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How curation works

fred4
fred4
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The following is how the curated item drops work as far as I can tell:
  1. If the RNG decides you're going to get a named item, you're getting the named item, regardless of whether you've already collected that piece or not.
  2. If the RNG decides you're going to get an item from a particular set, you're getting an item from that set, regardless of whether you already have all items or all body pieces of the set.
  3. If you are in a group and have not yet bound the new item you just got, the game may very well decide to drop a duplicate for you.
  4. Only if all of the above conditions fall through does the curation logic kick in.
EDIT: I am probably wrong on point 2. I know that, generally, only the last boss drops jewelry and weapons, but I forgot that the other bosses may only drop specific body pieces and not every body piece. This may also be the reason you get something you already have from a specific boss.
Edited by fred4 on November 2, 2021 11:21AM
  • Bat
    Bat
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    No, the reason we're getting something we already have from a specific boss is because the system doesn't work as intended currently. 3 unnamed weapons from LoM final boss yesterday out of which 1 was one I didn't collect yet says it doesn't work as intended. Trust the numerous other players who are also describing that the system doesn't work as intended.
  • Coatmagic
    Coatmagic
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    Has not worked for me at all. Still getting duplicates on top of duplicates. It is working just fine for some though o.O
  • phaneub17_ESO
    phaneub17_ESO
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    I don't think its meant to be a guaranteed drop of what you don't have, just a higher chance of getting something not already collected. So far I got 5 new items today from overland zones I frequent, so something is working even if it may not be what I was expecting.
  • SeaGtGruff
    SeaGtGruff
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    @phaneub17_ESO, IIRC it was stated in the announcement that set pieces we've already collected would be excluded from the loot table-- unless we've already collected all of the set pieces that boss can drop-- so I don't think they're supposed to merely have a lesser chance of dropping.

    @Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.

    @Coatmagic and @Bat, were you soloing dungeons, or were you in a group? Judging from what I've read in another thread, it sounds like being in a group might be a factor in how it's designed to work-- that perhaps the drops are based on the group's combined loot table, rather than each group member's drops being specific to a separate loot table for that individual. If that is indeed how it's been designed-- and I don't know whether it is or isn't-- then presumably the devs expect that the members of a group will be trading the dropped items with each other. As we've seen in threads where players complain about getting demands from other group members for specific pieces they got, some players have said that they'd rather deconstruct the asked-for pieces of gear just to spite the players who were requesting those pieces from them. If it turns out that drops are indeed tailored for a group's combined loot table, with each individual member's drops being randomly chosen from an overall pool of drops, that whole design-- if that is the design-- might need to be rethought.
    I've fought mudcrabs more fearsome than me!
  • Bat
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    just a higher chance of getting something not already collected

    That's not how it's been advertised and hyped up. It isn't working as it was advertised, id est either ZoS were telling untruths or, more likely considering the number of people describing *unexpectedly* bad luck, it isn't working as intended.
  • Bat
    Bat
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    SeaGtGruff wrote: »

    @Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.

    Bruh. Why would they spend months saying "you will be guaranteed to get items you haven't collected already". Why would they address the issue when someone pointing out it doesn't seem to work https://forums.elderscrollsonline.com/en/discussion/comment/7434284/#Comment_7434284 with "we're investigating". Just, bruh.
  • Xebov
    Xebov
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    SeaGtGruff wrote: »
    @Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.

    We can clearly say how its supposed to work. You should read some news from time to time.

    This official news
    https://www.elderscrollsonline.com/en-us/news/post/61131

    contains this piece of text (below the last picture):

    "For example, in Veteran Maelstrom arena, each time you clear the PvE challenge, you’ll receive a Maelstrom weapon that you haven’t yet collected, guaranteeing that eventually you’ll receive the specific item you’re chasing (in my case, the Perfect Crushing Wall staff!) Once you’ve fully collected an item set, any future drops for that set will be random as normal."

    This tells us that the chance should be 100% and with the oberservation we can tell that its not working as intended because the devs pricisely told us how its supposed to work.

    Edited by Xebov on November 2, 2021 2:08PM
  • trackdemon5512
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    Bat wrote: »
    SeaGtGruff wrote: »

    @Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.

    Bruh. Why would they spend months saying "you will be guaranteed to get items you haven't collected already". Why would they address the issue when someone pointing out it doesn't seem to work https://forums.elderscrollsonline.com/en/discussion/comment/7434284/#Comment_7434284 with "we're investigating". Just, bruh.

    They didn’t say that. Go back to the first DEADLANDS Combat Preview stream and listen to what they said.
    - You will get item sets to drop.
    - As you play more the game will begin to assign a probability weight to each of the missing set pieces you’ve yet to get
    - The odds will increase on successive runs that you will get said piece. It is not instantly 100%
    - The system now means that after X amount of runs it is statistically unlikely that you would not get that missing item set piece
    - You are NOT guaranteed to get missing pieces each time you run
    - Once that missing piece drops, whether or not you add it to your collection it’s weighted RNG resets. This way one person can’t ignore adding a Medusa Inferno to their collection and then starts selling runs using their weighted RNG as an allure for getting the staff faster for other players.
  • Blood_again
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    Point 3 worked for me without a group.
    Farmed public dungeon. When there were only 2 items (1 axe, 1 dagger) left for my overland collection, I stopped binding items. Bosses dropped those 2 items for me again and again, until I bound them. Got 4 daggers and 5 axes when decided to stop.
  • Sambucca1973
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    Marketing is not the same as implementation. From the patch notes:
    Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
    Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
    Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.

    That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.

    I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.
  • Xebov
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    - You are NOT guaranteed to get missing pieces each time you run

    In case you missed my post, its above yours with a quote from a news post they did which states that you are guarenteed to get a missing piece each time.
    Edited by Xebov on November 2, 2021 2:21PM
  • Xebov
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    Marketing is not the same as implementation. From the patch notes:
    Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
    Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
    Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.

    That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.

    I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.

    This news post https://www.elderscrollsonline.com/en-us/news/post/61131 states that you get uncollected items every time.
  • trackdemon5512
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    Xebov wrote: »
    Marketing is not the same as implementation. From the patch notes:
    Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
    Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
    Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.

    That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.

    I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.

    This news post https://www.elderscrollsonline.com/en-us/news/post/61131 states that you get uncollected items every time.

    That same post is clearly wrong because right before the VMA line is this:

    “ With Update 32, in most cases, when an item set drops from a monster, the system will try to give you something that you don’t already own. This change greatly reduces the randomness of your rewards, with each subsequent drop further reducing the potential variation until you’ve collected every piece within a set.

    That is in NO WAY a 100% instant drop rate. In fact if that were the case you could farm BSW/Medusa infernos by just not adding it to your set collections.

    The example they gave of the VMA Weapons may only be accurate because each weapon is an individual set AND extremely limited in terms of what items drop. That’s not the same as a delve, zone, or dungeon set which has 36 items or so per set.
  • Xebov
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    Xebov wrote: »
    Marketing is not the same as implementation. From the patch notes:
    Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
    Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
    Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.

    That’s vague enough to be open to multiple interpretations. But lack of specific phrasing (“you are guaranteed to”, “you will always” get an uncollected item) leads me to believe it is simply weighted RNG. A player is more likely to get a set piece they have not collected, most of the time. “Preferentially”, to me, means a preferred chance of an uncollected item dropping. Not a guaranteed chance of it.

    I could be wrong. At least that’s how it has worked for me so far. I got multiples of items not already collected along with items already collected. The overall feeling was that ESO game more uncollected items than collected items from the new zone, from base game zones, and from three dungeons (done in groups) yesterday.

    This news post https://www.elderscrollsonline.com/en-us/news/post/61131 states that you get uncollected items every time.

    That same post is clearly wrong because right before the VMA line is this:

    “ With Update 32, in most cases, when an item set drops from a monster, the system will try to give you something that you don’t already own. This change greatly reduces the randomness of your rewards, with each subsequent drop further reducing the potential variation until you’ve collected every piece within a set.

    That is in NO WAY a 100% instant drop rate. In fact if that were the case you could farm BSW/Medusa infernos by just not adding it to your set collections.

    The example they gave of the VMA Weapons may only be accurate because each weapon is an individual set AND extremely limited in terms of what items drop. That’s not the same as a delve, zone, or dungeon set which has 36 items or so per set.

    Thats the question now. We can agree on that something is wrong, the only question is what.
  • Bat
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    From what I can surmise if certain commenters are correct, it's that RNG would still very much be a thing - contradictory to how this change was painted up - and that even though we're a little bit more likely to get the items we're looking for, the rule of great numbers would have it that some poor chap will be so unlucky as to run out of time before that elusive item would find its way into the curated table. Which... contradicts the entire concept. I'll suspend my excitement on this change until we get a more clear answer from official sources, and I won't try to farm items I could have use for in my builds if I only *might* get them, when "'might get" was already the case.
  • quadraxis666
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    Theres a workaround for the named items. Just lock them in your inventory and you wont get them again. I got belisario's bolt 3 times in arx yesterday and fang of the lamia queen twice. Do not vendor those named ***. Keep them on you. At least until you get the thing you're looking for.
    Edited by quadraxis666 on November 2, 2021 2:50PM
  • zaria
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    Bat wrote: »
    SeaGtGruff wrote: »

    @Bat, it's not for you, I, nor any other players to decide whether it's working as intended; it's for the devs themselves to say, in accordance to how they did intend for it to work-- which we, the players, do not fully know the details of. I'm not saying that it is working as intended, just that we should let the devs determine whether it is or is not.

    Bruh. Why would they spend months saying "you will be guaranteed to get items you haven't collected already". Why would they address the issue when someone pointing out it doesn't seem to work https://forums.elderscrollsonline.com/en/discussion/comment/7434284/#Comment_7434284 with "we're investigating". Just, bruh.

    They didn’t say that. Go back to the first DEADLANDS Combat Preview stream and listen to what they said.
    - You will get item sets to drop.
    - As you play more the game will begin to assign a probability weight to each of the missing set pieces you’ve yet to get
    - The odds will increase on successive runs that you will get said piece. It is not instantly 100%
    - The system now means that after X amount of runs it is statistically unlikely that you would not get that missing item set piece
    - You are NOT guaranteed to get missing pieces each time you run
    - Once that missing piece drops, whether or not you add it to your collection it’s weighted RNG resets. This way one person can’t ignore adding a Medusa Inferno to their collection and then starts selling runs using their weighted RNG as an allure for getting the staff faster for other players.
    Wait so its not using the collection tab but another hidden list?
    This sounds very complicated and an error generator.

    You have other sources for gear like loots from chests, quest rewards and items you get from other players.
    Who I assume does not go into the list.

    And if you give an tank set item to the tank who need it will now make it very hard to get as you not only have to hope for an random drop but also has to get all the other weapons first.
    Note that +90% do not know about the hidden list.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kojou
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    I would like to see ZOS clarify how the RNG works exactly... I feel like there is a lot of speculation in this post.
    Playing since beta...
  • Khenarthi
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    Got a weapon I already had on a random dungeon's last boss just now - while there were many other weapons from that same place missing in my collection. This means, for me, that something is broken.

    Submitted ticket 211102-003049 ingame, but I am not holding my breath for an answer...
    Edited by Khenarthi on November 2, 2021 4:53PM
    PC-EU
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