solo.
This request falls well into what they stated.
On the contrary, it seems to me that you’re the one reading additional words and sense that aren’t there. The devs said nothing about playstyles, only about completion. Hence the discrepancy between what the devs have delivered and what you expected. The devs are no strangers to attempting to “correct” playstyles and approaches that do not fit their vision, and that seems to be part of what they did here.
Anyhow, you do you. Good luck with the new system, and have fun!
With this free update to the Champion System, you can truly customize your characters’ playstyles, whether you’re a hardcore PvPer, a master crafter, or a lone wolf exploring Tamriel’s depths. How you spend your Champion Points will be more impactful than ever before, creating new build and playstyle opportunities as you increase your Champion level
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed. As a solo player myself, I bluntly asked Lambert what took so long for something like that to be added.
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
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