When I first used the Big House in Alinor I always felt really bad about the older lady sweeping in front minding her own business always dead. Why do you do that? I also get emotional when someone kills one of the Giants in Eastmarch. I have a name for each one .. Leave the Giants alone.
Rogue_Wolf wrote: »Rogue_Wolf wrote: »Playing as intended...🤣
ZoS gave us the mudball and functional ability to throw mud in other player's faces. Clearly, players are using this game item as ZoS intended!
Using and over-using are 2 different things. ZOS has banned folks for excessive mud-balling, because that falls into the griefing category, which is against the TOS.
Maybe they should implement a cool-down timer on the item to curb abuse, rather than banning players. 15-30 minute cooldown time would do the trick, imo.
When I was new to ESO and entered Stonefalls for first time, I killed one of wild guars.
Few seconds later i got whisper "poor guar, do you step on ants too?"
At first i was confused, then replied "I also kick puppies."
No more replies, and I think I got on someones ignore list.
Rishikesa108 wrote: »I think they are role players (but there are a lot of them), all those players who try in every way to stop me from pickpocketing and killing NPCs. I spend a lot of time every day pickpocketing, rotating all my characters, because it amuses me and because for me it is a way of making gold. Every day I have to deal 1 or 2 times with someone who 1) throws me mudballs over and over 2) shoots arrows at the NPCs I'm pickpocketing, preventing me from carrying on my business 3) insults me and yells at me stop because I'm a murderer, chasing me in my every move, mimicking attack gestures towards my character. I wonder why ZOS does nothing to stem this. There are "Thieves Guild" and "Assassins Guild", introduced in ESO years ago: why do players who do business for these guilds have to be persecuted by other players who introduce inappropriate morals into a GAME? Let's try to understand that I am killing pixels with as many pixels, we are not in the real world. But I'm not a psychiatrist, I can't get inside the mind of someone who acts this way. Sanctions would be needed, however. I have launched several harassment tickets on these occasions, but I don't think they have been considered, as harassments has gotten even worse lately. My tips:
- mass production of harassment tickets by players who are harassed during pickpockets or executions with the Blade of Woe, with transcribed video and chat.
- consideration of these tickets by ZOS, sanctioning the harassers
- introduction of specific rules aimed at not disturbing those who are pickpocketing or using the Blade of Woe in the cities of Tamriel.
So OP kills and loots NPCs because it amuses him/her/them.
Maybe players who try to prevent OP to do so also find amusement in their own actions, trying to stop the crime they see in progress.
ArchangelIsraphel wrote: »I actually don't kill NPC's- I only pickpocket them
I didn’t know that was a thing.
You should play their game and kill all the npcs around. They will have to face a bunch of dead bodies with the same npcs next to them. It will definitely ruin their day if they are indeed RPrs, BUT, I really believe that’s not the case.
@jaws343
You talk about quest giving ones.
But there are plenty of NPCs you can talk to and that can be killed by players.
CasgarTheSomnolent wrote: »I mentioned this in passing in my previous (only-semi-serious) post in here, and I apologize if this has already been covered in posts I haven't yet read, but changing instances seems like the simplest real solution to this problem.
I'm not sure, though, what is a consistent way of doing it. If you have a friend or guildie, you have a chance that they may be in a different instance. Have them come to where you are, then party up, and if you're in different instances, the game will tell you. Then you warp to them. Roleplay and murderthieving saved for everyone. Everybody wins, nobody loses.
If that's not an option, though, I don't know if logging out and logging back in has a chance of throwing you into a different instance or not. I would think so, and that's something you can do by yourself, but again, it's not a guarantee. Does anyone know if there are other ways to reliably change instances?
It would actually be really useful to have, say, a slash command to simply change instances. I'm sure ZOS has their reasons for not allowing that sort of direct control, but I can definitely think of circumstances where it could be useful. I mean, your roleplay could also be affected by a guild doing a big event in the city you want to be in, such as using the stage in Rellenthil Or you could be desperately trying to get an antiquity lead from a delve boss, but there are so many people there that you can't get a hit in. I think it would still be so sparsely used that it would not affect things too much. Just a utility tool for rare circumstances.
So preventing an in game genocide of non hostile hub dwelling NPCs is somehow a harrasment now?
Oh, boy. What a time to be alive.
So preventing an in game genocide of non hostile hub dwelling NPCs is somehow a harrasment now?
Oh, boy. What a time to be alive.
Well genociding entire towns might be harassment to players who react to said behavior as well.
It ruins their immersion, if nothing else. Or are their dollars/euros somehow less worth than money spent from people who amuse themselves to grief others by killing all killable NPCs in a major hub?
Well genociding entire towns might be harassment to players who react to said behavior as well.
It ruins their immersion, if nothing else. Or are their dollars/euros somehow less worth than money spent from people who amuse themselves to grief others by killing all killable NPCs in a major hub?
So TOS is wrong on this.
ESO prides itself on new content, new zones where people can immerse themselves in new stories.
It is bad publicity imho to let all these new players enter new zones just to see everything slaughtered.
And immersion is important to more than a few players.
YandereGirlfriend wrote: »Who is to say that YOU aren't the one who is griefing THEM?
A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
Well genociding entire towns might be harassment to players who react to said behavior as well.
It ruins their immersion, if nothing else. Or are their dollars/euros somehow less worth than money spent from people who amuse themselves to grief others by killing all killable NPCs in a major hub?
...For instance I've always thought that the murderer should be flagged for pvp for a short time after committing the crime. I understand that others may not feel that this would be a good idea, though I think it would be fun.
...For instance I've always thought that the murderer should be flagged for pvp for a short time after committing the crime. I understand that others may not feel that this would be a good idea, though I think it would be fun.
It would be fine if it were optional, and one would have to opt-in through their settings. But if it were an always-on situation it would likely end up being abused to grief players.