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Fixing chest/node laziness

  • Nanfoodle
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    Zabagad wrote: »
    Ok - pls stop to guess back and force, bc I know the truth :)

    I did a test (est. one year ago) when in the german forum the same topic was discussed.
    I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
    So If I looted both I had to wait 5min until they came up again.
    When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
    That was in all cases the same - if I touched it once, or if I touched it again after 9min.

    When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).

    This
  • Elsonso
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    Zabagad wrote: »
    Ok - pls stop to guess back and force, bc I know the truth :)

    I did a test (est. one year ago) when in the german forum the same topic was discussed.
    I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
    So If I looted both I had to wait 5min until they came up again.
    When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
    That was in all cases the same - if I touched it once, or if I touched it again after 9min.

    When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).

    The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.

    What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.
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  • Kwoung
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    Elsonso wrote: »
    Zabagad wrote: »
    Ok - pls stop to guess back and force, bc I know the truth :)

    I did a test (est. one year ago) when in the german forum the same topic was discussed.
    I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
    So If I looted both I had to wait 5min until they came up again.
    When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
    That was in all cases the same - if I touched it once, or if I touched it again after 9min.

    When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).

    The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.

    What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.

    On the flip side of that, my guild and I decided to farm Clam Gall one night as an event, it was back in the days of 24 person groups and we had 3-4 groups and literally had eyes on every clam in Auridon (we also pop-locked the instance). Since they are basically treasure chests with a different look, I think It was a valid test. They repopped near instantly, less than one minute after being harvested and we scooped up so many clam galls that evening, we had potions forever.

    Which is why I am 99% sure what I posted above is correct.
  • Elsonso
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    Kwoung wrote: »
    Elsonso wrote: »
    Zabagad wrote: »
    Ok - pls stop to guess back and force, bc I know the truth :)

    I did a test (est. one year ago) when in the german forum the same topic was discussed.
    I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
    So If I looted both I had to wait 5min until they came up again.
    When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
    That was in all cases the same - if I touched it once, or if I touched it again after 9min.

    When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).

    The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.

    What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.

    On the flip side of that, my guild and I decided to farm Clam Gall one night as an event, it was back in the days of 24 person groups and we had 3-4 groups and literally had eyes on every clam in Auridon (we also pop-locked the instance). Since they are basically treasure chests with a different look, I think It was a valid test. They repopped near instantly, less than one minute after being harvested and we scooped up so many clam galls that evening, we had potions forever.

    Which is why I am 99% sure what I posted above is correct.

    An interesting test, to be sure.
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  • Amottica
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    vsrs_au wrote: »
    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
    ... and possibly create another problem: some players would repeatedly loot the same chest.

    Since the chest does not respawn immediately following it despawning with the current design there is no reason to believe a shorter despawn time will have any effect on the chest respawning.
  • BlackTearsOfHope
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    Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
    The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
    No shared loot, no problems.
    Idk, if it's possible, just a suggestion.
  • Amottica
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    Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
    The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
    No shared loot, no problems.
    Idk, if it's possible, just a suggestion.

    This makes the chest available for everyone. Multiple people would be able to loot the chest until it despawns. That would require a significant reduction in the number of chests in the world since one chest will be the equivalent of many chests.

    It could create a bot meca though
  • kinguardian
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    I agree with you this is one thing that irritates me extremely.
    It is not to much to ask to delete the item they don't use or want.

  • BlackTearsOfHope
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    Amottica wrote: »
    Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
    The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
    No shared loot, no problems.
    Idk, if it's possible, just a suggestion.

    This makes the chest available for everyone. Multiple people would be able to loot the chest until it despawns. That would require a significant reduction in the number of chests in the world since one chest will be the equivalent of many chests.

    It could create a bot meca though

    Yeah, it was a thought that crossed my mind when I was trying to come up with a possible solution.
    Maybe if they were still in their current spots but randomly spawned in their different locations?
    Kind of how they do currently, they don't always appear right after looted, but for the next person it would be available; I honestly don't know how it would be implimented.
    Only so many chests per zone, it would stop a bot issue, since random spots, but I'm sure people would still be unhappy with it; even if it was possible.
  • Amottica
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    Amottica wrote: »
    Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
    The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
    No shared loot, no problems.
    Idk, if it's possible, just a suggestion.

    This makes the chest available for everyone. Multiple people would be able to loot the chest until it despawns. That would require a significant reduction in the number of chests in the world since one chest will be the equivalent of many chests.

    It could create a bot meca though

    Yeah, it was a thought that crossed my mind when I was trying to come up with a possible solution.
    Maybe if they were still in their current spots but randomly spawned in their different locations?
    Kind of how they do currently, they don't always appear right after looted, but for the next person it would be available; I honestly don't know how it would be implimented.
    Only so many chests per zone, it would stop a bot issue, since random spots, but I'm sure people would still be unhappy with it; even if it was possible.

    They already despawn on a timer and respawn on a different timer. The simple solution is to shorten the timer for it to despawn but not change the timer for it to come back.

    The complaint is that some people think it takes to long to respawn. No reason to complicate things.
  • spartaxoxo
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    AlnilamE wrote: »
    You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.

    People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.

    I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.

    If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.

    Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.

    The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.

    I don't know. I just wish people would stop doing this.

    Honestly, people leaving stuff in chests is water off my back. It still counts for the "Loot 1000 chests" achievement. But my friend was questing the other day and found a chest, realized his inventory was full, pulled up his merchant to sell some stuff and had another player come and take the contents out right under his nose.

    And yes, you can't have it despawn too quickly because full inventory and such. Also, they should make treasure maps stack so you don't get stuck having to mail a map to a guildie in order to pick up the new one.

    Zero desire to have anyone lose anything, who's legit playing the game. However, this post of mine? Is hopefully to seek Solutions to this issue, especially for farmers/crafters, and the like.

    It's not so much a "Respawn" issue, as a "Common Courtesy", "Laziness" issue, where those lacking the former, and who don't care about the latter? Are CREATING this entire issue. THAT, is the problem.

    And these are the very same people? Who would run up and loot a chest someone else has opened, and is clearing space, or take a chest, you're fighting a World Boss, to get to.

    I've been looking for solutions in the area I am? Because nothing is begin done about those who actually cause the entire problem? Thereby ENCOURAGING this behavior, and, allowing them to ATTACK, honest, hard-working players, in different ways.

    A solution MUST be found? Because this issue is VERY REAL. Many times I, too, just blow it off. But when I find 10 Columbine, which are not the easiest to find, and every one of them is nothing but junk? There IS a problem.

    thx for responding.

    Most of the people who leave loot behind are not lazy, rude, etc. You are describing them like they are griefers when most often it's someone who is trying to be helpful or someone who's bag was simply full of good items and they don't have plus or a personal assistant. Therefore, they are choosy about their loot.

    It's easily resolved by looting it yourself or porting to a new area if there is a lot of them.
    Edited by spartaxoxo on November 17, 2021 5:47AM
  • Nogawd
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    It's not laziness, it's just flat out trolling.

    I bet they hate it when they come across the same situation.
  • hafgood
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    It's not a laziness issue or a courtesy issue its an entitlement issue.

    Everyone is entitled to play the game the way they choose. It's then up to each individual to decide if they should come to the forums because they think their way is more important than other ways.

    At the end of the day no one is doing anything wrong by partially looting chests and nodes (I only partially loot Thieves Troves, and got a lead yesterday from one someone had left lockpicks in, I left them as well). The game deals with them. After a while they despawn and new ones spawn.

    Yes they can be a pain but they are not that common and I understand not everyone takes everything. I see if in dungeons and trials where people selectively loot, why do they have to be any different in the great outdoors? Not everyone had plus, not everyone has loads of space, not everyone wants to take everything so they have to keep going to a town to sell stuff / break it down because they don't have a merchant or banker.

    Should chests despawn quicker? Should nodes? I don't come across them very often so I've no issues with their despawn timers
  • Zabagad
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    Elsonso wrote: »
    Zabagad wrote: »
    Ok - pls stop to guess back and force, bc I know the truth :)

    I did a test (est. one year ago) when in the german forum the same topic was discussed.
    I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
    So If I looted both I had to wait 5min until they came up again.
    When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
    That was in all cases the same - if I touched it once, or if I touched it again after 9min.

    When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).

    The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.

    What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.

    10 spots has nothing to do with sample size. I did that for days if not weeks. Before somebody thinks I'm stupid - I did that because I farmed mother sorrow fire staff there. I guess I got more then 50 and made my first X millions of gold with that method :)
    10 spots only means, that the 2 chest spawn only on 10 different spots and because of that you can check all 10 places very fast. (in less then 30 seconds I can check all 10 spots) There is no 11th spot for these 2 chest - I checked that as I said over so many hours and hours - you can believe me on this.

    But - as I'm 100% sure about the 10min - I'm not about the 5min,
    And because of the input of @Kwoung I will check the 1min or 5min question again...

    Edit: So after a 16min test - @Kwoung is right - it is very close to 1min - maybe + the rest of the ticking minute as he said.
    Just to explain - I was wrong, because my farming was maybe 4 years ago and I only used that place again for the despawn check one year ago.
    Edited by Zabagad on November 17, 2021 1:18PM
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • Pevey
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    We are all playing a video game, which qualifies as leisure time. I’m not sure it’s appropriate to call a particular subset of us lazy. >:)
  • Obsidian3
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    During the explorers event I picked an Ancestor Silk node and it had Crawlers and a Potent Nirncrux! HA idiot just took the silk!! Thank you!
  • whitecrow
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    Yesterday I went to open a lockbox for the endeavor and found that someone had already opened it and left a green item in. I took the item, and found another lock somewhere else to pick. I got a bit of gold out of it from selling the item. If it had been fully looted, it wouldn't have been there at all.
  • KMarble
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    KMarble wrote: »
    I seldom farm, but I do pick up everything that is on my path, including opened chests and half-picked nodes. One of the last leads I found came from a chest that had been opened by someone else.

    I guess this is a PSA to check chests even if they're already opened.

    I have no issue with this, and as I stated in my post? If something is still of value? I, too, may leave it in a chest or node, if I'm not in need of it myself.

    My post is mainly about the lack of common courtesy, when strictly junk is left behind, or the plain laziness to take, then remove from their own inventory? So that those following behind, do NOT have to do this. We didn't open it, why are WE now being tasked with either taking their junk and dropping it?

    Or waiting 10 minutes for it so fade away- (or however long since the last uncourteous person opened it- see, someone tried to play gotcha with technicalities, so I'm posting this part- missing the entire reason, most likely, because they are one of those who enjoy doing this to others).

    Thanks for your response- I'm sick most days, so it takes time to get back to people sometimes.

    Sorry, I should had elaborated more. It was mostly an OT post since I saw many people saying in replies that they ignore chests when they notice the chests are opened.
  • katanagirl1
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    A shorter respawn would help greatly in cases where another player is farming chests in a zone and leaves something in multiple chests. I know someone is going to say that isn’t a problem for them, but I have seen that many times. As many as 5 or 6 chests in a row.

    I don’t care that they will respawn in less than 10 minutes, the time I set aside to farm chests myself has already been wasted.
    Khajiit Stamblade main
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  • alanmatillab16_ESO
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    I agree with you this is one thing that irritates me extremely.
    It is not to much to ask to delete the item they don't use or want.

    If I have a bag full of valuable loot I am NOT going to delete an item to pick up a piece of trash to delete it just so you are not irritated. I would however delete the trash directly from the chest if that was a possibility.

    Until that change happens you best see an alchemist for some cream for your irritation.
  • spartaxoxo
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    A shorter respawn would help greatly in cases where another player is farming chests in a zone and leaves something in multiple chests. I know someone is going to say that isn’t a problem for them, but I have seen that many times. As many as 5 or 6 chests in a row.

    I don’t care that they will respawn in less than 10 minutes, the time I set aside to farm chests myself has already been wasted.

    A shorter respawn would be nice. It needs time for people to finish fights or leave in-combat status or clear out their bags or whatever. But 10 minutes is more than needed.
  • xgoku1
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    I think another factor is that auto loot is disabled by default for new players (it's been a while since I started out but I remember I had to turn it on manually). So it could be that many newbies are used to picky looting what they see as good value and leaving the rest.
  • spartaxoxo
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    xgoku1 wrote: »
    I think another factor is that auto loot is disabled by default for new players (it's been a while since I started out but I remember I had to turn it on manually). So it could be that many newbies are used to picky looting what they see as good value and leaving the rest.

    I have seen that a lot. A new player trying to get items with a limited inventory. So they just pick a few things. A lot of times they even think they are helping by leaving it because they don't know what's good or not. They reason "well I don't need it but maybe someone else will."
    Edited by spartaxoxo on November 18, 2021 11:38AM
  • Galaen_Frost
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    Finding an opened chest with a few odds and ends doesn't really bother me. Finding a Thieves Trove with a single piece of chalk left in it on the other hand...
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • LostGamer
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    I do not mind looting left over chests - just items to to sell for gold, and the chest location is marked on my map.

    The other day, I looted a left over chest and got a gold lead!!! Definitely not complaining! <3
  • huntgod_ESO
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    I don't get it either, I use the Personal Assistant Addon and it autosells all the crap, so I loot and search pretty much everything I come across...

    I would guess the folks doing this don't have ESO+ and are just farming mats or something...still seems strange not to loot everything and then just use something like Personal Assistant to autosell it.

    I would think the accumulated time of having to pick through the chest rather than autoloot would offset having to go back to a merchant or pull one out.
    --- HuntGod ---
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  • Juomuuri
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    Personally, I'd add a timer to respawn the half-emptied nodes/chests/thieves troves after 5 minutes without interaction, so these dorks who leave em unable to respawn would be countered - I've been trying to farm a lead for one of the music boxes for months, with no luck as I only find thieves troves that've been tampered with.

    This wouldn't be an issue if a reset timer was added.
    PC-EU (Steam) - CP 2300 - I was a tankblade main...
  • hafgood
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    It's not an issue if the Thieves Trove has been hampered with, you can still get the lead when you look inside. I got the music box lead two days ago from a TT that only had lockpicks in
  • Sylvermynx
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    LostGamer wrote: »
    I do not mind looting left over chests - just items to to sell for gold, and the chest location is marked on my map.

    The other day, I looted a left over chest and got a gold lead!!! Definitely not complaining! <3

    Yes, I've had leads from cherry-picked chests too - I'm okay with cleaning up after others. It can be annoying but *shrug*. When I was a new player it was more aggravating, since I didn't have a lot of gear or mats for a while, but over time I got past it.
    Edited by Sylvermynx on November 18, 2021 2:29PM
  • Samantha5422
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    I harvest constantly. Although I will gladly take stuff that other people leave behind it is very annoying when you are in the same general area as another person who leaves stuff behind. And often times it's not just one person doing it. And most times it's not a single occurrence but rather a string of partially filled nodes.

    I have been somewhere where none of the butterflies had any butterfly wings - and this was not just an RNG thing, I literally kept track one time because I was frustrated and collected over 200 butterflies without any wings when normally it would be like every 4-5. It can be very frustrating trying to collect mats when all the mats have been grabbed in an area. And unlike chests there is no indication that nodes have been partially looted. So yeah it may not be a big deal to most but courtesy goes a long way.

    My time is just as valuable as your time so please be considerate of that fact.
    PC NA. Arrived in Tamriel April 2017. CP2875+. 14 Characters. Housing addict.
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