phaneub17_ESO wrote: »just a higher chance of getting something not already collected
SeaGtGruff wrote: »
@Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.
SeaGtGruff wrote: »@Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.
SeaGtGruff wrote: »
@Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.
Bruh. Why would they spend months saying "you will be guaranteed to get items you haven't collected already". Why would they address the issue when someone pointing out it doesn't seem to work https://forums.elderscrollsonline.com/en/discussion/comment/7434284/#Comment_7434284 with "we're investigating". Just, bruh.
Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.
trackdemon5512 wrote: »- You are NOT guaranteed to get missing pieces each time you run
Sambucca1973 wrote: »Marketing is not the same as implementation. From the patch notes:Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.
That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.
I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.
Sambucca1973 wrote: »Marketing is not the same as implementation. From the patch notes:Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.
That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.
I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.
This news post https://www.elderscrollsonline.com/en-us/news/post/61131 states that you get uncollected items every time.
trackdemon5512 wrote: »Sambucca1973 wrote: »Marketing is not the same as implementation. From the patch notes:Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.
That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.
I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.
This news post https://www.elderscrollsonline.com/en-us/news/post/61131 states that you get uncollected items every time.
That same post is clearly wrong because right before the VMA line is this:
“ With Update 32, in most cases, when an item set drops from a monster, the system will try to give you something that you don’t already own. This change greatly reduces the randomness of your rewards, with each subsequent drop further reducing the potential variation until you’ve collected every piece within a set.”
That is in NO WAY a 100% instant drop rate. In fact if that were the case you could farm BSW/Medusa infernos by just not adding it to your set collections.
The example they gave of the VMA Weapons may only be accurate because each weapon is an individual set AND extremely limited in terms of what items drop. That’s not the same as a delve, zone, or dungeon set which has 36 items or so per set.
Wait so its not using the collection tab but another hidden list?trackdemon5512 wrote: »SeaGtGruff wrote: »
@Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.
Bruh. Why would they spend months saying "you will be guaranteed to get items you haven't collected already". Why would they address the issue when someone pointing out it doesn't seem to work https://forums.elderscrollsonline.com/en/discussion/comment/7434284/#Comment_7434284 with "we're investigating". Just, bruh.
They didn’t say that. Go back to the first DEADLANDS Combat Preview stream and listen to what they said.
- You will get item sets to drop.
- As you play more the game will begin to assign a probability weight to each of the missing set pieces you’ve yet to get
- The odds will increase on successive runs that you will get said piece. It is not instantly 100%
- The system now means that after X amount of runs it is statistically unlikely that you would not get that missing item set piece
- You are NOT guaranteed to get missing pieces each time you run
- Once that missing piece drops, whether or not you add it to your collection it’s weighted RNG resets. This way one person can’t ignore adding a Medusa Inferno to their collection and then starts selling runs using their weighted RNG as an allure for getting the staff faster for other players.