ESO's character model Feedback

Vylaera
Vylaera
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ESO's characters didn't even look good by 2014 standards, they certainly don't by 2021 standards.

When you can see the vertices and planes of the polygons on your body and face, then there's a problem, especially when it's a live game that receives new content on a regular basis in The Year of our Lord, MMXXI, and its top competitors' models are superior by such an astonishing margin.

I just used a ReShade debugger to polygon map the environment and It's even worse than I initially thought. This is 2004 tier modelling. Like this was built for the original Xbox. Both Oblivion and Skyrim have better models than this.

eso64_2021-11-14_20-18-04.png

The following is ripped directly from Skyrim Special Edition's BSA files, NifSkope is using a texture mod I have installed but the model itself is purely vanilla. This is 2011 modelling.
unknown.png

The following is ripped directly from TES IV Oblivion's BSA files. This is the vanilla female body. This is 2006 modelling.
unknown.png

The following is ripped directly from TES III Morrowind'd BSA files. This is a vanilla Breton female thigh (the bodies were segmented in Morrowind so I can't show the whole thing). This is 2002 modelling.
unknown.png

ESO's character models are better than Morrowind's (2002) but worse than Oblivion's (2006). This is 2021. The character models need an update, and it's not even a matter of preference, it's simply a case of this is not acceptable to pass off in 2021 as a professional big budget studio. The whole thing needs an overhaul. Everything about the character creator could use an upgrade/update and the body/face models and textures need to be remade.

And as an aside, this is what BHUNP, a body mod for Skyrim SE, looks like. It's so detailed you can't even see half the polygons and it's just a green blob. This is 2019 modelling. This has no noticeable performance hit on the game when installed either, so the "we can't make modern body models because performance" is not a valid argument.
BHUNP.jpg

[Title Edited for Bashing]
Edited by Psiion on November 15, 2021 3:43AM
Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Elsonso
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    Can you possibly post comparisons to other MMO games? I mean, an MMO may have to have more characters on the screen than a single player game will typically have, so I would expect fewer polys. I am wondering how different ESO is from something like Guild Wars, New World, WoW, etc.
    XBox EU/NA:@ElsonsoJannus
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  • SeaGtGruff
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    Does it matter what your graphics settings are in the game?
    I've fought mudcrabs more fearsome than me!
  • lauykanson
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    As much as I agree that the graphics can use an improvement, there are more imminent issues in game that needs to be addressed first
  • Vylaera
    Vylaera
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    SeaGtGruff wrote: »
    Does it matter what your graphics settings are in the game?
    models stay the same, only textures downgrade when settings are changed.
    Elsonso wrote: »
    Can you possibly post comparisons to other MMO games? I mean, an MMO may have to have more characters on the screen than a single player game will typically have, so I would expect fewer polys. I am wondering how different ESO is from something like Guild Wars, New World, WoW, etc.
    I don't play other MMOs so I can't test them myself, but I think it's obvious for most of them.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Amottica
    Amottica
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    Elsonso wrote: »
    Can you possibly post comparisons to other MMO games? I mean, an MMO may have to have more characters on the screen than a single player game will typically have, so I would expect fewer polys. I am wondering how different ESO is from something like Guild Wars, New World, WoW, etc.

    Good request and especially for the comparison of MMORPG to MMORPG vs other types of games. That comparison is what matters when making such judgments on ESO. I look at the top titles that ESO contends such as WoW and FF14 and their graphics do not come close to what we have here. After these top games, the financial resources put into the games plummet and this is one area that experiences cost-cutting.
  • Caligamy_ESO
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    Elsonso wrote: »
    Can you possibly post comparisons to other MMO games? I mean, an MMO may have to have more characters on the screen than a single player game will typically have, so I would expect fewer polys. I am wondering how different ESO is from something like Guild Wars, New World, WoW, etc.

    New Worlds character creator was abysmal, but the world is beautiful and highly detailed.. it was quite nice to look at. I think the best character creator I have seen though in any MMO would have to belong to Black Desert Online hands down. I can't say much for its gameplay or long term fun factor but the character creation (even though it had gender locks on classes) was absolutely phenomenal in spite of the over the top ridiculous chest and butt jiggle physics.

    The character editor has way too many options to show here but it allowed for bone structure editing, hair length/curl editing and you could mold the hair to fall a certain way or just go crazy with it, allowed changing of iris patterns, pupil sizes, dual or singular iris coloring, etc.. Even the blemishes/glossiness of the skin/lips/nose and makeup is all in there. It's just a shame it was attached to that game :p

    I just threw these two characters together real quick as a demo:
    Icq8IQb.png
    yGK2HB7.png

    This game was released in the same year as ESO. :/
    Edited by Caligamy_ESO on November 15, 2021 6:36AM
    love is love
  • zaria
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    Now that this one know Khajiit tails are 6 segmented she will be scared of wrenches.
    Imagining an clockwork robot comes and unscrew her tail.
    Edited by zaria on November 15, 2021 10:45AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NotaDaedraWorshipper
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    Both Oblivion and Skyrim have better models than this.
    That's just guar dung.

    Also, comparing an mmo to singleplayer just doesn't work. It should be compared to other mmos of similar age.
    Edited by NotaDaedraWorshipper on November 15, 2021 10:48PM
    [Lie] Of course! I don't even worship Daedra!
  • rexagamemnon
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    Would it be even possible from a practicality to overhaul the character models?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Would it be even possible from a practicality to overhaul the character models?

    Think I remember seeing ZoS mention some time ago that they have been thinking about going over the character models. But not sure about that.
    [Lie] Of course! I don't even worship Daedra!
  • Vevvev
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    ESO's models are not the best but their texture work is top notch. Get good enough textures and sometimes you might not even notice the issues. However, since we players are looking at our characters all the time it's... hard to ignore. Don't get me started on my Breton's hands and feet with how the textures just struggle to work with the geometry.
    Edited by Vevvev on November 15, 2021 11:05PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tommy_The_Gun
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    I am no expert, but ESO is an mmo (obviously lol) and it was made with a lot of players in mind playing at the same time. This means that game has to be able to show a lot of different player models on the screen, each having different armour. This is without taking into account NPCs & enemies that game has to render on top of that.

    ^ It is not like in single player games where you can reduce details on NPCs & make them use same models & textures to save on video memory & make player (main star of the game) to look better.

    So I assume that lower polygon models are basically a necessary optimization for the game to work in acceptable frame rates on consoles & lower spec PCs.
  • Skykaiser_Ọlọrun
    The character models don't bother me nearly as much as the wooden animations do.
    Also, comparing an mmo to singleplayer just doesn't work. It should be compared to other mmos of similar age.

    So FFXIV and Black Desert?

    I'm not sure how that helps.
  • CyberOnEso
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    This is by design, before the game's launch they said a quote in a trailer to the effect of "All out games character models are designed so hundreds of them can be shown at any one time", they clearly decided to limit character polygon count as much as possible and use normal maps, which can create a similar effect for much less of a performance hit.

    Comparing polygons isn't exactly a fair example when ZOS purposefully clearly limits character polygons by design and instead prioritizes graphical techniques with much less of a performance hit.
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • Vylaera
    Vylaera
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    CyberOnEso wrote: »
    Comparing polygons isn't exactly a fair example when ZOS purposefully clearly limits character polygons by design and instead prioritizes graphical techniques with much less of a performance hit.

    They obviously don't anymore when you compare the Blackwood Chapel to the Anvil/base game chapel. It looks to me like the poly count has increased tenfold or even more.
    chapel.jpg

    That notwithstanding, models aren't what cause performance issues, it's texture resolution. And the texture resolution on DLC objects has progressively increased since launch as well. So why is it that the most important part of the game for many of us, our characters, haven't gotten a graphical update when every other aspect of the game has continuously gotten higher resolution?
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Amottica
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    CyberOnEso wrote: »
    Comparing polygons isn't exactly a fair example when ZOS purposefully clearly limits character polygons by design and instead prioritizes graphical techniques with much less of a performance hit.

    They obviously don't anymore when you compare the Blackwood Chapel to the Anvil/base game chapel. It looks to me like the poly count has increased tenfold or even more.
    chapel.jpg

    That notwithstanding, models aren't what cause performance issues, it's texture resolution. And the texture resolution on DLC objects has progressively increased since launch as well. So why is it that the most important part of the game for many of us, our characters, haven't gotten a graphical update when every other aspect of the game has continuously gotten higher resolution?

    I do not think we can say one thing does not have any impact on performance.

    Also, as has been noted by multiple people, comparing an MMORPG to a single-player game is apples to oranges. There are significant aspects that must be taken into consideration for an MMORPG that are not an issue with a single-player game.
  • MashmalloMan
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    I mean... this game was made to perform well on consoles with 100s of players on the screen, thats why the character animations are limited and reused, it's why the skill bars are only 6 and 6 with weapon swapping, it's why the polygon count of our characters are limited.

    By consoles, we're also not talking current gen, were talking about PS4/Xbox One which couldn't even render games at 1080p, 60 frames a second. Most of the games that gen were 30fps to hit 1080p.

    Any graphical improvements they make now, are entirely optional and polygon count of our characters doesn't sound like something they'd be able to enable/disable for one console vs other platforms.

    But it doesn't really matter that much, as someone else stated, normal maps are much more cost effective way of handling smooth edges and detail, it works well for games like this where your view is usually farther away.

    Could the character models use an upgrade? 100%, but we need to remember when this game was developed, the fact that it's an mmo that needs to read every characters unique animations and inputs, and finally what platforms it's trying to target.

    ESO is the most casual friendly Western MMO available, if not in the entire world and they want their game playable on every machine from low to high range. They've accomplished that, it is a visually stunning game, but the game lacks that real feel you get from New World or BDO.

    Objects in the world appear very flat, because they are flat. Take a look at any object with a rope or chain, anything cylindrical really. There are ropes in even the newer DLC area's that have only 3 sides (triangular). It's jarring when you zoom in, but from a 3rd person perspective, you don't even notice it. A rope is a rope.

    Basically, PS4/Xbox One is holding this game back and this engine was never that great to begin with, BDO released in 2014 too and pulls off much better visual quality. There is proof in a few interviews where the combat designer was saying how they had to stop creating new animations for the game because it was going over the consoles budget.. which is why the animation for your character using Crushing Weapon is the same as the animation for Crystal Weapon is the same as the animation for summoning your pet (I think). 3 different skills, ranging from launch to 6 years later, exact same animation.

    Until support for PS4/Xbox is dropped, I don't see us getting any rehauls like this or even a spellcrafting system unfortunately.
    Edited by MashmalloMan on November 16, 2021 5:21AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Coatmagic
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    This is all fine and well, but ya'll missing the minor prob, it is not possible for them to fix the spag-bowl mess they were left without starting from scratch.
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