VaranisArano wrote: »VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
Well, thanks for immediately proving my point that for some players, these requests really are about getting the rewards ZOS put in PVP zones without the intended risk of PVP.
I mean, ZOS didn't forget that getting 4 skyshards in Cyrodiil requires capturing at least 2 enemy keeps then rushing through the gates to grab them while the enemy tries to protect their scroll. ZOS didn't forget that skyshards are in delves where PVPers get their AP buff. Or that skyshards are in towns, where PVPers fight for points and transit control. It's almost like ZOS intended for players to run the risk of PVP when getting Skyshards in a PVP-enabled zone.
ZOS didn't forget that there were enemy players around when they put fishing holes near objectives. The Ocean fishing holes are particularly limited, and very close to AD and EP objectives. So even the fish aren't safe. IC is even more obvious - the fish are in the District, near the flags, exactly where ZOS intended players to battle for control for the Tel Var boost.
Leads? Monster Helms? You know, the fact that ZOS added these in relatively recently should maybe be a clue that ZOS knows that many players don't care for mixed PVE/PVP...and did it anyway. They fully intended for players to have the risk of PVP if they want those items.
No, it's not too much. I'm sorry, but it's you who want to gut the old zones of their original intention just so players can get the rewards with no risk of PVP.
At least I'm suggesting that you get new unique rewards for doing the new PVE-only content. Hand out new leads for doing the PVE-only world boss rotation in PVE-only IC! Just don't pretend we should get the PVP IC leads when we didn't actually play in PVP IC, as was intended for those leads. Get all new skyshards from PVE-only Cyrodiil! Just don't pretend we earned the same skyshards when we had zero risk of running into an enemy player in a delve or never dashed between the gates our alliance opened, hoping not to get ganked at the skyshard. It's not at all comparable. And you know it isn't, because the difference - the threat of PVP - is exactly what players want to avoid when they ask ZOS to give them the same rewards with no risk.
As completely separate zones with unique rewards, so people can enjoy a PVP-free exploration and story experience in Cyrodiil and IC? I'm totally down for it. I'd go there for the new skyshards, fish, etc.
As an excuse for players to get the rewards they want while skipping the risk of PVP that's been intended for IC and Cyro since they were launched? No, absolutely not.
If you want the rewards of PVE content, you would expect to play it as intended. Why would you remove all risk of PVP, and then expect to earn the same rewards when you are no longer playing with the intended risk? The way I see it, it's just an excuse asking for desired rewards while trying to avoid the unwanted (but fully intended) risk.
1) This rant was unnecessary.
2) I refer you to my response to Kwoung and Indigogo
[snip]
Skyshards, leads, bosses. If the only content surrounding pvp is skyshards, fishing and monster helms from bosses then PvP has a much bigger problem than just a bunch of people on the forum asking for access to things they want without PvP.
Listen Im a PvPer, I have 3 PvE characters and all my others are PvP. I spend waaaay to much gold and resources on my builds and changing them constantly. For me the true draw for PvP is the builds and the fights and pushing myself to improve and just generally having fun.
I want new Battlegrounds maps, I want new mechanics in cyrodil, I want Zenimax to stop skimping on paying for higher tier servers so we can have good performance. I want separate balance for PvP. I Want whats best for PvP.
Since its inception IC has just been completely aids, has there sometimes been fun fights? Yeah on the rare occasion. The risk? Meh. When Hakejo was a good source of income and a primary way to make money then sure, but now? There are so many other ways to make money that its not even worth going in there anymore. The helms? the leads? Fishing?!
Like seriously again, if these are the things that drive IC to be active or fun, then there is a much bigger problem with PvP and IC in general than just the threat of losing risk from people wanting something that doesn't really impact the fun you can have in IC. Me and my friend sometimes just go down there to fight people, we dont really go there to farm or anything.
The most anyone can convince me of is that people go down there to show people what getting ganked means or how to get frustrated by the lack of balance and the intense amount of lag.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
VaranisArano wrote: »Skyshards aren't that different. ZOS put them in Cyrodiil knowing that PVPers will get them, and PVE-only players will either suck it up and go get them, or do without (or now, buy them.)
Just my two cents worth, I go into Cyrodiil mainly for AP for transmute stones, and I've gathered skyshards, run quests, cleared some delves. My main goal is not PvP but avoiding PvP. It's pretty easy to get some sneak gear that will allow you to avoid other players. I actually feel a great sense of accomplishment going about my business while not being seen by enemies. But sometimes I get tired of repairing walls and run to a keep that's under attack and hope I get some extra AP for being there. Sometimes I actually join the fight. I usually die, but every once in a while, I manage to find the right position and kill a few enemies before I die. So I'm a PvE player that would vote against a PvE Cyrodill. Sometimes being forced to do things you might not do otherwise is not only educational but turns out to be more fun that you would imagine.
Just my two cents worth, I go into Cyrodiil mainly for AP for transmute stones, and I've gathered skyshards, run quests, cleared some delves. My main goal is not PvP but avoiding PvP. It's pretty easy to get some sneak gear that will allow you to avoid other players. I actually feel a great sense of accomplishment going about my business while not being seen by enemies. But sometimes I get tired of repairing walls and run to a keep that's under attack and hope I get some extra AP for being there. Sometimes I actually join the fight. I usually die, but every once in a while, I manage to find the right position and kill a few enemies before I die. So I'm a PvE player that would vote against a PvE Cyrodill. Sometimes being forced to do things you might not do otherwise is not only educational but turns out to be more fun that you would imagine.
SeaGtGruff wrote: »VaranisArano wrote: »Skyshards aren't that different. ZOS put them in Cyrodiil knowing that PVPers will get them, and PVE-only players will either suck it up and go get them, or do without (or now, buy them.)
Actually, I don't think you can buy Cyrodiil's skyshards-- or any other zone's skyshards-- unless you've already collected all of them on one of your other characters, unless that's been changed.
Although I don't think PvE-only versions of Cyrodiil and Imperial City are necessary, I think that any hypothetical "Cyrodiil v2" or "Imperial City v2" zones should have separate rewards, distinct from the original zones, similar to the way versions 1 and 2 of a group dungeon have their own separate skill points.
You can think me petty if you like, but I remain convinced that ZOS should not hand out the same skyshards they intend to be obtained with the risk of PVP (capturing keeps, town objectives, delves with AP buffs, sewers and districts, etc.) to players who are playing PVE-only without that intended risk.
By all means, PVE-Cyro/IC should exist for players who want to explore and experience the story without PVP. But the new zones need their own unique rewards, including skyshards, as befits their completely different gameplay parameters from the original zones.
I suspect we're going to have to agree to disagree, and that's okay! I hope you have a good day.
I'm going to quote myself from other threads.
"I think this would be a really bad idea. Many players first introduction to PvP is going to Cyrodiil for the skyshards and quests. Some find out they like PvP and stick around. MMO's need players doing a variety of content to survive long term. That is why good PvP gear is found in PvE content and skills good for PvE are found in PvP areas. It is why endeavors include so many different things. They want us doing a lot of content.
A PvE only Cyrodiil would take away from the game."
JJOtterBear wrote: »So if we can have vet overland, lets also have a PvE Cyrodiil/Imperial City with improved quests, and improved scenery, for those of us that abhor PvP. it literally does no harm to anyone to have this.
VaranisArano wrote: »Side note: I'd be curious to know how many people actually buy the Cyro/IC skyshards. Mostly because it's not like 60 skyshards/20 skill points is going to break a truly PVE-only player's character by the time they've exhausted their PVE-only options. For comparison, each base game alliance has 86 skyshards. There are 276 PVE-only Skyshards in the base game alone. I'm not sure that enough players even need the Cyro/IC skyshards enough to justify buying them on alts.
I remember when you had to run to the sewer gates to get into IC before you could directly port there. It made the trip to IC all the more meaningful and I would make sure I got what I needed whenever I went there.
However when it comes to Cyrodiil the objectives are way too far apart for pvp groups/players to include pve players, and its easy for pve players to remain alienated from any form of pvp.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
Well, thanks for immediately proving my point that for some players, these requests really are about getting the rewards ZOS put in PVP zones without the intended risk of PVP.
I mean, ZOS didn't forget that getting 4 skyshards in Cyrodiil requires capturing at least 2 enemy keeps then rushing through the gates to grab them while the enemy tries to protect their scroll. ZOS didn't forget that skyshards are in delves where PVPers get their AP buff. Or that skyshards are in towns, where PVPers fight for points and transit control. It's almost like ZOS intended for players to run the risk of PVP when getting Skyshards in a PVP-enabled zone.
ZOS didn't forget that there were enemy players around when they put fishing holes near objectives. The Ocean fishing holes are particularly limited, and very close to AD and EP objectives. So even the fish aren't safe. IC is even more obvious - the fish are in the District, near the flags, exactly where ZOS intended players to battle for control for the Tel Var boost.
Leads? Monster Helms? You know, the fact that ZOS added these in relatively recently should maybe be a clue that ZOS knows that many players don't care for mixed PVE/PVP...and did it anyway. They fully intended for players to have the risk of PVP if they want those items.
No, it's not too much. I'm sorry, but it's you who want to gut the old zones of their original intention just so players can get the rewards with no risk of PVP.
At least I'm suggesting that you get new unique rewards for doing the new PVE-only content. Hand out new leads for doing the PVE-only world boss rotation in PVE-only IC! Just don't pretend we should get the PVP IC leads when we didn't actually play in PVP IC, as was intended for those leads. Get all new skyshards from PVE-only Cyrodiil! Just don't pretend we earned the same skyshards when we had zero risk of running into an enemy player in a delve or never dashed between the gates our alliance opened, hoping not to get ganked at the skyshard. It's not at all comparable. And you know it isn't, because the difference - the threat of PVP - is exactly what players want to avoid when they ask ZOS to give them the same rewards with no risk.
As completely separate zones with unique rewards, so people can enjoy a PVP-free exploration and story experience in Cyrodiil and IC? I'm totally down for it. I'd go there for the new skyshards, fish, etc.
As an excuse for players to get the rewards they want while skipping the risk of PVP that's been intended for IC and Cyro since they were launched? No, absolutely not.
If you want the rewards of PVE content, you would expect to play it as intended. Why would you remove all risk of PVP, and then expect to earn the same rewards when you are no longer playing with the intended risk? The way I see it, it's just an excuse asking for desired rewards while trying to avoid the unwanted (but fully intended) risk.
1) This rant was unnecessary.
2) I refer you to my response to Kwoung and Indigogo
[snip]
Skyshards, leads, bosses. If the only content surrounding pvp is skyshards, fishing and monster helms from bosses then PvP has a much bigger problem than just a bunch of people on the forum asking for access to things they want without PvP.
Listen Im a PvPer, I have 3 PvE characters and all my others are PvP. I spend waaaay to much gold and resources on my builds and changing them constantly. For me the true draw for PvP is the builds and the fights and pushing myself to improve and just generally having fun.
I want new Battlegrounds maps, I want new mechanics in cyrodil, I want Zenimax to stop skimping on paying for higher tier servers so we can have good performance. I want separate balance for PvP. I Want whats best for PvP.
Since its inception IC has just been completely aids, has there sometimes been fun fights? Yeah on the rare occasion. The risk? Meh. When Hakejo was a good source of income and a primary way to make money then sure, but now? There are so many other ways to make money that its not even worth going in there anymore. The helms? the leads? Fishing?!
Like seriously again, if these are the things that drive IC to be active or fun, then there is a much bigger problem with PvP and IC in general than just the threat of losing risk from people wanting something that doesn't really impact the fun you can have in IC. Me and my friend sometimes just go down there to fight people, we dont really go there to farm or anything.
The most anyone can convince me of is that people go down there to show people what getting ganked means or how to get frustrated by the lack of balance and the intense amount of lag.
Before I start, I'd like to refer you back to your own words to me:You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
If I came off as crass and unnecessary by accusing you of gutting zones, I'm sorry. Perhaps we would both benefit from taking a less accusatory tone.
Beyond that, I read your response to the others and found it much more agreeable. I can understand you thinking about how it's not fun for certain players to be in PVP. It's certainly true that lots of players sincerely dislike PVP and would love to avoid it while still getting all the rewards they want (whatever those rewards are that they want - the OP wants those skyshards.)
That's not the approach I take when looking at this question of PVE-only versions, because rewards aren't gated behind certain content to make the content fun. The rewards exist as both reward for the players who'd do it anyway and as a draw to entice players in who will only do it for rewards. We see how that works every Midyear Mayhem when players who otherwise hate PVP queue up for Cyro/IC in exchange for sufficiently desired rewards - ZOS doesn't care if they have fun getting ganked in IC; ZOS knows they don't have fun at all yet still keeps putting event tickets in IC because they know that players will either go there for rewards or buy tickets to avoid it. Skyshards aren't that different. ZOS put them in Cyrodiil knowing that PVPers will get them, and PVE-only players will either suck it up and go get them, or do without (or now, buy them.)
I take a different approach: if we want the rewards gated behind certain content, we need to do the content as intended. Fun doesn't really factor in - I'd have a lot more fun if I could buy perfected trial gear in a guild store, but that wouldn't be playing the content as intended.
You can think me petty if you like, but I remain convinced that ZOS should not hand out the same skyshards they intend to be obtained with the risk of PVP (capturing keeps, town objectives, delves with AP buffs, sewers and districts, etc.) to players who are playing PVE-only without that intended risk.
By all means, PVE-Cyro/IC should exist for players who want to explore and experience the story without PVP. But the new zones need their own unique rewards, including skyshards, as befits their completely different gameplay parameters from the original zones.
I suspect we're going to have to agree to disagree, and that's okay! I hope you have a good day.
VaranisArano wrote: »No, it's not too much. I'm sorry, but it's you who want to gut the old zones of their original intention just so players can get the rewards with no risk of PVP.