TequilaFire wrote: »EP has always had the most followed by AD then DC been that way for years.
And this is in general, not any one campaign.
How long have you been playing? AD utterly dominated for like 2 years pre Elsweyr (back when the guy who made this topic used to pvp and thought everything was fine and dandy) and my AD buddies would complain about the hour long queues they faced for 8-12 hours every day. Don't really know why they fell apart.
EP didn't complain too much and we didn't just give up.
Then it was fairly balanced between EP and DC up until, well now really. Obviously not the last 7 weeks but the 90 or so before that I'd say DC was slightly stronger then us both in terms of numbers and coordination.
DCs problem now seems to be their former zerg King appears to have gone elitist and just wants to run a single group that farms AP rather then playing score. Which is understandable- it's amazing he didn't get burnt out on running those bug multi group zergs years ago, I know I did. What isn't understandable is him continuing to insist on holding emp all the time so his teammates don't get a turn. Dunno why he does that, I'd imagine it puts his teammates off wanting to run with him.
Xbox EU is competitive but only through nightcapping. Whoever captures keeps during the night wins campaign. However the majority of the regular population on our server are not zerglings they are [snip] ball groups who are looking to farm. But the irony is, is that everyone is looking to farm so you cannot farm 🤣. PvP on the server is dead
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MEBengalsFan2001 wrote: »IMO the best way to ensure fair play in any campaign or PVP content is stat bonuses based on difference in the score. The bigger the the score difference, the bigger stat bonus is for the losing factions.
The stat bonus will be a % value and that value would be determine by the % difference in the score. Say DC gets ahead by 10K and AD and EP both only have 5K, both get a 100% boost in their stats. Now EP would have both AD and EP and would have to deal with players with higher stats until their score gets closer to DC.
The bonus is removed if it is within 5% of the higher scoring faction.
One thing I would like removed is the bars for que time and actually provide a number there showing how many of each faction is listed. That along with the stat bonus would really improve PVP.
trackdemon5512 wrote: »How To Deal With Nightcapping:
- Have it so that when you first capture a keep or a resource it nets you X amount of points
- With the time said keep or resource stays in the possession of a single faction without turning over, decrease the amount of points a faction accrues from that keep/resource
- During active play times points would accrue normally. During inactive times one team won’t gain points in an unbalanced fashion BUT they will still gain points
- Doesn’t affect AP players earn at all
trackdemon5512 wrote: »How To Deal With Nightcapping:
- Have it so that when you first capture a keep or a resource it nets you X amount of points
- With the time said keep or resource stays in the possession of a single faction without turning over, decrease the amount of points a faction accrues from that keep/resource
- During active play times points would accrue normally. During inactive times one team won’t gain points in an unbalanced fashion BUT they will still gain points
- Doesn’t affect AP players earn at all
So an almost gated alliance valiantly holding onto one last keep for several hours will eventually earn no score for it?
Talk about encouraging the problem with people quitting when it gets tough. Easier to just log off.
GoodFella146 wrote: »
TequilaFire wrote: »What is the problem?
DC won.
So it seems an alliance can come from behind and win, imagine that.

GoodFella146 wrote: »TequilaFire wrote: »What is the problem?
DC won.
So it seems an alliance can come from behind and win, imagine that.
The campaign was over with a lot of time left, as said repeatedly in this thread.
katanagirl1 wrote: »GoodFella146 wrote: »TequilaFire wrote: »What is the problem?
DC won.
So it seems an alliance can come from behind and win, imagine that.
The campaign was over with a lot of time left, as said repeatedly in this thread.
3 days is not a lot of time.
Really, AD should stop this dysfunctional arrangement they seem to have with EP to team up against DC and give the beatdown, then when EP gets ahead they start turning on AD.
AD will take Bruma and Dclaw while being gated by EP.
GoodFella146 wrote: »
AuraStorm43 wrote: »Hallothiel wrote: »Whilst I feel your pain (ps4 EU) I could put forward the same complaint but just with different colours for the last Blackreach campaign.
Scores balanced evenly for a while so good fights, then DC came in from Grey with a vengeance and took over all the time, fights not so good, so no-one bothered to play so they won by such a stupid amount.
But that’s just the way it can go. Sometimes AD control the map, sometimes DC or EP. Sometimes its night-capped by one faction, but then by another mid-morning.
Do think the low pop bonus needs looking at though - stupid that factions can get more points for *not* playing.
DC on PS4 NA constantly exploits low pop by putting people in delves to trigger it
Theoretically you could move your whole server into a delve right before an eval just to up your score, thats just dumb
Not mentioning that the game was unplayable for a week which was the cause of the blow out, destroys any credibility of those attempting to point out there is problem.
Posting an end score without assessing how it played out, what went wrong etc, is disingenuous.