I dont do such things, but i always have a laugh when i see some thieve chased down by a bunch of guards, after failed pickpocket XD
YandereGirlfriend wrote: »Who is to say that YOU aren't the one who is griefing THEM?
A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
YandereGirlfriend wrote: »Who is to say that YOU aren't the one who is griefing THEM?
A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
PullaStormy wrote: »Uh, I think those are just griefers, roleplayers don't do that kinda stuff.
roleplay
(v.) To act and speak as if you are the character you're portraying. To roleplay is as much about what not to say as what TO say. It means to keep your speech in the context of the setting in which your character (or avatar) exists. Context can be defined as both time and place.
Most roleplaying that occurs is in an online setting, such as an online game, a chat room, or a message board.
Yes this is pretty common in Rawl.I dont do such things, but i always have a laugh when i see some thieve chased down by a bunch of guards, after failed pickpocket XD
Galaen_Frost wrote: »Can't say I've had too much issue with this and I usually do the pickpocket dailies from the TG. Haven't messed with the DB stuff because I'm a thief. Also, the guards are easy to get away from once you figure out how to break their immobilize.
Well, be thankful that ZOS didn't implement the enforcer aspect of the justice system as originally planned. It would have forced you into PvP everywhere.
Well, be thankful that ZOS didn't implement the enforcer aspect of the justice system as originally planned. It would have forced you into PvP everywhere.
YandereGirlfriend wrote: »Who is to say that YOU aren't the one who is griefing THEM?
A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
The OP is playing the game as intended - as a reminder, the DB has dailies (which you HAVE to do to advance the story) that require players to kill NPCs.
Playing the game is NOT griefing. For one, how can the OP know if the person(s) around them will have their delicate sensibilities offended by someone just playing the game as intended.
The OP isn't the one following other players around getting "entire cities depopulated", they are playing the game as intended.
Growing up there was a saying we used a lot: "the ones who are bothered can leave". If you, or anyone else is bothered by other player(s) playing the game as intended, you have the choice to leave the area to avoid witnessing the "depredations of selfish players".
If instead you (general) decide the best choice of action is to grief the player who is just playing the game as intended, you (general) are the griefer.
I made a thread about this some time back, when I finally got around to doing the thieves guild on my then newly made NB.
I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.
Not really sure that anything can be done about it frankly.
My own solution is to simply port someplace else and set about there. The downside is of course that if I am doing a daily, I cannot get it done until the people in question move on themselves from the zone I was in to begin with. Sometimes, it means I can't get them done at all, so I have to ditch it and then pick up another to do instead. Not that big of a deal but it is a nuisance I've learned to adjust to.
I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.
Sheezabeast wrote: »There are so. Many. Zones. I refuse to believe you are limited to one little pig trail that you have to go on that you have to kill those NPCs.
Reebofmoon wrote: »I don't understand why people get joy out of messing with people minding their own business. Multiple times a day someone snipes the npc I'm pick pocketing and they don't even loot the body. It's just being obnoxious on purpose.