DormantOne wrote: »I would really like this. I could plan and get a lot more done with this. 20 hour cooldown and staggered reset times is more of a pain for me.
The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.
For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.
So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.
For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.
So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
Um, yes, the 20h timers are very well MAKING you miss out on a day. 20h timers mean that only way you can get that stuff done is if you play in exact same timewindow, +/- several hours. But many of us don't. And even those that do have some sort of change of plans sometimes, like something different to do in the evening and instead wanting to do ESO stuff in the morning. 20h reset timer makes it impossible. Instead of a 24 hour long window to do a daily, I have one that's like 8 hours (because anything more than 4 hour difference will cause the timer to shift from 'standard' time, thus eventually rendering doing a daily impossible on a certain day).
Not to mention how extremely inconvenient it is that there isn't anything in game telling you about reset timers. For writs and stuff you can at least look it up and it isn't so hard to remember but for randoms you're literally forced to use add-ons or manually write it down, especially if you have multiple toons. I really, really wish they'd just make it 24h with hard reset time already.
But honestly, I don't think it's about our convenience and more about getting into the habit of thinking about the game, having to do something, logging in, etc. but I suspect that for most of us it ends up with each of us waving our hands and saying to ourselves in the spirit of "screw it" and losing a daily or two every now and then.
The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.
For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.
So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.
With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.
Really? Maybe Didn't understand your post. but if everything just reset at midnight every day and was available to you for 24 hours, that wouldn't be a bonus for you?
The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.
For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.
So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.
For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.
So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
You do realize there are resets at 5pm, 7pm, 20 hours, 24 hours, etc.. right?
My guess is that this is done for server load reasons. It spreads out background processing tasks and the people logging in to see the results of those tasks.
The current reset timers are fine, as the 20h timers adjust to your playtime. This also prevents players from missing out on a day, simply because it had a hard reset time and the player missed out on turning it in on time. Right now there is no ceiling on when to turn it in, which is good.
For the crafting and pledges timer, you basically have 48 hours to turn them in and still pick up the daily for that day. Which is also good.
So no changes are needed with the timers themselves, in my opinion. An in-game page with a show and tell on when timers start/end would be welcome though, as this is now invisible.
My guess is that this is done for server load reasons. It spreads out background processing tasks and the people logging in to see the results of those tasks.
With a daily reset, those that can only play right before or around the reset would miss out on a daily if they are not fast enough. For crafting dailies this isn't an issue, for dungeons and such, it is! Therefor the 20h timer is better for those, as it has no ceiling on when to complete it.