Franchise408 wrote: »It's probably popping with 12 people, and then when they see it is Deathmatch, they leave.
redspecter23 wrote: »I'm not even sure how this is a thing. ZOS has stated, very recently, that an objective only BG would "never" pop due to a lack of interest, but we see from this screenshot that the BG doesn't even need 12 people to start.
What would cause a BG to start without 12 players?
Is it a bug or intended?
If a BG can start with as few as 3 people, why don't we see that more often such as when queues are really slow?
The queue doesn't pop without 12 people, but people can decline the queue, or miss the notification if they're in combat, or just wait until the last second because why sit in BG waiting room for 40 seconds when they can finish crafting something or grab a node or kill an enemy or finish up a quest, or use the armory, etc.redspecter23 wrote: »I'm not even sure how this is a thing. ZOS has stated, very recently, that an objective only BG would "never" pop due to a lack of interest, but we see from this screenshot that the BG doesn't even need 12 people to start.
What would cause a BG to start without 12 players?
Is it a bug or intended?
If a BG can start with as few as 3 people, why don't we see that more often such as when queues are really slow?
PeacefulAnarchy wrote: »The queue doesn't pop without 12 people, but people can decline the queue, or miss the notification if they're in combat, or just wait until the last second because why sit in BG waiting room for 40 seconds when they can finish crafting something or grab a node or kill an enemy or finish up a quest, or use the armory, etc.redspecter23 wrote: »I'm not even sure how this is a thing. ZOS has stated, very recently, that an objective only BG would "never" pop due to a lack of interest, but we see from this screenshot that the BG doesn't even need 12 people to start.
What would cause a BG to start without 12 players?
Is it a bug or intended?
If a BG can start with as few as 3 people, why don't we see that more often such as when queues are really slow?
If someone times out the queue then, even if there's someone else to give it to right after, that new person gets a fresh 40 second timer to accept. It doesn't seem that surprising that it starts like that sometimes.
redspecter23 wrote: »I'm not even sure how this is a thing. ZOS has stated, very recently, that an objective only BG would "never" pop due to a lack of interest, but we see from this screenshot that the BG doesn't even need 12 people to start.
What would cause a BG to start without 12 players?
Is it a bug or intended?
If a BG can start with as few as 3 people, why don't we see that more often such as when queues are really slow?
Sounds like B.S. to me, anyway.
I've seen well over 12 people in this forum today alone who are sick of deathmatch and would like to do the objective-based ones again. So this idea there isn't enough interests to get a none-deathmatch one to pop - not even once - just can't be true.
They either messed up coding the new random battleground queue or they have the system rigged somehow. Because there is just no feasible way there aren't enough players queuing up for random to get a single objective-based battleground to pop. It's just not possible. Deathmatch may be popular, but it's not that popular.
redspecter23 wrote: »I'm not even sure how this is a thing. ZOS has stated, very recently, that an objective only BG would "never" pop due to a lack of interest, but we see from this screenshot that the BG doesn't even need 12 people to start.
What would cause a BG to start without 12 players?
Is it a bug or intended?
If a BG can start with as few as 3 people, why don't we see that more often such as when queues are really slow?
Sounds like B.S. to me, anyway.
I've seen well over 12 people in this forum today alone who are sick of deathmatch and would like to do the objective-based ones again. So this idea there isn't enough interests to get a none-deathmatch one to pop - not even once - just can't be true.
They either messed up coding the new random battleground queue or they have the system rigged somehow. Because there is just no feasible way there aren't enough players queuing up for random to get a single objective-based battleground to pop. It's just not possible. Deathmatch may be popular, but it's not that popular.
The problem that we may be dealing with is the effects of the DM-only test. Gina said the population quickly declined to an unhealthy state. Considering there are multiple threads saying they are seeing only DM queue pops or mostly DM queue pops it is reasonable to assume those players driven away by the test will not be quick to return. I doubt they see much reason to and it will likely take some time and effort to fix this.
All the queues in this game are fully automatic,....