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Universal daily reset time

DormantOne
DormantOne
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I would really like this. I could plan and get a lot more done with this. 20 hour cooldown and staggered reset times is more of a pain for me.
  • EvilAutoTech
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    Asked for many times. I don't think it will ever happen. Would be nice though.
  • Kwoung
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    DormantOne wrote: »
    I would really like this. I could plan and get a lot more done with this. 20 hour cooldown and staggered reset times is more of a pain for me.

    It would be one of the biggest QOL things they could offer. Just reset everything at whatever time each day. My personal favorite is the crafting deliveries, 2x a day... once every 12 hours and doesn't show up unless you are logged in. The only reason I took the 2x a day one, was so I could actually get 1x a day.
  • Sarannah
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    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
  • Magdalina
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    Sarannah wrote: »
    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.

    Um, yes, the 20h timers are very well MAKING you miss out on a day. 20h timers mean that only way you can get that stuff done is if you play in exact same timewindow, +/- several hours. But many of us don't. And even those that do have some sort of change of plans sometimes, like something different to do in the evening and instead wanting to do ESO stuff in the morning. 20h reset timer makes it impossible. Instead of a 24 hour long window to do a daily, I have one that's like 8 hours (because anything more than 4 hour difference will cause the timer to shift from 'standard' time, thus eventually rendering doing a daily impossible on a certain day).

    Not to mention how extremely inconvenient it is that there isn't anything in game telling you about reset timers. For writs and stuff you can at least look it up and it isn't so hard to remember but for randoms you're literally forced to use add-ons or manually write it down, especially if you have multiple toons. I really, really wish they'd just make it 24h with hard reset time already.
  • Ippokrates
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    Magdalina wrote: »
    Sarannah wrote: »
    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.

    Um, yes, the 20h timers are very well MAKING you miss out on a day. 20h timers mean that only way you can get that stuff done is if you play in exact same timewindow, +/- several hours. But many of us don't. And even those that do have some sort of change of plans sometimes, like something different to do in the evening and instead wanting to do ESO stuff in the morning. 20h reset timer makes it impossible. Instead of a 24 hour long window to do a daily, I have one that's like 8 hours (because anything more than 4 hour difference will cause the timer to shift from 'standard' time, thus eventually rendering doing a daily impossible on a certain day).

    Not to mention how extremely inconvenient it is that there isn't anything in game telling you about reset timers. For writs and stuff you can at least look it up and it isn't so hard to remember but for randoms you're literally forced to use add-ons or manually write it down, especially if you have multiple toons. I really, really wish they'd just make it 24h with hard reset time already.

    Totally agree. Unless you are playing 24/7 when you can "steal" additional random during the week ^^, 20 hours reset is making everyone to lose few hours everyday and in result to "lose" a random in perspective of few days.

    It would be far better to set timer at exact time so if you are for example have weekend you can make one random in the evening, and second in the morning, just as you can do with dailies.
    Edited by Ippokrates on November 5, 2021 9:12AM
  • Mayrael
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    Yeah one universal reset time would be mind blowing given how much activities now depends on it. Loot coffers, geodes, dailies, randoms dungs, hirelings, horse feeding (would'nt it be easier to be able to feed it once per day instead of every 20h?).

    But honestly, I don't think it's about our convenience and more about getting into the habit of thinking about the game, having to do something, logging in, etc. but I suspect that for most of us it ends up with each of us waving our hands and saying to ourselves in the spirit of "screw it" and losing a daily or two every now and then.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Danikat
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    I agree it would be better if everything reset at the same time every day.
    Mayrael wrote: »
    But honestly, I don't think it's about our convenience and more about getting into the habit of thinking about the game, having to do something, logging in, etc. but I suspect that for most of us it ends up with each of us waving our hands and saying to ourselves in the spirit of "screw it" and losing a daily or two every now and then.

    That's certainly how it works for me. I play when I'm able to get online, I couldn't schedule my life around the game even if I wanted to so if I log in and find I'm 'early' and can't do things which are on a 20 hour timer I'm not going to make a mental note to come back later, it just becomes a day when I'm not allowed to do those things.

    If it happens too often it starts to feel like the game is a bad fit for me and I should find something less inconvenient to play instead, but usually it's a minor irritation and then I forget about it and move on to other activities.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • huntgod_ESO
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    Barring that make the damn timer visible, though I too would prefer a daily reset for all.

    Not being able to see the timer or know what the timer is, is infuriating.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Sarannah
    Sarannah
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    With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.
  • Kwoung
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    Sarannah wrote: »
    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.

    You do realize there are resets at 5pm, 7pm, 20 hours, 24 hours, etc.. right?
  • Kwoung
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    Sarannah wrote: »
    With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.

    Really? Maybe Didn't understand your post. but if everything just reset at midnight every day and was available to you for 24 hours, that wouldn't be a bonus for you?
  • huntgod_ESO
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    Kwoung wrote: »
    Sarannah wrote: »
    With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.

    Really? Maybe Didn't understand your post. but if everything just reset at midnight every day and was available to you for 24 hours, that wouldn't be a bonus for you?

    It would however they might miss one on the first day when they did this, but they wouldn't miss it on any subsequent.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Eiregirl
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    It really makes no difference what the timer is to me because if there are some dailies available that I want to do while I am online I will do them but if not it is no big deal to me.

    I do however totally agree that the game developer should make the time for resets available in game.
  • Hotdog_23
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    Sarannah wrote: »
    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.

    Agree 100% with this we only need a window that shows all the internal timers that the game keeps up with already..

    Stay safe :)
  • Umbro100
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    [/quote] Agree 100% with this we only need a window that shows all the internal timers that the game keeps up with already..

    Stay safe :)

    well, yes, that would at least help gain some insight what resets when /still, the different timers are not player friendly - you need a pen and paper to write down what you did when with which char, when did you open thge ic chest since you can do the quest but you do not get a reward from the box if you open it too soon, a pvp container can be opened but you do not get the geode if it is too soon,and oh boy the trials, if you do a few on even one char, will you remember when exactly did you do it, tuesday 22h or wednesday afternoon or was it even this char or the other... who came up with this unintuitive, complicated, unfriendly and not so smart timers ? why cant we just log in after midnight for any daily and monday 1 am for all the weekly stuff ? it would be so easy and elegant and logical.
    And no, the 20h reset is just not logical and it does not help me with my play time at all - it is just confusing and frustrating.
    I work in shifts, sometimes in the morning, sometimes in the afternoon - dancing around numbers thet are forcing me to calculate each action is just annoying. I want to do a daily dungeon when I log on in teh afternoon. Run some ic quests later. Kill a world boss for a possible motif page. Today. Tomorrow I work in the afternoon. So I want to open the reward chests in the morning, do all the stuff in a different order at a different time that day and still get my reward without looking at an excell sheet when exactly should I do that.
    No one is forcing me, I know. I am not entitled for a reward. But it would be nice. It would be player friendly.

    Many times I just give up and miss all that because of the unexplained / needlessly complicated timers. Give up on one run, one chest, another and another and slowly you give up on the game where after 7 years people are still guessing about timers and resets and no one is giving you a straight answer. why ?

    Edited by Umbro100 on November 8, 2021 8:15AM
  • starkerealm
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    Kwoung wrote: »
    Sarannah wrote: »
    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.

    You do realize there are resets at 5pm, 7pm, 20 hours, 24 hours, etc.. right?

    Also some 168h timers. Because that's not confusing enough.
  • tomfant
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    One global cooldown for everything would be awesome.
  • Elsonso
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    My guess is that this is done for server load reasons. It spreads out background processing tasks and the people logging in to see the results of those tasks.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ippokrates
    Ippokrates
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    Elsonso wrote: »
    My guess is that this is done for server load reasons. It spreads out background processing tasks and the people logging in to see the results of those tasks.

    Well, when i was grinding xp i was logging few times per day to see if i can finally run daily cause its get purple again, so i am not sure that this is the best thing for server.

    Also, i not think that all people would suddenly login at 00 to make dung or bg run. As for now, for the first few hours after daily reset the game is rather not crowded, maybe except Deadlands that have their prime time now ;)
    Edited by Ippokrates on November 8, 2021 12:53PM
  • Wuuffyy
    Wuuffyy
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    Sarannah wrote: »
    The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.

    For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.

    So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.

    Your statement doesn’t make a lot of sense to me, here.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • daim
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    Reset times are fine as they are.
    more 20h timers though please (hidden ones included and some others where it makes sense).
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Danikat
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    Elsonso wrote: »
    My guess is that this is done for server load reasons. It spreads out background processing tasks and the people logging in to see the results of those tasks.

    I would have thought having a single universal reset time would be better for server load because then those background processes don't need to happen at all. The game doesn't need to keep track of when you last did something and players don't need to log in to see if it's reset yet, everything just resets at the same time.

    That's already what happens for things like crafting dailies and event tickets. There's no timer and neither the game or players need a timer, they just need to know that it resets at a fixed time (2:00am EST I think?) no matter when each individual player did it.

    Edit: On that note I don't even need to know exactly when the reset is. I know it's sometime between 1am and 7am UTC because it's always happened after I've stopped playing even when I've stayed up late, and before I get online in the morning even when that's early, but I don't need to worry about the exact time. If I don't get around to doing crafting dailies until 11pm one day I can still do them at 8am the next day if I want. Whereas if they were on a 20 hour timer I'd have to remember I did them at 11pm and wait until at least 7pm to do them again.
    Edited by Danikat on November 8, 2021 1:35PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • AlnilamE
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    Sarannah wrote: »
    With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.

    This makes no sense. For example, if I usually run my daily random in the morning, and one day I can't do that and run it in the evening instead, the next day, I won't be able to run it in the morning because the timer will reset shortly after noon. So I can do one of 3 things:

    1. Miss a day and do it in the morning the next day
    2. Switch it to the evening, even if that's not my ideal time to play
    3. Take time off work to run the dungeon in the middle of the day, then start work late the next day because the 20 hours will not have been enough to bring it back to the regular time

    Whereas if it reset at the same time a pledges, then it wouldn't matter if I did it in the morning or the evening.

    Another thing to consider:

    Trials have a strict 7-day timer. My social guild runs normal trials on Saturday. When Kyne's Aegis first came out, we ran that a couple of consecutive weeks. The first time, we were learning the mechanics and the pulls and such, and it took us a while to finish it.

    The next week, we had a better idea of what we were doing, so we finished it quite a bit faster.

    What happened?

    Everyone who had brought the same character both weeks didn't get a weekly coffer, because the timer hadn't reset yet.

    We got penalized for getting better at the trial.

    Whereas, if the weekly coffer quest reset when the weekly leaderboards reset (and the endeavours), this would not have been an issue.
    The Moot Councillor
  • Gylzyn
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    I would, as a minimum, like ZOS to add something to tooltips to show there is a cooldown where one exists. Cooldowns are shown in other areas of the game.

    I do think that the mixture of reset times and cooldowns is confusing and, personally, I would prefer a universal reset time.

    Edited by Gylzyn on November 8, 2021 5:09PM
  • Destai
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    If they have to have all these timers - which I don't think they should - they should be clearly visible on the character screen or something. Or they could make our lives, and the server performance, easier and just have one timer for all daily activities.
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