Ok - pls stop to guess back and force, bc I know the truth
I did a test (est. one year ago) when in the german forum the same topic was discussed.
I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
So If I looted both I had to wait 5min until they came up again.
When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
That was in all cases the same - if I touched it once, or if I touched it again after 9min.
When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).
Ok - pls stop to guess back and force, bc I know the truth
I did a test (est. one year ago) when in the german forum the same topic was discussed.
I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
So If I looted both I had to wait 5min until they came up again.
When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
That was in all cases the same - if I touched it once, or if I touched it again after 9min.
When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).
Ok - pls stop to guess back and force, bc I know the truth
I did a test (est. one year ago) when in the german forum the same topic was discussed.
I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
So If I looted both I had to wait 5min until they came up again.
When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
That was in all cases the same - if I touched it once, or if I touched it again after 9min.
When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).
The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.
What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.
Ok - pls stop to guess back and force, bc I know the truth
I did a test (est. one year ago) when in the german forum the same topic was discussed.
I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
So If I looted both I had to wait 5min until they came up again.
When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
That was in all cases the same - if I touched it once, or if I touched it again after 9min.
When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).
The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.
What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.
On the flip side of that, my guild and I decided to farm Clam Gall one night as an event, it was back in the days of 24 person groups and we had 3-4 groups and literally had eyes on every clam in Auridon (we also pop-locked the instance). Since they are basically treasure chests with a different look, I think It was a valid test. They repopped near instantly, less than one minute after being harvested and we scooped up so many clam galls that evening, we had potions forever.
Which is why I am 99% sure what I posted above is correct.
... and possibly create another problem: some players would repeatedly loot the same chest.phaneub17_ESO wrote: »Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
BlackTearsOfHope wrote: »Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
No shared loot, no problems.
Idk, if it's possible, just a suggestion.
BlackTearsOfHope wrote: »Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
No shared loot, no problems.
Idk, if it's possible, just a suggestion.
This makes the chest available for everyone. Multiple people would be able to loot the chest until it despawns. That would require a significant reduction in the number of chests in the world since one chest will be the equivalent of many chests.
It could create a bot meca though
BlackTearsOfHope wrote: »BlackTearsOfHope wrote: »Maybe, they could make it where you could take out items on your side, it disappears like it always has or stays there if half looted, until it respawns or resets.
The next person comes along and it's the usual unlockable normal chest on their side, so it wouldn't effect you, because of what they did.
No shared loot, no problems.
Idk, if it's possible, just a suggestion.
This makes the chest available for everyone. Multiple people would be able to loot the chest until it despawns. That would require a significant reduction in the number of chests in the world since one chest will be the equivalent of many chests.
It could create a bot meca though
Yeah, it was a thought that crossed my mind when I was trying to come up with a possible solution.
Maybe if they were still in their current spots but randomly spawned in their different locations?
Kind of how they do currently, they don't always appear right after looted, but for the next person it would be available; I honestly don't know how it would be implimented.
Only so many chests per zone, it would stop a bot issue, since random spots, but I'm sure people would still be unhappy with it; even if it was possible.
ShadowWolf44 wrote: »LadySinflower wrote: »You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.
People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.
I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.
If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.
Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.
The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.
I don't know. I just wish people would stop doing this.
Honestly, people leaving stuff in chests is water off my back. It still counts for the "Loot 1000 chests" achievement. But my friend was questing the other day and found a chest, realized his inventory was full, pulled up his merchant to sell some stuff and had another player come and take the contents out right under his nose.
And yes, you can't have it despawn too quickly because full inventory and such. Also, they should make treasure maps stack so you don't get stuck having to mail a map to a guildie in order to pick up the new one.
Zero desire to have anyone lose anything, who's legit playing the game. However, this post of mine? Is hopefully to seek Solutions to this issue, especially for farmers/crafters, and the like.
It's not so much a "Respawn" issue, as a "Common Courtesy", "Laziness" issue, where those lacking the former, and who don't care about the latter? Are CREATING this entire issue. THAT, is the problem.
And these are the very same people? Who would run up and loot a chest someone else has opened, and is clearing space, or take a chest, you're fighting a World Boss, to get to.
I've been looking for solutions in the area I am? Because nothing is begin done about those who actually cause the entire problem? Thereby ENCOURAGING this behavior, and, allowing them to ATTACK, honest, hard-working players, in different ways.
A solution MUST be found? Because this issue is VERY REAL. Many times I, too, just blow it off. But when I find 10 Columbine, which are not the easiest to find, and every one of them is nothing but junk? There IS a problem.
thx for responding.
Ok - pls stop to guess back and force, bc I know the truth
I did a test (est. one year ago) when in the german forum the same topic was discussed.
I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
So If I looted both I had to wait 5min until they came up again.
When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
That was in all cases the same - if I touched it once, or if I touched it again after 9min.
When I did that with both chests, no new chest came up for 15min (10min despawn + 5min respawn).
The issue with this test is that you were watching 10 places and thinking that this was a suitable sample size. I am not so certain that watching just 10 chest spawn locations is going to cut it when there are so many other places that a chest can spawn instead of those locations.
What your testing did not reveal is how many chests are active in a zone concurrently and what impact leaving an opened chest in the zone has on that number.
ShadowWolf44 wrote: »I seldom farm, but I do pick up everything that is on my path, including opened chests and half-picked nodes. One of the last leads I found came from a chest that had been opened by someone else.
I guess this is a PSA to check chests even if they're already opened.
I have no issue with this, and as I stated in my post? If something is still of value? I, too, may leave it in a chest or node, if I'm not in need of it myself.
My post is mainly about the lack of common courtesy, when strictly junk is left behind, or the plain laziness to take, then remove from their own inventory? So that those following behind, do NOT have to do this. We didn't open it, why are WE now being tasked with either taking their junk and dropping it?
Or waiting 10 minutes for it so fade away- (or however long since the last uncourteous person opened it- see, someone tried to play gotcha with technicalities, so I'm posting this part- missing the entire reason, most likely, because they are one of those who enjoy doing this to others).
Thanks for your response- I'm sick most days, so it takes time to get back to people sometimes.
kinguardian wrote: »I agree with you this is one thing that irritates me extremely.
It is not to much to ask to delete the item they don't use or want.
katanagirl1 wrote: »A shorter respawn would help greatly in cases where another player is farming chests in a zone and leaves something in multiple chests. I know someone is going to say that isn’t a problem for them, but I have seen that many times. As many as 5 or 6 chests in a row.
I don’t care that they will respawn in less than 10 minutes, the time I set aside to farm chests myself has already been wasted.
I think another factor is that auto loot is disabled by default for new players (it's been a while since I started out but I remember I had to turn it on manually). So it could be that many newbies are used to picky looting what they see as good value and leaving the rest.
I do not mind looting left over chests - just items to to sell for gold, and the chest location is marked on my map.
The other day, I looted a left over chest and got a gold lead!!! Definitely not complaining!